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| Love, Amber | |
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Amber Love Junior
Chinese Symbol : Posts : 2908 Points : 2919 Join date : 2009-06-24 Age : 30 Location : A dream within a dream
Character sheet Strength : (45/1000) Intelligence: (44/1000) HP: (46/1000)
| Subject: Love, Amber Wed Jun 24, 2009 4:08 pm | |
| Name: Wings Technique: Fly Stamina Required: -5 strength HP Deduction: -0 Description: From her back sprout two, large, beautiful wings covered in pure white feathers. They’re filled with hollow bones, like a bird’s, and catch air in the same way, allowing her to fly gracefully through the air. Advantages: Well, of course, she can fly, allowing her a view of everything she normally couldn’t see from the ground The ability to fly allows her to exit a place quickly, say, the scene of a battle she doesn’t want to be involved in It is a much faster form of travel and allows her to reach places high up that she couldn’t get to before. Say, the roof of a building, or a very tall tree Disadvantages: Her wings are a very vulnerable part of her body, and are easily harmed and pierced. Being afraid of heights, flying doesn’t seem that great an ability, so she rarely uses it. Can only use for a maximum of 5 posts made by user until the technique needs to be used again.
Name: Wings Technique: Shield—Level 1 Stamina Required: [varies on how strong the other attack is] HP Deduction: -0 Description: Her wings curl around her body and light up with a soft purple energy that raises her defense slightly. Advantages: Raises defense so no weak attack [1-5HP] may break through the barrier Can be used as many times per battle as needed—no time limit Disadvantages: The defense is weak and her wings are still easily pierced Attacks that deduct over 5HP may break through the barrier
Name: Wings Technique: Shield—Level 2 Stamina Required: [varies on how strong the other attack is] HP Deduction: -0 Description: Again, her wings curl around her body and light up with a deeper purple light with swirling undertones of blue. It raises her defense farther than Shield—Level 1 Advantages: Raises defense so no weak to medium [1-10 HP] attack may break through the barrier Her wings are no longer easily pierced At this point, no mental attacks under the deduction of 10HP may reach through the barrier Disadvantages: Attacks that deduct over 10 HP may still break through the barrier It cannot be held as long as Shield—Level 1 can {Only about 3-4 posts} It drains a bit more energy than Shield—Level 1, and is only usable 5 times per battle.
Name: Wings Technique: Shield—Level 3 Stamina Required: [varies on how strong the attack is being used.] HP Deduction: -0 Description: This is the third level of her shield technique. Her wings curl again around her body and anyone close by, lighting up with a white, purple, and blue light that flares around her wings. Her defense is raised greatly from its starting point. Advantages: Raises defense so no attack that deducts 15HP or under may break through the barrier Her wings are difficult to pierce No mental attacks at all, now, are able to pierce through the barrier Up to three people may be protected by this barrier Disadvantages: Though difficult to pierce, her wings may still be pierced Any attack that deducts over 15HP may still break through the barrier The time limit grows farther from Shield—Level 2; may only be used 2-3 posts More energy is drained for this level, and it is only usable about 3 times per battle
Name: Wings Technique: Sacrifice Stamina Required: -10 strength HP Deduction: -5 Description: A storm of feathers bursts forth from her wings. To allies, the feathers are a soft, warm touch that doesn’t hurt at all. To adversaries they each are like tiny razors, cutting into their skin. Advantages: No allies will be harmed Disadvantages: It causes no lasting damage The range is very small, and it is painful to her as each feather must be taken from her own wings, and thus she has a limited amount
Last edited by Amber Love on Sun Aug 09, 2009 12:27 am; edited 1 time in total | |
| | | Amber Love Junior
Chinese Symbol : Posts : 2908 Points : 2919 Join date : 2009-06-24 Age : 30 Location : A dream within a dream
Character sheet Strength : (45/1000) Intelligence: (44/1000) HP: (46/1000)
| Subject: Re: Love, Amber Sun Aug 09, 2009 12:27 am | |
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Name: Wings Technique: Shield—Level 4 Stamina Required: [varies on how strong the other attack is] HP Deduction: -0 Description: This is the fourth level of her shield technique. Her wings curl yet again around her body and anyone close by, lighting up with a white, purple, blue, and brilliant gold light that flares around her wings. Her defense is raised almost to its max from its starting point. Advantages: Raises defense so no attack that deducts 20 HP or under may break through the barrier Her wings are now very difficult to pierce Still no mental attacks may reach through the barrier Disadvantages: Though difficult to pierce, her wings may still be pierced if the attacker is strong enough Any attack that deducts over 20 HP may still break through the barrier The time limit grows farther from Shield—Level 3; may only be used 1-2 posts No more than three people may be protected or harm occurs to the user.
