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| Dawnlan, Abel | |
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Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Dawnlan, Abel Mon Jun 22, 2009 7:32 pm | |
| Name: Sacrifice Technique: Lethargy Stamina Required: -9 Strength, -6 intelligence HP Deduction: -1 per post by user until the fifth post Description: Tiny spores enter the target's bloodstream and slow down the heart (enough to slow the target down but not cause any amount of harm) Can only be used once per battle, but on multiple people. This effect lasts 5 of the user's posts. Has a range of 100m from the user. The user is immune to any and all effects. The spores can enter through either the nasal passages or the oral cavity, and enter the digestive tract, go through the liver into the blood stream. Advantages: Slows down opponent Disadvantages: User must use his own (fresh) blood.
Name: Resistance Technique: Blood Body I Stamina Required: -8 Strength HP Deduction: -0 Description: Protective coating across the skin lessening impact damage, and preventing toxins from entering the body Advantages: Less damage, no toxins, lasts until broken. Disadvantages: Very taxing on the body, slows one down, weakened by water, must be prepared in advance.
Name: Pride Technique: Impale Stamina Required: Minor: -7 Strength Medium: -15 Strength Major: -30 Strength, 24 intelligence HP Deduction: Minor: -4 Medium: -8 Major: -25 Description: Piercing strike designed to go right through the target. This attack can only be used 3 times in battle, except for the Major strike, which can only be used once, which will sever all of the muscles in the user's arm. (The one that uses the technique) This strike also creates a great wave of cutting air around it, so direct contact is not necessary for serious damage. Advantages: Swift, strong, strike. Disadvantages: Blockable, Not very difficult to dodge.
Name: Convalesce Technique: Clot Stamina Required: -6 Intelligence HP Deduction: -0 Description: Closes one wounds, to a point, It is not able to heal the stump of a amputated limb. Advantages: Stops the user from dieing of blood loss. Disadvantages: Difficult to use in the midst of battle, only 3 uses per day.
Name: Strike Technique: Blood Shards Stamina Required: -8 Strength (4 to 5 shards) HP Deduction: -2 for each hit Description: Coagulates blood in to sharp shards, which are then launched at an opponent. The shards can be maintained for an unlimited amount of time. Advantages: Multiple hits, large effect range. Disadvantages: Weak impact, easily blocked
Name: Sacrifice Technique: Lifebane Stamina Required: -14 intelligence, -10 strength HP Deduction: Initial: -7; -2 for each post made by user Description: Blood coagulates into the shape of a dagger. This blade is a hard is as steel, and can liquefy and solidify at the wielder's bequest. It is acidic to things other than the user, who must use his own blood to create the dagger. Once the blade is stabbed into the victim, the blade dissolves and enters said victim, introducing a deadly poison into their veins. Advantages: Additional weapon, rather poisonous. Disadvantages: Short range, rendered useless by water, requires user's blood.
Name: Resistance Technique: Blood Body II Stamina Required: -9 Intelligence HP Deduction:-0 Description: User's body dissolves to a pool of blood. This may be used to evade physical attack as well as elemental attacks. (Except lightning and water) This can also be used to escape entrapment. (Chains and the such) After the using this ability the user loses all of his/her senses except for taste and sight. After 1 post, smell returns. After 2 posts, hearing returns. And after 3 posts, touch returns. This technique cannot be used in water or in the rain. Advantages: Evasion of most attacks Disadvantages: Rain renders useless, water and lightning are inescapable.
Last edited by Abel Dawnlan on Wed Jun 24, 2009 11:49 am; edited 4 times in total | |
| | | Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Re: Dawnlan, Abel Thu Aug 13, 2009 9:56 pm | |
| Name: Strike. Technique: Too close for comfort. Stamina Required: For every five: 7 strength HP Deduction: For every 1 that hits: 2 HP Description: Hardened blood erupts in spikes from one or more parts of the body of the user, piercing an enemy that is grappling the user. The user cannot move the part of the body the blood pierces from on the next post, while the wound heals. A target will be hit with this technique if they are within 3 inches of the user, regardless of their speed. Advantages: Is undodgeable in close combat. Disadvantages: Weak strike, Turn of immobility.
