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| Amekan, Kairai | |
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Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Amekan, Kairai Mon Jul 06, 2009 12:53 am | |
| Name: Time Manipulation Technique: Time freeze Stamina Required: -9 Intelligence HP Deduction: -0 Description: Kairai uses his time manipulation natural powers to freeze time, freezing his opponent and his attacks, but he moves in space at a normal rate. To the opponent, Kairai would look like he's running very, very fast. Advantages: -works as attack and deffense -"move really fast" -he can use this technique as any times as he wants -not much energy required Disadvantages: -lasts for a short time (only for two posts) -he needs his poket watch for it to work
Name: Time manipulation Technique: Slow down Stamina Required: -9 Intelligence HP Deduction: -0 Description: Kairai can slow down his opponent by slowing down "time". He pulls his pocket watch out and points it at his opponent, and it appears like a "wave" comes out of the watch, making everything move at slow motion. Kairai is not affected by it. Advantages: -Kairai can dodge attacks easier -better chance of a hit Disadvantages: -has to point his pocket watch directly at opponent -can be reversed if opponent does have the same move -pocket watch could be missing -does not stop an attack
Name: Ankoku Technique: Dark Slash Stamina Required: -10 Intelligence HP Deduction: add add -3 to each attack with scythe Description: Kairai can transfer some of his strength to his scythe, making it glow dark purple. By doing this, he can make make his attacks deadlier and faster. Advantages: -More strength and speed -serious damage to opponent Disadvantages: -he looses some strength to his weapon -close ranged attacks -he would have to summon his weapon first
Name: Ankoku Technique: Soul Slasher Stamina Required: -11 Intelligence, -3 Strength HP Deduction: -7 for each swipe of the scythe Description: Kairai can reveal Ankoku's power by making its time line stop (kind of what he does to stop time, but instead the scythe is not affected by the time stop. it would be as if the scythe used the time stop technique instead of kairai). At this time the scythe only cuts through soul and not flesh or bone. Whenever it cuts through the soul, it makes that actual spot of the opponent weaker. This technique makes the scythe lighter, but it has great defense. Advantages: -lighter to use -fair damage to opponent -not much energy required Disadvantages: -only lasts what the time stop technique lasts -cuts only through soul -not much damage to opponent
Name: Hourglass Technique: Sand Trap Stamina Required: -12 Intelligence HP Deduction: -2 for each post made by user Despcription: With this new technique, Kairai can use a "hourglass" agains his opponent. The opponent will feel as if sand is slowly trapping him/her, starting with their feet. Actually what is happening is a slow time freeze which eventually will cover their whole body. Advantages: -opponent will be slowed down -opponent becomes a better target Disadvantages: -this technique works slowly, lasts 5 Posts -opponent could snap out of it -kairai cant use time the freeze technique at this time
Name: Kuuki Technique: Wind control Stamina Required: -9 Intelligence HP Deduction: -5 Description: This technique is for both attack and defense. Kairai can use wind/air as he pleases after "upgrading" his moves. This is not just a technique, but a spell that makes Kairai able to control wind for quite a while (throughout a fight for example). It is very effective and dangerous to opponent. Advantages: -wind control -technique not limit -powerful attacks Disabvantages: -physical energy required -mind control/intelligence required
Last edited by Kairai on Sat Aug 15, 2009 11:53 pm; edited 1 time in total | |
| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Wed Aug 05, 2009 12:10 am | |
| Name: Ankoku Technique: Cyclone Scythe Stamina Required: -9 Strength, -7 Intelligence HP Deduction: -13 Description: When Kairai swings his scythe, air follows the slash, making a very strong wind. This technique is attack and deffense at the same time. It makes the opponent stop attacking and deffends against an attack at the same time. Also, the wind is so strong it could cut, obviously not an arm or a leg or such, but cut and make the opponent bleed. Advantages: -attack and deffense at the same time Desadvantages: -needs to summon Ankoku first in one post -needs to use wind control technique in another post
Last edited by Kairai on Mon Nov 09, 2009 12:09 am; edited 1 time in total (Reason for editing : The Temari vid wasnt good anymore so I took it off :3) | |
| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Thu Aug 06, 2009 5:47 pm | |
| Name: Kuuki Technique: Gone Stamina Required: -7 Intelligence HP Deduction: -0 Description: Kairai, with his air control abilities, makes himself invisible and unburnerable (untouchable) by opponent. This is very effective, and makes opponent be confused. Advantages: -invisibility and untouchable Disadvantages: -cant use any other techniques -cant hit the opponent obviously