Name: Music Technique: Soothe Stamina Required: -7 Intelligence HP Deduction: -0 Description: Using her beautiful, warm voice, she sings softly and strokes the target’s hair. A warm, soothing feeling begins to flow from the top of the target’s head down through their whole body. Every emotion and feeling but that of calm serenity is washed from the target’s body. Advantages: It is a quick and easy way to calm down someone Disadvantages: It doesn’t work on more than one target at one time Amber has to devote her complete attention to the target—breaking of concentration breaks the power.
Name: Wings Technique: Shield—Level 5 Stamina Required: [varies on how strong the other attack is] HP Deduction: -0 Description: This is the fifth and final level of her shield technique. Her wings curl a final time around her body and anyone close by, lighting up with a white, purple, blue, and brilliant gold light that flares around her wings. A hazy, dark red bubble forms around she, her wings, and all they protect, heightening their defense to its max. Advantages: Raises defense so no attack that deducts 30 HP or under may break through the barrier Her wings are now impossible to pierce Still no mental attacks may reach through the barrier Disadvantages: Though impossible for her wings to pierce, any attack that deducts over 30 HP may still shatter the barrier The time limit grows farther from Shield—Level 4; may only be used 1 posts No more than two people may be protected or harm occurs to the user The energy required for this defense it is only possible to use for more than once per day
Name: Wings Technique: Lunctio {Latin for The Joining} Stamina Required: -10 Strength HP Deduction: -0 Description: Thanks to something Mael performed once during Amber’s shop, she and Angelus now have the power to join each one of their wings to the other’s. Both Angelus and Amber stretch their wings out to touch at the tips and concentrate on how they were joined that one time. Their wings glow bright blue beginning at the tip until both wings are joined into one single wing that brings Amber and Angelus together. Advantages: Using this technique, both Amber and Angelus’ power, both offense and defense, is increased Mind readers and others who use telepathic attacks cannot reach either of their minds It doesn’t take as much stamina as one would expect, thanks to what Mael did the first time in the shop, and, like all moves that are performed during the time Lunctio is in effect, the stamina is split between both Angelus and Amber equally. Disadvantages: It takes a great amount of concentration, which, if broken, could be dangerous—potentially fatal—to either of them during that time Moving conjoined to the other is hard to get used to at first Sometimes the power outlet for their boosts is too great, taking more energy than necessary Can't be held for a time limit of more than 15 posts made by either of them at a time, and requires a resting period of posts made by the opponent that is equal to that of how long it was held {i.e. they held it for 7 posts, they must rest 7 posts made by the opponent} before it can be used again.
Name: Wings/Air Technique: Aromatherapy Stamina Required: -7 Intelligence HP Deduction: -0 Description: Lightly waving her wings and using her ability to control the wind/air, she fills the area with a soft, sweet, cloying scent. Everyone who smells the scent aside from her begins to feel calm and drowsy. Every harsh emotion, thought, and contemplated action fades away from the affecteds’ minds, and many drop their weapons. The effects wear off in about 6 posts. Advantages: Self explanatory Disadvantages: Allies in the area, unless they cover their noses, may be affected too and as such are not useful in battle until the effects wear off. May be easily stopped by a thick cloth covering the mouth and nose.
