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 Nioto, Itasuku

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Itasuku
Grave Robber
Itasuku


Posts : 1825
Points : 1821
Join date : 2009-02-28

Character sheet
Strength :
Nioto, Itasuku Left_bar_bleue108/1000Nioto, Itasuku Empty_bar_bleue  (108/1000)
Intelligence:
Nioto, Itasuku Left_bar_bleue90/1000Nioto, Itasuku Empty_bar_bleue  (90/1000)
HP:
Nioto, Itasuku Left_bar_bleue108/1000Nioto, Itasuku Empty_bar_bleue  (108/1000)

Nioto, Itasuku Empty
PostSubject: Nioto, Itasuku   Nioto, Itasuku I_icon_minitimeTue Jun 23, 2009 8:41 pm

Name: Hayai Tsume
Technique: 40 claws
Stamina: -14 intelligence, -4 strength
HP Deduction: -10
Description: By making swift strikes with Hayai Tsume, it makes the enemy think that they're being attacked by 40 different blades at once.
Advantages: Can confuse the opponent, leaving them more vulnerable to these quick strikes.
Disadvantages: This technique takes a large amount of speed to create the illusions. If I'm not careful, I can possibly hit myself doing it.

Name: Hayai Tsume
Technique: Pulse
Stamina: -8 intelligence, -3 strength
HP Deduction: -7, -1 for each post made by user
Description: A very quick strike that leaves a wound that worsens over time.
Advantages: This technique is very quick, and if done properly, can make a small scratch turn into a a large wound over time. The more the opponent moves, the larger the wound will get.
Disadvantages: Since it takes time to actually injure the opponent, they have time to recuperate after the strike, and if it's treated quickly, it can be stopped very easily.

Name: Hayai Tsume
Technique: Lightning Rod
Stamina: -12 intelligence, -8 strength
HP Deduction: -11
Description: Using Hayai Tsume as a lightning rod, I am able to gather lightning onto the claws and strike the enemy with electrified claws or send the lightning itself at them
Advantages: Has a high rate of fatality. Able to stop the enemy's pulse or leave permanent burn wounds. Can also bring people back to life, acting as a defibrillator if their pulse really is to stop.
Disadvantages: This technique can only be done during a thunderstorm or near a source of electricity. I will take damage during the technique, since I am also electrocuted by the claws as well. When sending lightning at the enemy, the accuracy is very unpredictable, and can easily be dodged at times.

Name: Hayai Tsume
Technique: Dance of the Full Moon
Stamina: -14 strength, -12 intelligence
HP Deduction: -15
Description: An intricate series of motions, stances, and strikes that allows the user to attack the vital organs, arteries, etc., without piercing the skin.
Advantages: Is a very lethal technique that can be executed quickly, like a normal strike
Disadvantages: This technique leaves a wide variety of open targets on the user (although can be blocked), and does not allow the user to stop moving during the technique, for if I stop moving, I stop the technique all together.

Name: Hayai Tsume
Technique: Screaming Feathers
Stamina: -8 strength, -4 intelligence
HP Deduction: -10
Description: This technique is when the blades from the claws are released and thrown at a target as a Pulse cut (see Pulse). This technique allows the user to to throw the blades at a certain velocity to be able to make a Pulse cut at many different angles, and creating damage at an exponential rate.
Advantages: This technique can only be healed if done extremely fast and can be lethal with the smallest scratch.
Disadvantages: This technique is quick, but can be seen easily and dodged easily if target has a fast speed quota.

Name: Hayai Tsume
Technique: Discharge
Stamina: -10 intelligence, -6 strength
HP Deduction: -8
Description:By using Lightning Rod to gather electricity in Hayai Tsume, Itasuku can transfer the energy to his body to act as a protective barrier against those who make direct contact.
Advantages: Will discharge electricity to anyone who makes direct contact.
Disadvantages:
Will surge electricity through body, raising heart rate, causing severe nerve damage, and burning cells from the inside.


Name: Hayai Tsume
Technique: Sporadic Static
Stamina: -12 intelligence
HP Deduction: -9
Description:Through the use of Lightning Rod and Discharge, the electricity built up withing Itasuku will be released into the air discretely to find a positive force to balance it out, causing static electricity to what and whomever should be near.
Advantages: Great way to attack inconspicuously. Damage is greater with more electricity.
Disadvantages: Damage isn't that harmful unless a large charge is released. User is also at risk of damage.


Name: Hayai Tsume
Technique: AED
Stamina: -14 intelligence per +10 HP boosts
HP Deduction: -0
Description:By using a near bye power source, Itasuku can control electricity from it to use it as an AED (Automatic External Defibrillator) to help boost own health or revive an unconscious teammate
Advantages: Good source to increase HP of self and those around me.
Disadvantages:Must be near an electricity source to use. Lethal if not done right. User is at risk of electrical burns when using.

