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| Yakumo, Shizuka | |
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Shizuka Junior
Chinese Symbol : Posts : 2002 Points : 2025 Join date : 2009-07-04 Age : 29 Location : Hokkaido Academy.
Character sheet Strength : (52/1000) Intelligence: (52/1000) HP: (52/1000)
| Subject: Yakumo, Shizuka Sun Jul 05, 2009 12:43 am | |
| Name: Nozomi Technique: Aida Stamina: -6 intelligence HP Deduction: -0 (unless specified) Description: When Shizuka takes a picture of what is happening, she can move her hand into the snapshot to alter reality [what is really happening]. Advantages: Can alter anyone or anything's movements, direction, place, etc. Fail safe. Disadvantages: If the image comes out blurry, Aida will not be able to work. (That is: She has to be still.)
Name: Nozomi Technique: Yasuraka-Shi Stamina: -10 intelligence HP Deduction: -3 Description: When Shizuka takes the picture of someone and rips the picture in half, the person who was ripped in the picture immediately falls unconscious. Advantages: Easy to stop someone from doing something. Disadvantages: The unconscious state only last five posts made by the user.
Name: Nozomi Technique: Ayatsuri Stamina: -11 intelligence HP Deduction: -0 (unless specified) Description: When Shizuka takes the image of a person/people, she can attach extremely thin wires to where to limbs are in the image and move the person/people around like a marionette. Advantages: Can control anyone's movement. Unable to break. Disadvantages: The strings are only in effect for four posts made by the user.
Name: Nozomi Technique: Tsukuroi Stamina: -5 intelligence HP Deduction: -0 Description: If Shizuka's camera is ruined or damaged in any way what-so-ever, she can use Tsukuroi to restore Nozomi, her camera, back to perfection. Advantages: Always works. No need to wait. Disadvantages: Only works on her camera, no other weapon.
Name: Technique: Mikata-Chiyu Stamina: *Minor: -6 intelligence *Medium: -10 intelligence *Major: -16 intelligence HP Deduction: -0 Description: Shizuka is able to heal the woulds of others only quickly and perfectly. Advantages: Can heal anyone at any time. Doesn't matter the severity of the wounds. [Can re-attach limbs, fix nerves, etc.] Disadvantages: Doesn't work on Shizuka at all. Can not bring back the dead.
Name: Technique: Magic circle Stamina: Weak: -6 intelligence Strong: -12 intelligence, -6 strength HP Deduction: -0 Description: The user holds their palm out and a white, glowing magic circle will project forward, defending user and near ally (as in touching distance.) The magic circle can be molded to any shape and will not break under any circumstance Advantages: Can be turned into any shape. Prevents catastrophic injuries from occurring on self and allies. Cannot break under any circumstances. Disadvantages: Cannot be used often.
Last edited by Shizuka on Thu Aug 20, 2009 3:07 am; edited 1 time in total | |
| | | Shizuka Junior
Chinese Symbol : Posts : 2002 Points : 2025 Join date : 2009-07-04 Age : 29 Location : Hokkaido Academy.
Character sheet Strength : (52/1000) Intelligence: (52/1000) HP: (52/1000)
| Subject: Re: Yakumo, Shizuka Thu Aug 20, 2009 2:52 am | |
| Name: Alphard Technique: Shapeshift Stamina Required: None. HP Deduction: -0 Description: Alphard will be able to change his appearance to that of any feline. His white, feathered wings stay intact at all times, but they may change colors to match his pelt. Advantages: Can change to any type of feline (From Lion to house cat.) Disadvantages: Wings stay intact. Can only transform into a feline (No wolves, etc.)
Name: Alphard Technique: Coax Stamina Required: -8 intelligence HP Deduction: -0 unless posted otherwise Description: Alphard's eyes will glow their color brightly and strongly. Once opponent and Alphard make eye contact, Alphard can tell the opponent to commit two actions against their own will. Advantages: Can stop someone from doing something malicious. The command must be carried out. Disadvantages: Cannot command death of afflicted opponent. Alphard becomes blind after 4 uses.
Name: Alphard Technique: Roar Stamina Required: - double the attack's original HP Deduction HP Deduction: - double the attack's original HP Deduction Description: Alphard will place his paws firmly into the ground and give a thunderous roar. This roar sends transparent waves that can knock anything, from incoming projectiles to condensed elements back at the opponent with twice the initial strength/speed Advantages: Can send back virtually anything twice as originally fast/strong Disadvantages: Overuse causes Alphard to temporarily lose his voice.
