Name: Injection
Technique: Healing
Stamina Required:[/b] -13 Intelligence
HP Deduction:[/b] -2 for every 4 HP healed
Description: Alice places the staff down on the wound holding her hands over it red for the hard wounds to heal blue easy to heal. Takes a few minuets to heal all the way. Can heal broken bones, damaged organs, and some piosons and burns. Can't be used on self. Itr takes a little health away from Alice and it gives opponets extra times to attack (2 posts). For every 4 HD she looses 2 HD of her own.
Advantages: Heals others Heal till her HD is gone
Disadvantages:[/b] Takes a while to heal all the way, takes a little of Alices health, can't use on self, and is vonable for 2 posts. Takes 2 HD from Alice for every 4 she heals. Use to much can kill her.
Name: Wind blades
Technique: wind air
Stamina Required: -9 Intelligence
HP Deduction: -4 HP
Description: Alice spins her staff over her head creating fast, active wind. She swings it like a baseball bat sending the wind at the opponet. The winds speed makes small cuts if the winds speed is not well. The fast the wind the bigger the cuts. She manly aims for neck and limbs.
Advantages: Can hurt and damageable
Disadvantages: takes a post to charge up. Gives opponets time to attack. Can be thrown back if others can control wind.