Name: Wings/Air Technique: Winged Gale Stamina Required: -5 Intelligence, -8 Stength HP Deduction: -7 Description: Using her control over wind and her wings, she builds up a tight sphere of swirling wind around her. Flapping her wings powerfully, she expands the sphere out to all sides, creating a gale force wind that knocks away everything in its path unless it is rooted to the ground—opponents, allies, even inanimate objects—and tears free about 10-15 feathers from her wings each time it is used, which is slightly painful to Amber. Advantages: The feathers that are torn loose by the force of the wind may cause damage to opponents by slicing open wounds in their skin, the feathers being made razor sharp by the speed of the wind All opponents are blown back by the force of the wind, which may or may not cause damage depending on if they strike objects in their way or are simply pushed back {deals with the opponents’ weight for how hard/far they are pushed/thrown} Disadvantages: The sphere of wind takes one post to form so the opponent is slightly forewarned A curved shield of some sort may deflect the wind away from an opponent Any allies not within the sphere when it first forms will be hit by the gale | |
| | | Amber Love Junior
Chinese Symbol : Posts : 2908 Points : 2919 Join date : 2009-06-24 Age : 30 Location : A dream within a dream
Character sheet Strength : (45/1000) Intelligence: (44/1000) HP: (46/1000)
| Subject: Re: Love, Amber Sun Aug 09, 2009 1:26 pm | |
| Name: Lunctio Technique: Wind of Incendia Stamina Required: -8 Intelligence, -16 Strength HP Deduction: Description: During the time when their wings are joined, their powers become so too, and the two are able to use an attack called Wind of Incendia. They gasp hands on the side of their joined wings and begin to build up power for their respective elements. Wind begins to whip around Amber, fire flares around Angelus, and in the middle where their hands meet, a vortex of fire and wind mixes together. When power is built up to maximum, the wind, now scorching hot, expands in a wave, carrying the fire with it and burning everything in its path. Advantages: Though the stamina amount it requires is somewhat high, it is split between them both The damage count is quite high for her opponents and may leave lasting burns Disadvantages: May only be used when Amber and Angelus have performed Lunctio Requires lots of stamina
Name: Healing Art I Technique: Angel’s Blessing Stamina Required: -12 Intelligence, -7 Strength HP Deduction: -0 Description: Amber wraps her arms around an injured person and closes her wings in around them both. A brilliant light shines within her wings and showers the injured person with twinkling sparks of light. 10 points of damage is reversed Advantages: Heals one ally ten HP One of her defensive techniques {Shield Level 1 or 2 only} may be combined with this tactic to cover for the weakness left during that post Disadvantages: Only one person may be healed She cannot attack that post and is left vulnerable
Name: Wind Technique: Zephyr’s Talons Stamina Required: -5 Intelligence, -7 Strength HP Deduction: -10 Description: Pulling together a compressed sphere of wind in her hands, Amber holds it until it is no longer able to be contained. Letting it go, it spreads out in virtually invisible, razor sharp bursts that slash away at enemies and all things in its way Advantages: Doesn’t require much stamina The strikes, apart from being disturbances in the air, are almost impossible to see Disadvantages: The bursts are completely random and might strike an ally on accident The longer the distance to an opponent, the less accurate the hits become As always, since it is only wind, a strong shield can stop the strikes, but only if it surrounds the opponent completely. | |
| | | Suzumi Admin
Chinese Symbol : Posts : 4109 Points : 3418 Join date : 2009-02-08 Age : 30 Location : places...
Character sheet Strength : (161/1000) Intelligence: (167/1000) HP: (158/1000)
| Subject: Re: Love, Amber Fri Nov 27, 2009 12:48 am | |
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