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| Hikari, Denny | |
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Denny Senior
Chinese Symbol : Posts : 3275 Points : 3370 Join date : 2009-05-24 Age : 33 Location : Somewhere Flying Around
Character sheet Strength : (131/1000) Intelligence: (129/1000) HP: (130/1000)
| Subject: Hikari, Denny Wed Jun 24, 2009 8:44 pm | |
| Name: Force field Technique: Shield of Light Stamina Required: weak : -9 Strength medium: -12 Strength Strong: -15 Strength [-3 Strength for each extra multiple bubble not including self for an ally] HP Deduction: -0 Description: A bubble force field (color: clearish green) Protect user from attacks in battle can make multiple but harder to control same for size the bigger it gets the harder it is to control. 80% accurate Advantages: shines light almost blinding the enemy for a quick escape. Disadvantages: doesnt sheild against mental attacks takes off certain different strength point according to the attack
Name: Dragon Dagger(weapon) Technique: Light Sword Stamina Required: -11 Strength HP Deduction: -4 for each attack with blade Description: A small dagger on a chain looks as though its just jewelry when in hand calling out dragon dagger it gets bigger and the blade is made of light (color green) Advantages: can cut through almost anything including platinum and titanium Disadvantages: can only be used with sunlight and moonlight, cant be used if its cloudy, has to be close to enemy
Name: Molecular Combustion Technique: Boom Boom Wind Stamina Required: -12 Strength, -2 Intelligence HP Deduction: -10 when hitting the opponent Description: can direct the wind to a point where it can break things and able to explode surroundings with the wind and when the user is really mad can blow up anything with the wind making the debris fall on the enemy that would be like 70% of the time Advantages: can actually destroy a tree shooting out debris and as big as 3-story building Disadvantages: does not destroy living creatures bigger then the smallest ant only inanimate objects. Can't blow up people, can only blow up 3 things while using this move.
Name: Anitdote Technique: Repellent Stamina Required: -7 Intelligence, -3 Stength HP Deduction: -0 Description: User uses the light and Wind to make a powder that sparkles above the user repelling him from bugs, parasites, or take anything away from inside the body and out side the body. Advantages: Acts like a bug repellent, also works against animals as an animal repellent Disadvantages: powder only last 6 posts does not work with others only self doesnt effect humans. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Magic Roulette(spell) Technique: Roulette Stamina Required: -11 Strength, -3 Intelligence HP Deduction: -12 Description:(Users says spell) Enemy gets trapped in the middle of the pentagram (which appears on the floor) each triangle of the star are of one the elements Fire, Water, Earth, Air, and Spirit, the triangles light up and spins and what ever i choose it lands on the enemy gets Fire: burns the enemy but not to much a mild burn Water: wets the enemy and almost drowning them tires them out Earth: two large mounds of rock squishing the enemy and gives them a headache Air: a gust of wind almost as if it was a small tornado sucks the enemy and spins them around and throws them up in the air Spirit: spirits of the enemy's past surrounds them scaring the enemy until confusing them Advantages: never misses and can not be a dud(meaning the enemy will get hit with any of them) Disadvantages: has to be facing them and cant be used on mages Fire: if enemy has the ability to control fire cant be used Water: if enemy has the ability to control water cant be used Earth: if enemy has the ability to control earth or rocks cant be used Air: if enemy has the ability to control the air cant be used Spirit: the enemy has to have a sad or some what tragic past.
Name: Trick(Broomy) Technique: Diversion Stamina Required: -9 Intelligence HP Deduction: -0 Description: My Broom stick, Broomy, appears like me but is just a diversion so when the enemy focuses their attack on him, i can attack them Advantages: Broomy cant be damaged never breaks Disadvantages: i would need to hide in or behind something for short period of time then sending my broom out instead of me and when not looking i could use an attack cant be tricked if enemy has high senses ability
Name: Aerokinesis Technique: Tornado Spin Spin! Stamina Required: -8 Intelligence HP Deduction: -6 Description: Enemy get sucked and trapped in tornado and then throwing them up in the air landing back first Advantages: hurts enemy's back so it would be really hard to stand up for another attack Disadvantages: cant be used more then once and the enemy has to be in midair whether its a jump or seven slightly levitation. Name: Agility/Diversion/Confusion Technique: Guess? Stamina Required: -9 Intelligence HP Deduction: -0 Description: the user use the air to fly super fast so it seems he multiplied around the enemy and stops confusing the enemy and only one of the copies is the real one. Advantages: can confuse the enemy's mind long enough for a surprise attack Disadvantages: enemy has to stay still and if senses are strong can avoid it
Name: Copying(spell) Technique: Ditto Stamina Required: -11 Intelligence HP Deduction: minus the original attack's HP deduction Description: user can copy one power,weapon,or ability from the enemy in battle Advantages: the copied attack would effect doubled then it was and can be used over again. Disadvantages: Has to touch the enemy, cannot kill the enemy with this attack, and enemy can only be copied once in battle.
