Name: Time Space Continuum
Technique: Hesitate
Stamina Required: {Sakurai or Suzumi will determine
this.}
HP Deduction: {Riza will determine this.}
Description: There are times when opponents will be
faster than Kisuke, so he developed an ability to even the playing field. Known
to be an evasive fighter, never seeming to be hit much during combat, Kisuke
developed an ability that would slow down a specific point on his opponent’s
body. For example, if someone were to direct a kick that Kisuke didn’t think he
could handle, he can concentrate his elemental ability of time manipulation on
his or her leg to slow it down incredibly and make the kick possibly deal only
one point of damage to his overall health if it is fast enough, or he could
make them slow enough to dodge the attack. Unfortunately, this ability doesn’t
apply to moving objects, such as bullets and so forth. It only applies to
organic objects or objects that are “alive”, such as fire, plants, animals, and
so forth.
Advantages: Gives him the advantage on speed and
agility, and also allows him to take less damage, depending upon his opponent.
Disadvantages: The only disadvantages to this
ability include the fact that it doesn’t apply to moving objects or “non-living”
objects in general, and that Kisuke can only focus on one part at a time,
meaning that if he were to face to opponents at once and they both decided to
throw a kick, he could only slow down one opponent’s kick.
Name: Time Space Continuum
Technique: Deteriorate
Stamina Required: {Sakurai or Suzumi will determine
this.}
HP Deduction: {Riza will determine this.}
Description: To give himself some type of advantage
over his opponents, Kisuke developed this ability to target one thing that his
opponents will always have over him and that is their weapons. Since Kisuke
only has two small hidden wrist blades that are only effect at point blank
range, he needs something to take away their major advantage over him and to
make his time in combat much easier. This ability targets any and all “non-organic”
objects, such as swords, clothing, flooring, and so forth. For example, if
Kisuke were to fight in a room on the second floor of a building and the
flooring was made of wood, he could deteriorate or possibly age the wood enough
to the point where the weight of his opponent would cause the flooring under
him or her to break and cause him or her to fall.
Advantages: It allows him to gain an advantage over
his opponents because he specializes generally in hand-to-hand fighting.
Disadvantages: Deteriorate is only effective to “non-living”
objects, so he can’t age someone or anything else that is organic or “living”
to a point of decay, and it is sometimes disadvantageous when Kisuke is in
certain scenarios. For example, Kisuke could be up against an opponent that is
much more adept in hand-to-hand combat than him, and he could be giving his
opponent the upper-hand without knowing.
Name: Time Space Continuum
Technique: Déjà
Vu
Stamina Required: {Sakurai or Suzumi will determine
this.}
HP Deduction: {Riza will determine this.}
Description: There have always been times when
Kisuke wished he could relive moments where he did an amazing ability upon his
opponents, like an instant replay reel during pro-games. With this ability,
Kisuke is able to relive those moments and do the exact same thing unto his
opponent that he did just moments ago. For example, if Kisuke were able to land
an incredible blow unto his opponents and wanted to do it again, it pretty much
allows him to make the same amount of damage for half the amount of work he put
into it, meaning that if the ability beforehand cost four points of Strength,
then it would only cost two when using this ability but doing the same amount
of damage.
Advantages: He gets to relive anything that he
desires, such as a crushing blow he landed unto his opponent.
Disadvantages: This can only be used after “damage-dealing”
attacks, and it has a two use limit per combat situation. As soon as he exits
combat, his anxiety levels should decrease tremendously, allowing him to
refresh this abilities “used”-amount. Each time it is used after being used
twice previously, half of the damage he dealt unto his opponent will also be
dealt to himself.
Name: Assassination
Technique: Rupture
Stamina Required: {Sakurai or Suzumi will determine
this.}
HP Deduction: {Riza will determine this.}
Description: Although Kisuke is a very just fighter
and prefers to fight fairly, he does know when to use some foul tricks. One
such ability that he has learned over the years includes this one. Formally
named the “Rupture” technique, the name speaks for itself. When Kisuke is in
close with his opponents, he can use this as a way to deal a quick hit upon his
opponent. Although it won’t do much damage upon contact, it’ll slowly start
eating away at his health. For example, if he were able to incapacitate his
opponent for a few seconds, he’d have enough time to jump in and land a hidden
blade into the side of his opponent. Although it might not be a killing blow,
he’ll be able to cause immense bleeding internally and externally. This means
that his opponent would lose a certain amount of health over a period of time.
Advantages: It deals damage over time, meaning that
he can just dodge attacks all day while his opponent still gets hurt. The
only way to cure themselves of the damage over time effect is through the
healing of one’s body.
Disadvantages: Kisuke must be at point blank range
with his target, and the attack itself doesn’t do much damage. Although the
damage dealt initially isn’t all that much, the damage done over time is great
in comparison.
Name: Time Space Continuum
Technique: Blink
Stamina Required: {Sakurai or Suzumi will determine
this.}
HP Deduction: {Riza will determine this.}
Description: This ability is one of the most helpful
things he could learn during his time travelling the world. Taught to him by
those who study the ancient art of ninjas, Kisuke is able to speed up time around
his area alone, causing an illusion of teleportation to occur in his opponent’s
eyes. He will appear directly behind his opponent and will also give his next
ability a twenty percent damage increase. So, if he was going to do an attack
that dealt 10 points of damage, the ability would actually deal a total of 12
points of damage.
Advantages: It gives him an opportunity to land a
free hit onto his opponent and it also gives him a twenty percent damage boost
when he lands his next blow.
Disadvantages: This sends him directly behind his
opponent, meaning that if he doesn’t do what is needed, he’ll be open to an
attack, and he also can only do this a total of five times in a single match
against someone. Anytime he uses this ability after the five use limit, he will
deal only half the damage of the attack he is going to use next and the other
half is dealt unto him.