Name: Strike Technique: Pull. Stamina Required: 10 intelligence HP Deduction: 0 HP Description: Abel pulls the taget towards him by manipulating their blood. There is a 20m range on this technique, and only one person can be pulled at a time. Advantages: Easy hits. Disadvantages: Small range, one target, opponent must be cut once | |
| | | Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Re: Dawnlan, Abel Thu Aug 13, 2009 10:03 pm | |
| Name: Resistance Technique: Lightning Rod. Stamina Required: 7 intelligence HP Deduction: 0 HP Description: Pride absorbs the effect of any lighting based attack and absorbs it. It must be then plunged into the ground, or organic matter within 2 posts, or Abel is electrocuted. It can only hold 1 strike at a time. If Pride is in the ground, it may direct lightning into the ground. Advantages: Dodge lightning. Disadvantages: Only hold one attack, must be wary of charge. | |
| | | Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Re: Dawnlan, Abel Sat Aug 15, 2009 7:28 pm | |
| Name: Resistance Technique: Haste Stamina Required: -7 Intelligence, -10 Strength HP Deduction: -0 Description: Abel manipulates his heartbeat, speeding it up to the point that slowed down time appears normal to him, and that stopped time appears to merely be slow. This may also be used to make attacks seem slower. Lasts for 5 posts. Advantages: Prevents too much time-meddling. Disadvantages: If used too many times (3) In a day, his heart will hemorrhage and he will die. Doesn't alter his actual speed, just perception. | |
| | | Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Re: Dawnlan, Abel Thu Sep 03, 2009 7:06 pm | |
| Name: Summoning Technique: Ankotsu's Flask. Stamina Required: -9 Intelligence, -15 Strength HP Deduction: -0 Description: A flask materializes in the hand of the user. Resembles a flask, made from an amber-like substance. It is unadorned except for a moon being overshadowed by a cloud on one of it's sides. It contains an unnatural darkness. It's a basic starting point for darkness based attacks. No other techniques may be used on the turn it is summoned. It is unbreakable, unmeltable, and unscratchable. Advantages: More attacks. Disadvantages: Takes a turn to summon, Must be held to be used.
Name: Ankotsu's Flask. Technique: Creeping Darkness Stamina Required: -15 Intelligence, -9 Strength HP Deduction: -0 Description: Creates a black fog that sets the stage for other darkness based attacks. This creates total darkness, absolving the area of any and all shadows. This total darkness, does not hinder the user in any way. Makes 50% of darkness based attacks impossible to see. Cover the whole area. Is highly combustible, and can be removed with fire, at the cost of -15 HP (If allowed) to the user (Of the fire-based attack). Advantages: Cloaks attacks, sets up most darkness based attacks. Disadvantages: 1 turn to set up, no real other use.
Last edited by Abel Dawnlan on Sun Oct 11, 2009 10:30 pm; edited 2 times in total | |
| | | Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Re: Dawnlan, Abel Thu Sep 03, 2009 7:56 pm | |
| Name: Ankotsu's Flask Technique: Smog Stamina Required: -17 Intelligence HP Deduction: -0 Description: Prevents all physical attacks, that are unrelated to an element, to everyone in the area. Creeping darkness must must be active, and all of it's effects are retained. This technique may not be used in conjunction with Miasma, the later used technique cancels out the former. It lasts for 10 posts. Advantages: Prevents non-elemental attacks. Disadvantages: Affects the user. Needs "Creeping Darkness" to be used.
Name: Ankotsu's Flask. Technique: Miasma. Stamina Required: -17 Intelligence HP Deduction: -0 Description: Prevents all elemental attacks, whether or not they are related to a physical attack. Creeping Darkness must be active, and all of it's effects are retained. This technique must not be used in conjunction with Smog, the later used technique, cancels out the former. It lasts for 10 posts. Advantages: Prevents Elemental attacks Disadvantages: Affects the user. Need's "Creeping Darkness" to be used. | |
| | | Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Re: Dawnlan, Abel Fri Sep 11, 2009 10:38 pm | |
| Name: Ankotsu's Flask Technique: Dark Tendrils - Capture. Stamina Required: -9 Strength, -11 Intelligence HP Deduction: -0 Description: Capture: Tendrils solidify out of the darkness and grab the opponent, one for each limb. After each missed attempt, the tendrils duplicate. This effect ends on the 3rd of the user's posts, after the technique is used. 4 Tendrils is one turn of capturing, 8 tendrils is 2 turns, and 16 tendrils is 4 turns. Each tendrils is immune to physical attacks. **NOTE: Creeping Darkness must be active for this technique to work. Advantages: Provides an easy follow-up attack. Disadvantages: Creeping Darkness must be active to uses these abilities. Abel cannot move whilst using this technique.
Name: Ankotu's Flask Technique: Dark Tendrils - Stitching. Stamina Required: -3 Strength, -9 Intelligence HP Deduction: -0 Description: The darkness envelopes Abel's wounds (or an ally's) and and sews them shut, and even can re-attach aputated limbs. **NOTE: Creeping Darkness must be active for this technique to work. Advantages: Closes wounds. Disadvantages: Requires creeping darkness to work. Is only a temporary fix.