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Name: Disable (spell) Technique: Power Bock Stamina Required: -15 Intelligence HP Deduction: -0 Description: can remove any power, item or ability from the enemy in 3 posts of the enemy not in including the post which this attack was made . Disables enemy from using there power, it just vanishes and enemy cant use it. Advantages: can use over and over and makes it easier for an attack. Disadvantages: can only block after seeing the weapon ability or power and cannot kill the enemy when in power block (within those 3 posts). the blocking of powers and abilities does not work against Telepaths.
Name: Dragon Dagger(Weapon) Technique: 4 slashes+Kick (light sword) Stamina Required: -10 Intelligence, -15 Strength HP Deduction: -20 Description: the user slashes the enemy with sword 1 straight, 1 across, and 2 diagonal an then kicks the enemy. Enemy falls to the ground. unable to get up. Advantages: cant run away or escape by any means. Deeply wounded. Breaks through shields. Disadvantages: Has to charge. Has to stay concentrated. has to face the person can do it when behind the opponent. Does not effect other swordsmen they can use there sword to counter it. annot use sword after this attack.
Name: Aerokinesis Technique: Wind Freeze/Wind Heat Stamina Required: -5 Intelligence, -7 Stength HP Deduction: -3 Description: Can use the winds to Freeze or Heat up the enemy If freezes, Freezes up to 3 post of the user not including the original. Advantages: can use both hot air and cold air. Freezes them completely they cant even talk.If enemy is using super speed and user there ability would also be disabled for 3 posts. Enemy cant use telekinetic powers. Disadvantages: Can move eyes and doesn't effect eye-based powers ex: laser vision hard to move rock with this power.
Name: Rewind-time (spell) Technique: RE-DO! Stamina Required: -20 Intelligence; -5 HP HP Deduction: -0 Description: Casts a incantation that rewinds time. to the last 5 posts of the user not in including the post which this attack was made. if less then 5 then starts the battle all over. Great for retrieving back hp and strength intelligence points. Advantages: enemy still has the same points from when the spell was casted so the enemy is tired while user isnt. Disadvantages: Takes -5 points off users hp. Can only be used once in battle. Also needs a watch of some kind.
Name: Broomy (sort of a weapon) Technique: Tripping and Falling Stamina Required: -7 Intelligence HP Deduction: -3 Description: Broomy flies to the enemy tripping them continuously until falls. Gets them embarrassed making the enemy not think then Broomy retrieves any item or weapon from the enemy. Advantages: Broomy is indestructible, therefore making any attacks bounce off of him. Also enemy shall fall.(cant be avoided) Disadvantages: can not use the weapon or item from enemy can only hold it or hide it. cant not use Broomy to take another weapon only can take one.
Last edited by Suzumi on Wed Aug 26, 2009 12:21 pm; edited 18 times in total (Reason for editing : element mix up T.T permission my Suzumi) | |
| | | Denny Senior
Chinese Symbol : Posts : 3275 Points : 3370 Join date : 2009-05-24 Age : 33 Location : Somewhere Flying Around
Character sheet Strength : (131/1000) Intelligence: (129/1000) HP: (130/1000)
| Subject: Re: Hikari, Denny Thu Aug 06, 2009 8:18 pm | |
| Name: Suffactation Technique: Aerokinesis Stamina Required: -50 Strength HP Deduction: -45 Description: user controls air to form a twister on top of the enemy sucking almost everything big the enemy uses(attack-wise) and in my 9th post from which this attack was started(not in including the post which this attack was made) the opponent gets trapped in a twister only surrounding the enemy making air go the opposite way suffocating them. Advantages: a really powerful attack that does really bad damage cant be avoided(follows enemy). can use other attacks while this attack is waiting to be charged. This attack works as a shield, shielding in the enemy so they cant escape can not be broken. Disadvantages: Can only use this once a day. Has to wait 9 posts, Small enough for just one person. The enemy could use attacks until the 9th post.
Last edited by Denny on Mon Aug 10, 2009 11:06 pm; edited 1 time in total | |
| | | Denny Senior
Chinese Symbol : Posts : 3275 Points : 3370 Join date : 2009-05-24 Age : 33 Location : Somewhere Flying Around
Character sheet Strength : (131/1000) Intelligence: (129/1000) HP: (130/1000)
| Subject: Re: Hikari, Denny Mon Aug 10, 2009 11:13 am | |
| Name: Counter Technique: Counter Spell Stamina Required: However much Stamina Denny is countering, plus -2 Intelligence. HP Deduction: -0 Description: A spell that can stop or prevent a spell, illusion, curse, or a summon that has been already activated no matter how powerful it is it would get canceled. Advantages: helps user get out of jams and works great against other mages Disadvantages: can only use 3 times in a battle, spell, illusion, curse, or a summon must be used first.
