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| Yakumo, Kukai | |
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Kukai Sophomore
Posts : 1352 Points : 1348 Join date : 2009-06-19
Character sheet Strength : (83/1000) Intelligence: (87/1000) HP: (96/1000)
| Subject: Yakumo, Kukai Sat Jun 27, 2009 7:11 pm | |
| Name: Isshin Technique: Healing Stamina Required: Weak: -3 intelligence Medium: -6 intelligence Strong: -12 intelligence HP Deduction: -0 Description: Healing allows Kukai to create an sphere shaped different colored dome from his palm. Can heal someone's physical wounds. It can also fix Gokusotsu or Anesidora if any damage is done to them. Advantages: Can heal 2 allies simultaneously. Can heal external and internal wounds, regardless of level of injury. Disadvantages: There must be direct contact, unless used on self.
Name: Isshin Technique: Numbing Stamina Required: -8 strength, -4 intelligence HP Deduction: -3 per successful hit Description: Small black flames appear on the tips of fingers. Hits pressure points, paralyzing the opponent and burning where fingers touched. Advantages: Paralyzes limb hit and burns the area touched. Disadvantages: If one pressure point is missed, the technique is cut off, canceling the paralysis caused, still leaving the burning sensation.
Name: Isshin Technique: Phoenix Style; Crimson Egg. Stamina Required: -6 intelligence HP Deduction: -0 Description: A clear/red tinted cover in the form of an oval emanates around user, letting user avoid damage such as poison, burns, paralysis, etc. Advantages: User doesn't need to worry about being paralyzed, poisoned, etc because it last the rest of battle after performed. Can not be opened until user wishes so. Disadvantages: After the battle, the user passes out from exhaustion.
Name: Gokusotsu Technique: Henshitsu Stamina Required: -8 intelligence HP Deduction: -0 Description: Gokusotsu flares up in black flames and divides into two tonfa. Advantages: New weapon choice for Kukai. Disadvantages: Takes one post to alter Gokusotsu into Anesidora.
Name: Anesidora Technique: Element Hit Stamina Required: -6 intelligence HP Deduction: -4 Description: Allows the user's tonfa to be surrounded by an element that can extend to hit the opponent. Advantages: Can chose which element to use. Disadvantages: Elements can cancel out each other; can only use twice in battle. | |
| | | Kukai Sophomore
Posts : 1352 Points : 1348 Join date : 2009-06-19
Character sheet Strength : (83/1000) Intelligence: (87/1000) HP: (96/1000)
| Subject: Re: Yakumo, Kukai Sat Aug 29, 2009 4:33 pm | |
| Name: Anesidora Technique: Three Ringed Chain Stamina Required: -11 Intelligence, -3 Strength HP Deduction: -0 Description: Three rings will be spaced evenly around Kukai (he is inside the rings). When he is attacked by protectile weapons, the rings will spin and block the projectiles. If the projectiles explode on impact, the energy in the rings will create a mini shield around the explosion protecting Kukai still. Advantages: The rings are fast enough to cover Kukai 360 degrees including underground. No projectiles can get through during this move. Disadvantages: Does not work on mental or emotional attacks. Elemental attacks, such as fire or wind blasts, can still get through the rings.
Name: Unknown Technique: Demon's Breed Internal Stamina Required: -13 Intelligence HP Deduction:-0 Description: This is a mental shield that will block out any mental or emotional attack altering Kukai. Advantages: Lasts up to 10 posts. Disadvantages: Cannot extend to another person. Blocks Kukai's ability to push people away while this technique is underway.
Name: Unknown Technique: Demon's Breed External Stamina Required: minus the original attack's Stamina Required HP Deduction: minus the original attack's HP Deduction Description: This is a thin shield that allows Kukai to block and then send the opponent's attack back at them. Advantages: Can manipulate the size and shape of the shield to block any attack. Disadvantages: Does not work on mental or emotional attacks. Kukai must be facing the attack so 360 degree attacks can still get to him.
Name: Push Technique: Push Stamina Required: Flung: -3 Intelligence Smashed: -7 Intelligence Held: -5 Intelligence HP Deduction: Flung: -7 Smashed: -15 Held: -11 Description: Kukai has the ability to push people away at an extent without using any stamina. However, if he uses his ability to inflict injury, it takes a small toll on his body. During this type of Push, the opponent can either be flung, smashed between two Push "walls", or held against the ground. Advantages: Doesn't take too much stamina as it is apart of his special ability. Disadvantages: Kukai is only able to use his ability to hurt someone three times throughout a battle. The Push used or injury can only work at a radius of 7 yards.
Name: Unknown Technique: Demon's Breed Calling Stamina Required: -13 Intelligence, -13 Strength HP Deduction: -7 for each swipe Description: Kukai's persona will undergo a complete change. He will lose his ability to talk and reason and attack anything in his way without cause or care. His arms and hands will be surrounded with an element energy and sharpen to a point. He will be in this state until his body is unable to take it anymore(5 posts) and will be unable to do anything but use his push ability for a while(2 posts.) The sharp points of the energy are able to physically hurt a number of opponents. Advantages: Can do much damage with little stamina due to it just being one start up that lasts 5 posts. Disadvantages: Kukai becomes stoic during this technique and can't feel any pain meaning after the attack has finished, any damage Kukai took under the technique he feels out of it. He is unable to do anything but use Push for two posts after the attack. | |
| | | Suzumi Admin
Chinese Symbol : Posts : 4109 Points : 3418 Join date : 2009-02-08 Age : 31 Location : places...
Character sheet Strength : (161/1000) Intelligence: (167/1000) HP: (158/1000)
| Subject: Re: Yakumo, Kukai Thu Nov 26, 2009 11:45 pm | |
| Updated by Riza/Itasuku/Suzumi. | |
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| Subject: Re: Yakumo, Kukai | |
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