Name: Alphard Technique: Venom Stamina Required: Frost: -19 Strength, -15 Intelligence Acid: -15 Strength, -11 Intelligence Pyre: -19 Strength, -15 Intelligence HP Deduction: Frost: if healed:: -7; otherwise:: opponent dies Acid: -5 for each post made by user Prye: if healed:: -11; otherwise:: opponent dies Description: Alphard's teeth and claws, especially his canines, will become extremely venomous. This venom has different "levels" that the owner can choose. Frost: Once bitten or scratched, an undetectable, transparent mist enters the small or large wound, slowing down the blood flow in the opponent. If not healed/extracted by the user's third post, the inflicted will die painfully but quickly. Acid: A clear, translucent liquid will drip from his fangs and claws and once bitten or scratched, the afflicted will suffer third degree burns on contact. After three posts made by the user, if not head/extracted, the opponent will become delirious and begin attacking himself completely. Pyre: After being bitten, the opponent will immediately begin to feel uncomfortably hot and start sweating and breathing hard and short. On the user's second post, the bitten will pass out from exhaustion. If not healed/extracted by the user's fourth post, the body will ignite into smoldering flames and turn to ash in but one post. Advantages: Can be used many times. Different types of "venom". Disadvantages: Cannot 'mix' venoms. Can seriously injure ally.
Name: Alphard Technique: Quills Stamina Required: -13 Intelligence, -5 Strength HP Deduction: -6 for each impalement Description: Alphard's fur will become completely adamant but will still look as soft and feel as soft to allies. To opponents, making contact will lead to impaled skin. Advantages: Can be used as a manner of personal space. Cannot hurt allies. Disadvantages: The quills cannot be shot out. Once they stick to someone, they can only be burned off.
Name: Alphard Technique: Blur Stamina Required: -11 strength HP Deduction: -5 if tackling an opponent Description: Alphard will be able to go to any place, almost appearing as teleportation. But rather, he moves in such a blurred speed, he cannot be caught. Advantages: Can dodge any physical move. Can take one person also. Disadvantages: Overuse will lead to strained muscles. | |
| | | Shizuka Junior
Chinese Symbol : Posts : 2002 Points : 2025 Join date : 2009-07-04 Age : 29 Location : Hokkaido Academy.
Character sheet Strength : (52/1000) Intelligence: (52/1000) HP: (52/1000)
| Subject: Re: Yakumo, Shizuka Thu Aug 20, 2009 2:58 am | |
| Name: Alphard Technique: Intangible Haze Stamina Required: -10 intelligence HP Deduction: -0 Description: Alphard will breathe out an undetectable, colorless, odorless mist. This mist will completely calm anyone and everyone in the area (topic.) It can also revert someone to their original form, regardless of the level of anger, power, etc. Advantages: Leaves everyone non-violent. Disadvantages: Doesn't hurt anyone.
Name: Alphard Technique: Flight Bind Stamina Required: -8 intelligence, -5 strength HP Deduction: -0 Description: Alphard spreads his wings and flaps them once strongly, creating a gale of wind that traps the opponent in an invisible vortex, rendering them unable to move. Advantages: Keeps an opponent from moving for two posts made by user. Disadvantages: Can be nulled with another force of wind. | |
| | | Shizuka Junior
Chinese Symbol : Posts : 2002 Points : 2025 Join date : 2009-07-04 Age : 29 Location : Hokkaido Academy.
Character sheet Strength : (52/1000) Intelligence: (52/1000) HP: (52/1000)
| Subject: Re: Yakumo, Shizuka Sun Nov 01, 2009 4:57 pm | |
| Name: Inner Soul Technique: Prayer Stamina Required: -14 intelligence HP Deduction: -12 Description: Shizuka clasps both her hands together in a prayer and concentrates, freezing the soul of an opponent, also freezing their physical body. Advantages: Can prevent movement. Can not be broken or reversed. Last for 7 posts. Disadvantages: One post of concentration is needed. None of Alphard's moves can be in effect or Prayer will not work. | |
| | | Shizuka Junior
Chinese Symbol : Posts : 2002 Points : 2025 Join date : 2009-07-04 Age : 29 Location : Hokkaido Academy.
Character sheet Strength : (52/1000) Intelligence: (52/1000) HP: (52/1000)
| Subject: Re: Yakumo, Shizuka Wed Nov 04, 2009 3:36 pm | |
| Name: Nozomi Technique: Exorcism Shot Stamina Required: -15 intelligence, -13 strength per picture HP Deduction: -25 to paranormals Description: Shizuka snaps a picture of the opponent, if they are a natural being of the earth, it's just a normal picture. But if the opponent is of the undead, vampire, spirit, werewolf, or any other paranormal race, the camera's lens becomes a focal point of energy, transforming the enemy's paranormal energy into a beam of holy light, draining the enemy's strength to dodge(undodgable move) and purifying them. Advantages: See description. Cannot be dodged or reversed. Powerful move. Disadvantages: One post of concentration to steady the shot is needed. Nozomi must be on her. After each picture shot, Shizuka's vision blurs over semi-badly because of the intensity of the shot, her being human.
(Idea credited to a good friend!) | |
| | | Itasuku Grave Robber
Posts : 1825 Points : 1821 Join date : 2009-02-28
Character sheet Strength : (108/1000) Intelligence: (90/1000) HP: (108/1000)
| Subject: Re: Yakumo, Shizuka Wed Nov 25, 2009 10:22 pm | |
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