Name: Healing Technique: Healing Potion Stamina Required: weak: -10 Intelligence medium: -15 Intelligence [Heals him on the outside OR inside, Denny's choice] strong: -20 Intelligence [The stamina is high, for it can heal Denny inside and out] HP Deduction: -0 Description: User opens hands and a potion comes out in a little veil that when he drink it heals himself completely inside and out. Can use on others and can also use on broken objects by wetting it with the potion. Advantages: Great for regaining hp and can use multiple times, can get rid of poison sleep or paralysis Disadvantages: it involves drinking the potion, it cant bring people back from the dead
Name: Aerokinesis Technique: Air Bending Stamina Required: -13 Intelligence HP Deduction: -10 Description: able to control air/wind in battle. From strong winds to to low winds can blow almost everything way including bullets. Advantages: It is very effective and dangerous to opponent. Is mastered perfectly and can use to pick stuff up or throw things Disadvantages: Can't control large large wind currents when mad can destroy anything he his near (not people) Needs to be outside when using this attack.
Name: Dragon Dagger (Weapon) Technique: Green Light Illusion Stamina Required: -9 Intelligence HP Deduction: -0 Description: with a swing of his sword..he can make green light appear everywhere blocking the outside or any other illusion the enemy only sees Green light, smells nothing and hears nothing while The user can use a surprise attacks. Advantages: Last for 5 of the users posts not in including the post which this attack was made. Disadvantages: if user doesn't have sword it vanishes only works on the ground. | |
| | | Denny Senior
Chinese Symbol : Posts : 3275 Points : 3370 Join date : 2009-05-24 Age : 33 Location : Somewhere Flying Around
Character sheet Strength : (131/1000) Intelligence: (129/1000) HP: (130/1000)
| Subject: Re: Hikari, Denny Wed Aug 12, 2009 6:43 pm | |
| Name: Light Manipulation Technique: Hikari Stamina Required: -9 Intelligence HP Deduction: -0 Description: user uses light that that forms an un-breakable net and traps the enemy and cant escape even teleporting cant help Advantages: lasts 5 posts mostly trap in a net and cant escape,and telekinesis doesn't work outside the net. Disadvantages: needs to see the enemy when this attack is posted for it to work is and very powerful so it takes off alot of intelligence.
Last edited by Denny on Tue Aug 25, 2009 9:50 pm; edited 1 time in total | |
| | | Denny Senior
Chinese Symbol : Posts : 3275 Points : 3370 Join date : 2009-05-24 Age : 33 Location : Somewhere Flying Around
Character sheet Strength : (131/1000) Intelligence: (129/1000) HP: (130/1000)
| Subject: Re: Hikari, Denny Tue Aug 25, 2009 12:37 am | |
| Name: light manipulation/teleportaion Technique: Light Transportation/Orbing Stamina Required: -9 Strength, -3 Intelligence HP Deduction: -0 Description: User uses green light sparkles with a spin of his finger that appears around him spiral like (Sabrina the teenage witch or charmed) to either disappear or disappear and reappear him self or other people or objects the green light sparkles and spins around him the mystery of how it teleports is because its magic. Advantages: good for dodging, taking objects (he does not need to see the object but has to have seen it before somewhere, and escaping) he can also teleport the objects to where he pleases but must call out the object and place. Disadvantages: has to use a finger the first time he teleports to teleport and has to call out object he want to come to him. Name: Aerokinesis Technique: Suffacation Stamina Required: -17 Strength HP Deduction: -3 for each post made by user until 5 post Description: Sucks the air from the opponents head and the opponent get weaker and weaker every post it feels as if the oponent as a bag of over their head. 1st post: the enemy feels nothing the wind starts to wrap around his head 2nd post: enemy gets tired and cant jump 3rd post: enemy gets even more tired and cant jump 4th post: can only stand in one place practically breathless 5th post: falls to the floor losing oxygen and sleeps Advantages: once its in effect cant escape. makes them sleep for 3 posts Disadvantages: cant kill enemy can only suck the oxygen up barely to make them sleep. It takes 5 posts from the post he used this attack to make them sleep. Name: Aerokinises Technique: Wind Pulse Stamina Required: -17 Strength HP Deduction: -15 Description: Uses the wind to pulse out at the enemy and breaks any limb he wants to break. Advantages: really really strong attack leaves opponents with harsh pain great for a next attack Disadvantages: Can only break one limb and needs to face the enemy(doesnt matter if its in front or in back). Once per battle Name: Light manipulation Technique: Green Light Stamina Required: -6 Intelligence, -5 Strength HP Deduction: -7 if used offensively Description: user has ability to control light and make it fell solid he mostly has it shaped to be a big hand and he normal uses it in a green shade of light as shown: - Spoiler:
Advantages: doesnt have to be a hand can just be light to make the darkness go away. In hand form can be used to throw hit or hold down a person. Disadvantages: takes off alot of power, takes 3 posts to charge. Lasts 2 posts
Last edited by Denny on Wed Aug 26, 2009 12:10 am; edited 4 times in total | |
| | | Denny Senior
Chinese Symbol : Posts : 3275 Points : 3370 Join date : 2009-05-24 Age : 33 Location : Somewhere Flying Around
Character sheet Strength : (131/1000) Intelligence: (129/1000) HP: (130/1000)
| Subject: Re: Hikari, Denny Tue Aug 25, 2009 9:44 pm | |
| Name: Aerokinesis/ Molecular Phasing Technique: Phase Stamina Required: -9 Strength, -3 intelligence HP Deduction: -0 Description: combines himself with the wind (appearing fully solid)making him able to pass through solid matter passing his atoms through the spaces between the atoms of the object through which he is moving. In this way she and the object through which he is passing can temporarily merge without interacting, and each is unharmed when Denny has finished passing through the object. Advantages: it renders him almost completely intangible to physical touch. also interferes with any electrical systems , as he passes through by disrupting the flow of electrons from atom to atom it will cause themto malfunction or be destroyed. Cant be possessed when in this state. Can phase other object and people. Disadvantages: he is unable to breathe while "inside" an object. can only pass through solid liquids and gas. beams, lighting or anything like that he cant phase through. is still effected by time. Lasts 2 posts
Name: Dragon Dagger (weapon) Technique: Light Bullet Stamina Required: -5 Intelligence per missile HP Deduction: -3 for each missile Description: with His sword he his able to manipulate light into mini light missles the size would 5 inches there more like big light green bullets that hit the enemy multiple times leaving them with bruises and hurts them internally. Advantages: it follows them! and they really actually hurt if close enough can break bones Disadvantages: dosent cut them or make them bleed and cant kill the enemy because it cant be aimed at the head.
Name: Aerokinesis Technique: Air Cocoon Stamina Required: -7 Strength, -5 Intelligence HP Deduction: -0 Description: User wraps him self in a Air Cocoon Supplying his own oxygen he uses from faraway plants and from the sky no poisonous gasses can penetrate it (note: its not only oxygen) and also works great against other wind/air based moves. So pretty much he wraps him self around with fast traveling air that attaches to his skin. Advantages: its like a shield that blocks against other wind/air based moves, gases, close airborne disease, can block out sound, and fire. Disadvantages: can only use on one person whether it being him self or another, last for 4 posts, doesn't effect against other attacks that involve weapons or other elements. can't attack while using this
Name: Aerokinesis Technique: Gale Furry Stamina Required: -9 Strength each time to cut the opponent HP Deduction: -7 Description: uses the wind to go super fast and actually cut the enemy to the point where the opponent is bleeding alot. Advantages: can cut throw throw almost to the bone but has to be close. sometimes can do extreme damage and los of alot of blood if used more then 5 times. Disadvantages: Can only use when opponent is close cant cut bones or vital organs. | |
| | | Itasuku Grave Robber
Posts : 1825 Points : 1821 Join date : 2009-02-28
Character sheet Strength : (108/1000) Intelligence: (90/1000) HP: (108/1000)
| Subject: Re: Hikari, Denny Wed Nov 25, 2009 11:01 pm | |
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| | | Denny Senior
Chinese Symbol : Posts : 3275 Points : 3370 Join date : 2009-05-24 Age : 33 Location : Somewhere Flying Around
Character sheet Strength : (131/1000) Intelligence: (129/1000) HP: (130/1000)
| Subject: Re: Hikari, Denny Mon Nov 30, 2009 8:56 pm | |
| Name: Light Magic, Motivation Technique: Spirit Burst Stamina Required: -6 intelligence, -1 more each use HP Deduction:0 Description: When paralysis, sleep(due to a move), and or poisoned, light shines around his body and His spirit just jumps out with magic and energy, his spirit over comes the defect and is back to normal and he gets fully restored. Advantages: He doesn't need to look or say anything its just automatic, can use many times Disadvantages: doesn't heal wounds, cant be used on another person and each time used it takes off 1 extra stamina point in battle | |
| | | Itasuku Grave Robber
Posts : 1825 Points : 1821 Join date : 2009-02-28
Character sheet Strength : (108/1000) Intelligence: (90/1000) HP: (108/1000)
| Subject: Re: Hikari, Denny Mon Nov 30, 2009 9:19 pm | |
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