Name: Kuuki Technique: Air Gloves Stamina Require: -9 Strength HP Deduction: -4 for each punch Description: Kairai makes air swirl and ripple around his hands making his punches stronger and faster. This, obviously, takes more damage of the opponent than a normal punch (take away five HP points from opponent perhaps?). But, he wount be able to use Ankoku (weapon) while using this technique. Advantages: -stronger punches, -more damage to opponent Disadvantages: -he wont be able to use Ankoku, and so, no techniques that require summoning it -short raged fighting. | |
| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Sun Aug 09, 2009 7:40 pm | |
| Name: Kuuki Technique: Subzero Stamina Required: -9 Strength HP Deduction: -0 Description: Kairai can make a very cold breeze/wind/air reaching sub zero temperatures. This can freeze at very high rates (very fast), but it wont make an ice wall or a shield or anything like that. It just makes stuff very cold, and/or freezes (water the most). This could stop against an elemental attack from fire or water, but thats only a posibility. If fire is too hot, or there is too much water, it wont be able to stop them. Also, Kairai can "summon" this technique and use it throughout a battle/training withouth using any more stamina (just like the wind control technique). Advantages: -can make his wind have a freezing effect -can use it over and over Desadvantages: -cant freeze everything -it can make his hands go numb, making him unable to use his scythe | |
| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Mon Aug 10, 2009 12:36 pm | |
| Name: Ankoku Technique: Spell Slasher Stamina Required: -7 Intelligence, -5 Strength HP Deduction: -0 Description: Kairai can use hi scythe, Ankoku, to quickly "cut" an upcoming spell, swinging his scythe in a horizontal way. This is very effective and very powerful against any spell. Advantages: -Can stop any spells Disadvantages: -needs Ankoku in order to do this -can be used only 4 times in battle
Name: First Aid Technique: Healing Stamina Required: -10 Intelligence HP Deduction: -0 Description: Kairai, using his time manipulation, can heal himself or others by reversing the effect an attack, spell, hit, etc. an opponent made. This requires time to do so (meaning it takes some time for a wound, cut, bruise, to be healed). Advantages: -Kairai can heal himself or others Disadvantages: -it takes time to heal (number of posts differentiate according to the size of the wound) -not always ends the healing prosess -has to, most of the time, teleport and hide in order to use this technique -allowed to use only twice per battle
Name: Ankoku Technique: Dark Fan, (Cyclone Scythe double effect) Stamina Required: -18 Strength, -10 Intelligence HP Deduction: -25 Description: This is a double effect for the cyclone scythe technique. It goes the same way: Kairai swings his scythe towards an opponent and wind follows, only this time wind has a cutting effect on everything that steps on its way. (Like Temari's Summoning Blade Dance) Advantages: -is both attack and deffense -cuts like a blade and is dangerous to opponent Disadvantages: -needs Ankoku in order to use this -the opponent wont be able to escape this move unless he/she teleports away, or go underground, or have wind techniques that could cancel it | |
| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Fri Aug 14, 2009 5:21 pm | |
| Name: Time Manipulation Technique: Specific Freeze Stamina Required: -20 Intelligence HP Deduction: -0 Description: Kairai can specifically time freeze someone or something. They would be unable to move or attack for quite longer time than the usual time freeze, now that all the energy is concentrated on a single. Advantages: -opponen unable to attack for longer time Disadvantages: -requires more stamina -needs aim for this, so he could miss the opponent Name: Ankoku Technique: Mega Cyclone Scythe Blade Dance Stamina Required: -25 Strength, -15 Intelligence HP Deduction: -37 Description: Again, a stronger version of the Dark Fan (Cyclone Scythe double effect). In this technique Kairai turns making a circle, then swings hard towards his opponent letting go of the scythe. The scythe will fly towards the opponent in circles, and air will obviously follow, wildly like in the other two techniques. If the opponent is hit by the scythe, they could be seriously injured, if not, the air following will have a smimilar but smaller effect on the opponent. Advantages: -again, attack and deffense -very serious damage to opponent -is kind of a double attack Disadvantages: -he needs ankoku for this technique -he wont have ankoku after this technique (he would have to go find it) -it can be blocked -requires some strong stamina to do
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| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Wed Aug 19, 2009 2:29 am | |
