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 Yakumo, Shizuka

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Shizuka
Junior
Shizuka


Chinese Symbol : Pig
Posts : 2002
Points : 2025
Join date : 2009-07-04
Age : 28
Location : Hokkaido Academy.

Character sheet
Strength :
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
Intelligence:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
HP:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)

Yakumo, Shizuka Empty
PostSubject: Yakumo, Shizuka   Yakumo, Shizuka I_icon_minitimeSun Jul 05, 2009 12:43 am

Name: Nozomi
Technique: Aida
Stamina: -6 intelligence
HP Deduction: -0 (unless specified)
Description: When Shizuka takes a picture of what is happening, she can move her hand into the snapshot to alter reality [what is really happening].
Advantages: Can alter anyone or anything's movements, direction, place, etc. Fail safe.
Disadvantages: If the image comes out blurry, Aida will not be able to work. (That is: She has to be still.)

Name: Nozomi
Technique: Yasuraka-Shi
Stamina: -10 intelligence
HP Deduction: -3
Description: When Shizuka takes the picture of someone and rips the picture in half, the person who was ripped in the picture immediately falls unconscious.
Advantages: Easy to stop someone from doing something.
Disadvantages: The unconscious state only last five posts made by the user.

Name: Nozomi
Technique: Ayatsuri
Stamina: -11 intelligence
HP Deduction: -0 (unless specified)
Description: When Shizuka takes the image of a person/people, she can attach extremely thin wires to where to limbs are in the image and move the person/people around like a marionette.
Advantages: Can control anyone's movement. Unable to break.
Disadvantages: The strings are only in effect for four posts made by the user.

Name: Nozomi
Technique: Tsukuroi
Stamina: -5 intelligence
HP Deduction: -0
Description: If Shizuka's camera is ruined or damaged in any way what-so-ever, she can use Tsukuroi to restore Nozomi, her camera, back to perfection.
Advantages: Always works. No need to wait.
Disadvantages: Only works on her camera, no other weapon.

Name:
Technique: Mikata-Chiyu
Stamina:
*Minor: -6 intelligence
*Medium: -10 intelligence
*Major: -16 intelligence

HP Deduction: -0
Description: Shizuka is able to heal the woulds of others only quickly and perfectly.
Advantages: Can heal anyone at any time. Doesn't matter the severity of the wounds. [Can re-attach limbs, fix nerves, etc.]
Disadvantages: Doesn't work on Shizuka at all. Can not bring back the dead.

Name:
Technique: Magic circle
Stamina:
Weak: -6 intelligence
Strong: -12 intelligence, -6 strength

HP Deduction: -0
Description: The user holds their palm out and a white, glowing magic circle will project forward, defending user and near ally (as in touching distance.) The magic circle can be molded to any shape and will not break under any circumstance
Advantages: Can be turned into any shape. Prevents catastrophic injuries from occurring on self and allies. Cannot break under any circumstances.
Disadvantages: Cannot be used often.


Last edited by Shizuka on Thu Aug 20, 2009 3:07 am; edited 1 time in total
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Shizuka
Junior
Shizuka


Chinese Symbol : Pig
Posts : 2002
Points : 2025
Join date : 2009-07-04
Age : 28
Location : Hokkaido Academy.

Character sheet
Strength :
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
Intelligence:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
HP:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)

Yakumo, Shizuka Empty
PostSubject: Re: Yakumo, Shizuka   Yakumo, Shizuka I_icon_minitimeThu Aug 20, 2009 2:52 am

Name: Alphard
Technique: Shapeshift
Stamina Required: None.
HP Deduction: -0
Description: Alphard will be able to change his appearance to that of any feline. His white, feathered wings stay intact at all times, but they may change colors to match his pelt.
Advantages: Can change to any type of feline (From Lion to house cat.)
Disadvantages: Wings stay intact. Can only transform into a feline (No wolves, etc.)

Name: Alphard
Technique: Coax
Stamina Required: -8 intelligence
HP Deduction: -0 unless posted otherwise
Description: Alphard's eyes will glow their color brightly and strongly. Once opponent and Alphard make eye contact, Alphard can tell the opponent to commit two actions against their own will.
Advantages: Can stop someone from doing something malicious. The command must be carried out.
Disadvantages: Cannot command death of afflicted opponent. Alphard becomes blind after 4 uses.

Name: Alphard
Technique: Roar
Stamina Required: - double the attack's original HP Deduction
HP Deduction: - double the attack's original HP Deduction
Description: Alphard will place his paws firmly into the ground and give a thunderous roar. This roar sends transparent waves that can knock anything, from incoming projectiles to condensed elements back at the opponent with twice the initial strength/speed
Advantages: Can send back virtually anything twice as originally fast/strong
Disadvantages: Overuse causes Alphard to temporarily lose his voice.

Name: Alphard
Technique: Venom
Stamina Required:
Frost: -19 Strength, -15 Intelligence
Acid: -15 Strength, -11 Intelligence
Pyre: -19 Strength, -15 Intelligence

HP Deduction:
Frost: if healed:: -7; otherwise:: opponent dies
Acid: -5 for each post made by user
Prye: if healed:: -11; otherwise:: opponent dies

Description: Alphard's teeth and claws, especially his canines, will become extremely venomous. This venom has different "levels" that the owner can choose.
Frost: Once bitten or scratched, an undetectable, transparent mist enters the small or large wound, slowing down the blood flow in the opponent. If not healed/extracted by the user's third post, the inflicted will die painfully but quickly.
Acid: A clear, translucent liquid will drip from his fangs and claws and once bitten or scratched, the afflicted will suffer third degree burns on contact. After three posts made by the user, if not head/extracted, the opponent will become delirious and begin attacking himself completely.
Pyre: After being bitten, the opponent will immediately begin to feel uncomfortably hot and start sweating and breathing hard and short. On the user's second post, the bitten will pass out from exhaustion. If not healed/extracted by the user's fourth post, the body will ignite into smoldering flames and turn to ash in but one post.
Advantages: Can be used many times. Different types of "venom".
Disadvantages: Cannot 'mix' venoms. Can seriously injure ally.