Name: Ankotsu's Flask. Technique: Dark Tendrils - Puppetmaster. Stamina Required: -7 Strength, -5 Intelligence HP Deduction: -0 Description: Puppet master: Abel manipulates the darkness with his mind to move his body, regardless of whether his body is moveable or not. This helps against things including toxins, near-fatal attacks, electric shocks, etc. Is ineffectual if Abel is unconsious. Abel may also use the stings to affect other people minorly, by throwing off sword swings, and ranged attacks. The tendrils are unoticeable to anyone but Abel. **NOTE: Creeping Darkness must be active for this technique to work. Advantages: Abel may evade attacks and attack, even while disabled. Disadvantages: Creeping Darkness must be active, Abel must remain consious to active this technique.
Name: Ankotsu's Flask Technique: Dark Tendrils - Shadowstike Stamina Required: Damage can only go up to -25 HP. No greater or it is considered godmodding. HP Deduction:
Description: Mutliple pointed tendrils form in the darkness and can be manipulated to impale an opponent. They last for 3 posts made by the user. **NOTE: Creeping Darkness must be active for this technique to work. Advantages: A ranged attack, concealed by the dark. Disadvantages: Creeping Darkness must be active. Tendrils are weak, and blockable.
Last edited by Abel Dawnlan on Mon Sep 14, 2009 9:39 pm; edited 1 time in total | |
| | | Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Re: Dawnlan, Abel Fri Sep 11, 2009 10:49 pm | |
| Name: Ankotsu's Flask Technique: Cloaking. Stamina Required: -17 Intelligence HP Deduction: -0 Description: Abel wraps darkness around himself, hiding both him, and his heat signature to opponents. **NOTE: Creeping Darkness must be active for this technique to work. Lasts for 3 posts. Advantages: Prevents Abel from being seen. Disadvantages: Creeping Darkness must be active to uses this ability. Only sight is restricted to opponents. Other senses are still viable. | |
| | | Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Re: Dawnlan, Abel Sun Oct 11, 2009 10:26 pm | |
| Name: Ankotsu's Flask Technique: Rift. Stamina Required: Small - 4 intelligence Large - 20 intelligence Giant - 35 intelligence HP Deduction: (Small = 0) (Large = 15) (Giant = 25) Description: Abel creates a spot in the darkness and creates a ball of tremendous density, giving it its own gravitational mass. Anything pulled into it, is compressed on the molecular level, causing more than excruciating pain. A limb that is pulled into the rift is disabled for the next three turns. At the Small level, the rift is strong enough to redirect projectile attacks, but not enough to damage an enemy. This gravitational field is, at the Large and Giant level, strong enough to suck in even energy (Such as light, fire), and gases (such as oxygen) and compress it. The field can be manipulated by the user to be moved, and he is immune to the rift's pull. Creeping Darkness must be active for this technique to be used. If a person is wholly absorbed into the field, consciousness is lost, and enormous damage is done to the victim. The small rift has a gravitational pull of 10ft, the Large has a pull of 25 feet, and the Giant has a pull of 50ft. This technique is undodgeable (Within the parameters of gravitation pull), do to the intense gravitational pull, and unblockable, due the type of attack. Advantages: A strong offensive and defensive weapon. Disadvantages: All people, foe or ally, except for Abel, are affected by this technique. (Within the parameters of gravitation pull), Only lasts for one turn. (One user post, one enemy post)
Last edited by Abel Dawnlan on Thu Nov 05, 2009 4:40 pm; edited 3 times in total | |
| | | Suzumi Admin
Chinese Symbol : Posts : 4109 Points : 3418 Join date : 2009-02-08 Age : 30 Location : places...
Character sheet Strength : (161/1000) Intelligence: (167/1000) HP: (158/1000)
| Subject: Re: Dawnlan, Abel Mon Nov 02, 2009 3:30 pm | |
| Please determine HP Deduction. Suzumi/Riza will then determine Stamina Required. Post "Updated" when you have updated your technique. | |
| | | Abel Dawnlan Junior
Chinese Symbol : Posts : 2878 Points : 2877 Join date : 2009-05-21 Age : 30 Location : Abel in Hungryland
Character sheet Strength : (124/1000) Intelligence: (125/1000) HP: (122/1000)
| Subject: Re: Dawnlan, Abel Wed Nov 04, 2009 9:46 pm | |
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| | | Itasuku Grave Robber
Posts : 1825 Points : 1821 Join date : 2009-02-28
Character sheet Strength : (108/1000) Intelligence: (90/1000) HP: (108/1000)
| Subject: Re: Dawnlan, Abel Wed Nov 25, 2009 11:28 pm | |
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