| Name: Kuuki Technique: Cutting Wind Stamina Required: Weak Cuts: -15 strength -3 intelligence Strong Cuts: -20 strength, -5 intelligence Trapping: -17 intelligence, -3 strength HP Deduction: Weak Cuts: -15 Strong Cuts: -25 Trapping: -0 Description: Kairai makes the wind around him so cold and energy charged that it can easily cut through skin. Then he shoots big gusts of wind at his enemy, creating small cuts on their skin. Also, he can make windwhirls with this technique, trapping the enemy inside. This is extremely dangerous now that the cuts dont close easily due to the energy drowned wind. Advantages: -strong attack. -very painful and dangerous (loss of blood) Disadvantages: -this requires energy, lots -if not concentrated enough, Kairai could cut himself
Name: Teleportation Technique: Air Clones Stamina Required: -4 Intelligence, -3 Strength per clone HP Deduction: -3 if attacking opponent Description: Kairai teleports multiple times, leaving an after image (clone) behind, making the opponent be confused. These clones function just as the real Kairai, but they are easily killed (one hit is enough). Advantages: -opponent confused by not being able to tell which is the real one -as strong as the original Kairai Disadvantages: -clones easily killed (one hit is enough) -they could sometimes take single initiative. (meaning they could be out of the real Kairai's control)
Name: Kuuki Technique: Slash (Scythe Hand) Stamina Required: Weak: -10 Strength Medium: -15 Strength Strong: -20 Strength HP Deduction: Weak: -8 Medium: -13 Strong: -18 Description: Kairai makes his hand become air, but the air current is so strong it cuts, just like a dagger. This technique make Kairai able to cut through skin, or even impale someone with his hands. This is extremely dangerous to the opponent. Advantages: -strong attacks -very dangerous to opponent Disadvantages: -cant use Ankoku (scythe) and so any of the techniques that require the scythe -lots of strength required -this technique will last untill the battle is over
Name: Kuuki Technique: Wind Shot Stamina Required: -10 Strength, -5 Intelligence HP Deduction: -9 when used offensively Description: Kairai can shoot a gust of wind quickly to stop an upcomming attack. This is very strong, and could also be used as an attack, shooting towards an opponent, and not their attack (shooting attacks only. Ex: Fireball). This is very effective. The shot looks like a small windwhirl that flies forward, crashing everything in his way. Advantages: -strong wind, could be used as deffense and attack Disadvantages: -can only stop shooting attacks -could be easily dodged | |
| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Wed Aug 26, 2009 1:27 pm | |
| Name: Kuuki Technique: Air Cacoon (Mirror effect) Stamina Required: minus original attack's Stamina Required HP Deduction: minus original attack's HP Deduction Description: Kairai creates a very strong air current around himself, looking like a cacoon, but moslty it looks like a bubble made out of very strong air currect (if you may imagine, a tornado made sphere like). The current is so strong the attacks cant reach him, but instead it "reflects" the attack back to the opponent. Of course, this attack has to be one of "shooting" (Example: Fireball), not one of mental posession, spells, chains, or telekinesis. It is very strong against what it is supposed to deffend, and very effective. Advantages: -very strong against shooting attacks -mirror effect -it forms very quickly Disadvantages: -doesnt protect againts mental or body posession, spells, chains, telekinesis, or any not shooting attack. -doesnt work while in the air (jump and use it), and Name: Time Manipulation Technique: Reverse Stamina Required: -11 Intelligence HP Deduction: -0 Description: With this time manipulation technique, Kairai can reverse some seconds back in time, freeing him from being hit, for example. Advantages: -it could prevent him from getting hit Disadvatages: -doesnt work for healing, bringing someone to life, etc. -it only works seconds back, not hours, days, months. Name: Time Manipulation Technique: Time immunity spell Stamina Required: -17 Intelligence HP Deduction: -0 Description: Self explanatory. This protects Kairai from time spells, or time menipulation techniques, such as time freeze, etc. Very powerful, last for 10 posts (made by user). Advantages: -protects against time manipulation -lasts for ten posts Disadvantages: -allowed to use only once -cant use time manipulation while inside this spell (for ten posts) Name: Ankoku Technique: Tripple Slash Stamina Required: -15 Intelligence, -13 Strength HP Deduction: -9 for each hit Description: When attacking an opponent, Kairai swings the scythe and air follows, making an after image of the scythe, and so an after efffect. When opponent is hit, it appears like Kairai slashed them three times, but actually the air was the one hitting. The air slash has the same effect on the opponent as the scythe did. Advantages: -strong attack, dangerous to opponent Disadvantages: -close range attack -strength required Name: Kuuki Technique: Suffocation Stamina Required: -19 Intelligence HP Deduction: -2 for each post made by user until 10 posts Description: Kairai makes the air and wind aound so uneaven and thick is hard to breathe for the opponent. Then, the oxigen is short, so is makes them dizzy and confused. This is almost a torture technique that lasts for 10 posts (made by user) if not canceled first or if it doesnt make effect on opponent. This technique could be dangerous, and its very effective on fire users (no oxigen, no fire). Advantages: -opponent easier to hit. -dangerous to opponent (does small damage throughout the 10 posts) Disadvantages: -is hard to control wind during this technique -it could have some effect on Kairai also. | |
| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Wed Sep 30, 2009 8:43 pm | |
| Name: Time Manipulation Technique: Fast Forward Stamina Required: -11 Strength, -5 Intelligence HP Deduction: -0 Description: Kairai uses his time manipulation, this time to fast forward his own movements. As this implies, Kairai can move and run faster than before, but only for a period of time. This allows him to dodge things better, and attack at a faster rate (Only short rage attacks allowed during this period of time/posts). Advantages: -faster, easier to dodge attacks -fast short raged attacks Disadvantages: -only allowed to use in a period of time (5 posts) -no other time techniques allowed at ALL -only short raged techniques allowed
Name: Teleportation Technique: Substitution Stamina Required: -19 Intelligence HP Deduction: -0 Description: After being attacked, Kairai can turn himself into a clone, and teleport away right before getting hit by the attack. This happens very quickly and the technique is unknown by the opponent until the air clone has puffed away. This is very effective, but requires a bit of concentration to get it right. Advantages: -very effective and quick -no damage done to real Kairai Disadvantages: -only allowed to use twice during a battle -intelligence required
Name: Ankoku Technique: Scythe Shot, Cat Scratch Stamina Required: -25 Strength, -15 Intelligence HP Deduction: -35 Description: A bit alike to the cyclone scythe technique, Kairai swings his scythe creating a scythe looking air bullet that shoots towards the opponent, then he swings the scythe again, turning his whole body, creating another scythe after image that shoots towards the opponent. This is very dangerous since it has a cutting effect (like cat claws almost, scratching hundreds of times). The opponent would be in great pain, and lose quite some HP, but of course, every great technique requires some stamina. Advantages: -very dangerous and effective -one of Kairai's strongest moves Disadvantages: -strenght and aim required -can be dodged
Name: Ankoku Technique: Scythe Kick Stamina Required: -11 Strength, -7 Intelligence HP Deduction: -17 Description: To complete the entire "armor", and match up the air gloves, Kairai can now create an air image of scythes that appear attached to the outside sides of his legs. By doing this, Kairai can kick having the effect of Ankoku on his opponent. Advantages: -scythe effect by kicking -great damage Disadvantages: -scythe cant be used while this technique is being performed. -short range fighting -can be countered or dodged.
Last edited by Kairai on Thu Oct 01, 2009 6:24 pm; edited 1 time in total | |
| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Wed Sep 30, 2009 8:58 pm | |
| Name: Kuuki Technique: Tiger Scratch Stamina Required: -15 Strength, -7 Intelligence HP Deduction: -21 Description: Being very angy, Kairai bites his thumbs, making himself bleed, then creates a strong air shot by, from a distance, making a catlike scratch, hand movement twice. The air current created cuts through skin and wood, though, not through bone or anything else. This is a very strong and dangerous technique, and very effective since no aim, and no close rage is required. Advantages: -strong and dangerous -no aim or close rage required Disadvantages: -strength required -can be dodged/countered | |
| | | Kairai College Junior
Posts : 6623 Points : 6662 Join date : 2009-07-04 Location : under your bed!
Character sheet Strength : (159/1000) Intelligence: (160/1000) HP: (162/1000)
| Subject: Re: Amekan, Kairai Thu Oct 01, 2009 6:35 pm | |
| Name: First Aid Technique Healing Combo Stamina Required: -19 Intelligence HP Deduction: -0 Description: While inside the Air Cacoon, Kairai starts his healing technique. This is a very smart way to heal, since the Air Cacoon protects him completely, but not only that, it makes the healing be at a faster rate, so kairai can heal faster. Advantages: -faster healing rate -doesnt have to hide to heal himself -cacoon protection Disadvantages: -no other techniques allowed -Kairai cant really move from place | |
| | | Suzumi Admin
Chinese Symbol : Posts : 4109 Points : 3418 Join date : 2009-02-08 Age : 31 Location : places...
Character sheet Strength : (161/1000) Intelligence: (167/1000) HP: (158/1000)
| Subject: Re: Amekan, Kairai Fri Nov 13, 2009 10:11 pm | |
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