Isabella Mercier Freshmen
Chinese Symbol : Posts : 361 Points : 384 Join date : 2009-11-07 Age : 31 Location : Somewhere you'll never know ^_
Character sheet Strength : (20/1000) Intelligence: (22/1000) HP: (20/1000)
| Subject: Mercier, Isabella Sun Nov 08, 2009 12:02 am | |
| Name: Element—Light Technique: Healing Prism Stamina Required: {Sakurai or Suzumi will determine this.} HP Deduction: -0 Description: Using her control over the element of light, Isabella focuses a beautiful, shimmering ray of light on her target, creating a prism-like environment, the glitters of light throwing off little rainbow specks into the air. Being that light is a pure, holy element, the concentration of light all in one place will spread a gentle, calming warmth through the target’s body, restoring them a small fraction of their health when injured or sick. Advantages: ☼ Restores 10 HP to Isabella or one ally Disadvantages: ☼ Can only be used in direct sunlight ☼ Cannot attack during this post Name: Teishoku Technique: Faible Stamina Required: {Sakurai or Suzumi will determine this.} HP Deduction: -0 Description: Never one for hurting people, Isabella would much rather disable them temporarily in a fight so she wouldn’t have to harm them. By painting a red “X” on one limb of their body, or one particular part of them {i.e. their arm, their mouth, their eye, their chest, etc.} Isabella can use her magic to bind that limb or part, making it useless for the remainder of the battle. Advantages: ☼ Completely binds each affected limb and makes it useless {i.e. they cannot use it or any special abilities that require it (such as, a technique that requires both arms would be useless if one arm was bound, or if she rendered a mage’s mouth useless for the battle, they could not use any spells that required a spoken incantation)} for the remainder of the battle. Disadvantages: ☼ Does not physically harm an opponent and must have direct contact with the opponent’s limb to occur ☼ Can only bind three limbs per battle. Name: Teishoku Technique: Monochrome Stamina Required: {Sakurai or Suzumi will determine this.} HP Deduction: -0 Description: Again, taking the non-offensive, Isabella has developed a technique to bind her opponent to one technique or ability for the entire battle. By taking Teishoku and painting the opponent, even just a stripe, the opponent’s body will drain entirely of color, as if they are in a black and white photograph. This action binds the opponent magically to one, and ONLY one, technique or ability for the remainder of the battle, the same as the word “monochrome” means “one color.” Advantages: ☼ For the remainder of the battle, the opponent is only able to use one technique or ability Disadvantages: ☼ Must have direct contact with the opponent ☼ The opponent may choose the one technique they are limited to Name: Teishoku Technique: Replica I Stamina Required: {Sakurai or Suzumi will determine this.} HP Deduction: Half the copied technique Description: By studying the opponent closely, Isabella can take Teishoku and paint an exact, “living” replica of the opponent. By watching the opponent carefully, the replica will copy one technique or ability {one that deducts over 5 HP} that has already been used in the battle, and be able to use it against the opponent. The magic of the replica will give it life and a will so that though its fighting style is exactly like the opponent which it copies, it will fight in a different order than the opponent, and will take every hit that is aimed towards Isabella until it is destroyed. Advantages: ☼ The replica will take all attacks for Isabella until destroyed Disadvantages: ☼ Easily destroyed if an attack breaks -10 HP ☼ Can only learn one technique/ability that has already been used in the battle
Name: Element—Light Technique: Restore Stamina Required: {Sakurai or Suzumi will determine this.} HP Deduction: -0 Description: As with Healing Prism, Isabella will focus a pure light onto her target, and thus purify their insides, ridding them of any sickness, be it natural, self-induced, poisoning, paralysis, burn, or otherwise {i.e. its about the same as a “restore” in a pokemon game; it heals everything BUT HP and physical wounds aside from burns}. Advantages: ☼ Heals an ally’s ailments {i.e. poisoning, sickness, etc. basically, anything EXCEPT for a flesh wound} ☼ Does not require much energy Disadvantages: ☼ Must have a direct source of sunlight/purity ☼ Can only be used on one person at a time ☼ Does not heal flesh wounds {i.e. does not restore HP or heal anything but the above-mentioned ailements}
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Suzumi Admin
Chinese Symbol : Posts : 4109 Points : 3418 Join date : 2009-02-08 Age : 31 Location : places...
Character sheet Strength : (161/1000) Intelligence: (167/1000) HP: (158/1000)
| Subject: Re: Mercier, Isabella Mon Nov 30, 2009 7:08 pm | |
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