Name: Hayai Tsume
Technique: Interconnection
Stamina: -15 strength, -10 intelligence
HP Deduction: double amount of attack's HP Deduction
Description: A ritualistic technique in which the user combines his own blood with the blood of the opponent to help make the users own attack more accurate and lethal by at least 50%.
Advantages: Will be able to use often to help in aid of fight. Can be done with many people at once.
Disadvantages: Must attain the opponents blood in order to use. Attacks are still liable to miss and be deflected (although much less likely)


Last edited by Itasuku on Sat Dec 19, 2009 3:13 pm; edited 2 times in total
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Itasuku
Grave Robber
Itasuku


Posts : 1825
Points : 1821
Join date : 2009-02-28

Character sheet
Strength :
Nioto, Itasuku Left_bar_bleue108/1000Nioto, Itasuku Empty_bar_bleue  (108/1000)
Intelligence:
Nioto, Itasuku Left_bar_bleue90/1000Nioto, Itasuku Empty_bar_bleue  (90/1000)
HP:
Nioto, Itasuku Left_bar_bleue108/1000Nioto, Itasuku Empty_bar_bleue  (108/1000)

Nioto, Itasuku Empty
PostSubject: Re: Nioto, Itasuku   Nioto, Itasuku I_icon_minitimeFri Aug 14, 2009 12:45 am

Edit.
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Itasuku
Grave Robber
Itasuku


Posts : 1825
Points : 1821
Join date : 2009-02-28

Character sheet
Strength :
Nioto, Itasuku Left_bar_bleue108/1000Nioto, Itasuku Empty_bar_bleue  (108/1000)
Intelligence:
Nioto, Itasuku Left_bar_bleue90/1000Nioto, Itasuku Empty_bar_bleue  (90/1000)
HP:
Nioto, Itasuku Left_bar_bleue108/1000Nioto, Itasuku Empty_bar_bleue  (108/1000)

Nioto, Itasuku Empty
PostSubject: Re: Nioto, Itasuku   Nioto, Itasuku I_icon_minitimeSun Aug 30, 2009 1:59 pm

Name: Hayai Tsume
Technique: Assassination Formation
Stamina Required: -7 Intelligence, -15 Strength for every three posts while under this technique
HP Deduction: -0
Description: When Itasuku enters his savage phase (see Profile), Itasuku is able to use the Assassination Formation, a series of movements in which Itasuku can regain full movements of all body parts and injured limbs through dislocation of the bone. By dislocating his limbs, Itasuku can open up a new variety of flexible and dexterous attacks in which the enemy won't be able to avoid easily. This also gives Itasuku the ability to dodge attacks easily in a new range of movement.
Advantages: Through this technique, Itasuku has a better chance of attacking and evading, and is flexible to inhuman extent.
Disadvantages: This technique will injure Itasuku slowly through use, and if not stopped, will cause serious damage to his tendons.


Name: Hayai Tsume
Technique: Ravaged and Scarred
Stamina Required: -9 Intelligence, -7 Strength
HP Deduction: -0
Description: By the time that Itasuku has 5 HP or less left in battle, or severely bleeding, and all hope seems lost, Itasuku's pupils will expand widely, almost taking over his entire eye, and take in as much light as possible, so that he can see the opponent's attack easier than usual, and, as if, slowing down time in his mind, even though time is still going at regulars speed, so that he can retaliate attacks and strikes and survive longer in the battle.
Advantages: This technique will allow Itasuku to see and counter almost all of the opponents attacks.
Disadvantages: Too much light taken in from this technique will damage Itasuku's eyes. If this technique fails, and he is defeated, he will have to live out the next 30 posts in slow motion from the technique.

Name: Hayai Tsume
Technique: Charging the Torrent
Stamina Required: -9 Intelligence, -11 Strength
HP Deduction: -17
Description: This technique is an offensive charge towards the opponent. By gaining leverage and traction by leaning close to the ground, Itasuku can push off with tremendous force and launch himself forward at least 40 feet without ever touching the ground. While in the air, he will put one of his claws in the ground to start slowing himself down, and, once reaching the target, will use the first claw in the ground as an anchor and a post, and use his second claw to push them to the ground into the first claw and slice their head up.
Advantages: This is a very powerful attack that can leave wounds that are very hard to heal due to the momentum gained through the charge being used as an attack.
Disadvantages: If there is something in the ground that can stop Itasuku, he will be stopped abruptly and the technique will fail. He can only go in one direction while doing this technique as well, so it would be easy for the opponent to move, if they have acute reaction time.

Name: Hayai Tsume
Technique: X blockade
Stamina Required: -11 Intelligence, -15 Strength
HP Deduction: -0
Description: If in the case that Itasuku is electrically charged, he is able to use his claws and strike out his electricity to form an X shape. This is used to block incoming movements, attack, projectiles, spells, etc.
Advantages: This technique is very well managed and executed, meaning it's a very strong shield if needed.
Disadvantages:
Itasuku must be electrically charged before hand before using this technique.


Name: Hayai Tsume
Technique: Paralysis Revert
Stamina Required: -13 Intelligence, -7 Strength
HP Deduction: -0
Description: By using the electricity made in the brain, Itasuku can create a burst of energy withing his own body that can reverse any paralysis, stun, or bind (if not afflicted with another object). By speeding up the activity of cells, he can regain full mobility of his body.
Advantages: Will reverse paralysis.
Disadvantages: Cannot reverse chain binds or techniques that tie up Itasuku. Because he must use most of the electricity made in the brain, he must use his attacks carefully and slowly, or else he'll end up paralyzed again.


Last edited by Itasuku on Sat Sep 05, 2009 4:33 pm; edited 2 times in total
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Itasuku
Grave Robber
Itasuku


Posts : 1825
Points : 1821
Join date : 2009-02-28

Character sheet
Strength :
Nioto, Itasuku Left_bar_bleue108/1000Nioto, Itasuku Empty_bar_bleue  (108/1000)
Intelligence:
Nioto, Itasuku Left_bar_bleue90/1000Nioto, Itasuku Empty_bar_bleue  (90/1000)
HP:
Nioto, Itasuku Left_bar_bleue108/1000Nioto, Itasuku Empty_bar_bleue  (108/1000)

Nioto, Itasuku Empty
PostSubject: Re: Nioto, Itasuku   Nioto, Itasuku I_icon_minitimeThu Sep 03, 2009 8:58 pm

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PostSubject: Re: Nioto, Itasuku   Nioto, Itasuku I_icon_minitime

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