Name: Hayai Tsume
Technique: Assassination Formation
Stamina Required: -7 Intelligence, -15 Strength for every three posts while under this technique
HP Deduction: -0
Description: When Itasuku enters his savage phase (see
Profile), Itasuku is able to use the Assassination Formation, a series of movements in which Itasuku can regain full movements of all body parts and injured limbs through dislocation of the bone. By dislocating his limbs, Itasuku can open up a new variety of flexible and dexterous attacks in which the enemy won't be able to avoid easily. This also gives Itasuku the ability to dodge attacks easily in a new range of movement.
Advantages: Through this technique, Itasuku has a better chance of attacking and evading, and is flexible to inhuman extent.
Disadvantages: This technique will injure Itasuku slowly through use, and if not stopped, will cause serious damage to his tendons.
Name: Hayai Tsume
Technique: Ravaged and Scarred
Stamina Required: -9 Intelligence, -7 Strength
HP Deduction: -0
Description: By the time that Itasuku has 5 HP or less left in battle, or severely bleeding, and all hope seems lost, Itasuku's pupils will expand widely, almost taking over his entire eye, and take in as much light as possible, so that he can see the opponent's attack easier than usual, and, as if, slowing down time in his mind, even though time is still going at regulars speed, so that he can retaliate attacks and strikes and survive longer in the battle.
Advantages: This technique will allow Itasuku to see and counter almost all of the opponents attacks.
Disadvantages: Too much light taken in from this technique will damage Itasuku's eyes. If this technique fails, and he is defeated, he will have to live out the next 30 posts in slow motion from the technique.
Name: Hayai Tsume
Technique: Charging the Torrent
Stamina Required: -9 Intelligence, -11 Strength
HP Deduction: -17
Description: This technique is an offensive charge towards the opponent. By gaining leverage and traction by leaning close to the ground, Itasuku can push off with tremendous force and launch himself forward at least 40 feet without ever touching the ground. While in the air, he will put one of his claws in the ground to start slowing himself down, and, once reaching the target, will use the first claw in the ground as an anchor and a post, and use his second claw to push them to the ground into the first claw and slice their head up.
Advantages: This is a very powerful attack that can leave wounds that are very hard to heal due to the momentum gained through the charge being used as an attack.
Disadvantages: If there is something in the ground that can stop Itasuku, he will be stopped abruptly and the technique will fail. He can only go in one direction while doing this technique as well, so it would be easy for the opponent to move, if they have acute reaction time.
Name: Hayai Tsume
Technique: X blockade
Stamina Required: -11 Intelligence, -15 Strength
HP Deduction: -0
Description: If in the case that Itasuku is electrically charged, he is able to use his claws and strike out his electricity to form an X shape. This is used to block incoming movements, attack, projectiles, spells, etc.
Advantages: This technique is very well managed and executed, meaning it's a very strong shield if needed.
Disadvantages:Itasuku must be electrically charged before hand before using this technique.
Name: Hayai Tsume
Technique: Paralysis Revert
Stamina Required: -13 Intelligence, -7 Strength
HP Deduction: -0
Description: By using the electricity made in the brain, Itasuku can create a burst of energy withing his own body that can reverse any paralysis, stun, or bind (if not afflicted with another object). By speeding up the activity of cells, he can regain full mobility of his body.
Advantages: Will reverse paralysis.
Disadvantages: Cannot reverse chain binds or techniques that tie up Itasuku. Because he must use most of the electricity made in the brain, he must use his attacks carefully and slowly, or else he'll end up paralyzed again.