Name: Alphard
Technique: Quills
Stamina Required: -13 Intelligence, -5 Strength
HP Deduction: -6 for each impalement
Description: Alphard's fur will become completely adamant but will still look as soft and feel as soft to allies. To opponents, making contact will lead to impaled skin.
Advantages: Can be used as a manner of personal space. Cannot hurt allies.
Disadvantages: The quills cannot be shot out. Once they stick to someone, they can only be burned off.

Name: Alphard
Technique: Blur
Stamina Required: -11 strength
HP Deduction: -5 if tackling an opponent
Description: Alphard will be able to go to any place, almost appearing as teleportation. But rather, he moves in such a blurred speed, he cannot be caught.
Advantages: Can dodge any physical move. Can take one person also.
Disadvantages: Overuse will lead to strained muscles.
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Shizuka
Junior
Shizuka


Chinese Symbol : Pig
Posts : 2002
Points : 2025
Join date : 2009-07-04
Age : 28
Location : Hokkaido Academy.

Character sheet
Strength :
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
Intelligence:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
HP:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)

Yakumo, Shizuka Empty
PostSubject: Re: Yakumo, Shizuka   Yakumo, Shizuka I_icon_minitimeThu Aug 20, 2009 2:58 am

Name: Alphard
Technique: Intangible Haze
Stamina Required: -10 intelligence
HP Deduction: -0
Description: Alphard will breathe out an undetectable, colorless, odorless mist. This mist will completely calm anyone and everyone in the area (topic.) It can also revert someone to their original form, regardless of the level of anger, power, etc.
Advantages: Leaves everyone non-violent.
Disadvantages: Doesn't hurt anyone.

Name: Alphard
Technique: Flight Bind
Stamina Required: -8 intelligence, -5 strength
HP Deduction: -0
Description: Alphard spreads his wings and flaps them once strongly, creating a gale of wind that traps the opponent in an invisible vortex, rendering them unable to move.
Advantages: Keeps an opponent from moving for two posts made by user.
Disadvantages: Can be nulled with another force of wind.
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Shizuka
Junior
Shizuka


Chinese Symbol : Pig
Posts : 2002
Points : 2025
Join date : 2009-07-04
Age : 28
Location : Hokkaido Academy.

Character sheet
Strength :
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
Intelligence:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
HP:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)

Yakumo, Shizuka Empty
PostSubject: Re: Yakumo, Shizuka   Yakumo, Shizuka I_icon_minitimeSun Nov 01, 2009 4:57 pm

Name: Inner Soul
Technique: Prayer
Stamina Required: -14 intelligence
HP Deduction: -12
Description: Shizuka clasps both her hands together in a prayer and concentrates, freezing the soul of an opponent, also freezing their physical body.
Advantages: Can prevent movement. Can not be broken or reversed. Last for 7 posts.
Disadvantages: One post of concentration is needed. None of Alphard's moves can be in effect or Prayer will not work.
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Shizuka
Junior
Shizuka


Chinese Symbol : Pig
Posts : 2002
Points : 2025
Join date : 2009-07-04
Age : 28
Location : Hokkaido Academy.

Character sheet
Strength :
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
Intelligence:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)
HP:
Yakumo, Shizuka Left_bar_bleue52/1000Yakumo, Shizuka Empty_bar_bleue  (52/1000)

Yakumo, Shizuka Empty
PostSubject: Re: Yakumo, Shizuka   Yakumo, Shizuka I_icon_minitimeWed Nov 04, 2009 3:36 pm

Name: Nozomi
Technique: Exorcism Shot
Stamina Required: -15 intelligence, -13 strength per picture
HP Deduction: -25 to paranormals
Description:
Shizuka snaps a picture of the opponent, if they are a natural being of the earth, it's just a normal picture. But
if the opponent is of the undead, vampire, spirit, werewolf, or any other paranormal race, the camera's lens becomes a focal point of energy, transforming the enemy's paranormal energy into a beam of holy light, draining the enemy's strength to dodge(undodgable move) and purifying them.
Advantages: See description. Cannot be dodged or reversed. Powerful move.
Disadvantages: One post of concentration to steady the shot is needed. Nozomi must be on her. After each picture shot, Shizuka's vision blurs over semi-badly because of the intensity of the shot, her being human.

(Idea credited to a good friend!)
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Itasuku
Grave Robber
Itasuku


Posts : 1825
Points : 1821
Join date : 2009-02-28

Character sheet
Strength :
Yakumo, Shizuka Left_bar_bleue108/1000Yakumo, Shizuka Empty_bar_bleue  (108/1000)
Intelligence:
Yakumo, Shizuka Left_bar_bleue90/1000Yakumo, Shizuka Empty_bar_bleue  (90/1000)
HP:
Yakumo, Shizuka Left_bar_bleue108/1000Yakumo, Shizuka Empty_bar_bleue  (108/1000)

Yakumo, Shizuka Empty
PostSubject: Re: Yakumo, Shizuka   Yakumo, Shizuka I_icon_minitimeWed Nov 25, 2009 10:22 pm

Updated by Itasuku
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Yakumo, Shizuka Empty
PostSubject: Re: Yakumo, Shizuka   Yakumo, Shizuka I_icon_minitime

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