- Spoiler:
Spectacles- Glasses that were created in 1784 that have three different color lenses, piled up on one another. Red, Blue, and Clear. This weapon is more so a defensive weapon that is barely worn outside of battle.
[The follow lenses will be more explained in the Stamina Moves section. Note that whatever is written here is a vague description and only includes it's primary function]
Clear: This lens will allow the user to detect presences and/or strong auras within the area [Topic]. It is also able to copy the presence and/or but it must stay for a period of time [three posts made by opponent], in order to copy down the data that was there. From there, the presence and/or aura will be able to be trace down.
Blue: This lens will allow the user to see penetrate through techniques that could make the user unable to see or blind (such as mist, fog, smoke, light). The lens will also be able to see under water, working almost like goggles.
Red: The red lens will be able to create illusions, working very similar to a movie projector. The illusion may only show events that have happened in the past and the user must have knowledge of that past scenario. Remilia often carries around a small journal where she recorded all of her memories, her friends and historical events to use as reference. The lens may or may not hurt the opponent mentally, depending on the technique [in Stamina Moves]
A function that the lenses have is that there are two small levers on both the right and left side from the spectacles that will allow the user to switch lens but since there are two levers, the user may user more than one lens at a time [depending on the technique will depend on the order of the lenses]. For example, the user will be able to user a clear lens with a blue lens. There are a few possible combination from the lenses and depending on the combination will determine how a technique will work.
A function that the blue and clear lens share is that the right lens is split into two different halves. The first top half allows the user to see long-distance while the bottom half allows you to see close-distances. The right lenses is able to rotate into any angle just in case the user wants to see things in a different angle and perspective. The left lens characteristic that both the clear and blue share is that it is able to see different pressure points of the bottom. there is a switch that will allow the user to turn it off and on. Although Remilia has no use for it, she uses it when assisting any Hunters when he/she needs the information.
Name: Spectacles
Technique: Deflection
Stamina Required: 5 intelligence
HP Deduction: 0 HP
Description: Allows to user to deflection weaker attacks. The attack will be deflected the other way but it cannot send it back to the opponent.
Advantages: Able to deflect attacks for defensive purposes.
Disadvantages: The attack must be under 15 points [strength and intelligence combines]. It cannot hurt the opponent, only redirect it
Name: Spectacles
Technique: Clear Lens: Radar
Stamina Required: 3 intelligence
HP Deduction: 0 HP
Description: The lens will show the longitudes and latitudes (possibly altitudes) of the area (topic). It will be able to sense the presence and/or aura in the area.
Advantages: Only requires one clear lens, can detect things in any altitude.
Disadvantages: Can only sense one thing/person at a time, Can only detect 5 things a day.
Name: Spectacles
Technique: Clear lens: Slow Motion
Stamina Required: 5 intelligence
HP Deduction: 0 HP
Description: The user will to look at things in a slower perspective in the user's eyes. The world will suddenly seem to have slowed down. Both clear lenses must be worn to see this.
Advantages: Slow down speedy attacks for a better chance to avoid attacks.
Disadvantages: The maximum usage of this technique (before serious headaches) is 5. The user can only pick out two people at a time to slow down (in her perspective)
Name: Spectacles
Technique: Clear lens: Immunity
Stamina Required: 17 intelligence, 5 strength
HP Deduction: 0 HP
Description: The user will be able to be immunity to only 1 technique/move from one person in each battle.
Advantages: Immune to one move for for the rest of the battle.
Disadvantages: The technique/move cannot surpass 20 points.
Name: Spectacles
Technique: Clear lens: Mimicry
Stamina Required: [will vary on technique and/or ability]
HP Deduction: [will vary on the technique and/or ability]
Description: Since the clear lenses are made for analyzing, The user will be about to analyze either 3 different techniques or one special ability. Both lenses must be on to perform this.
Advantages: Self-explanatory, will be able to copy techniques and abilities
Disadvantages: The flaw to mimicry is that the opponent must perform it for the user to analyze it. It can only copy techniques that do not require a certain weapon. The strongest attack it can copy is a total of 20 points [strength intelligence]
Name: Spectacles
Technique: Clear lens: Mirror Reflection
Stamina Required: Varies on how much the technique takes
regular punches/kicks/etc: 5 strength, 5 intelligence
HP Deduction: varies on how much the technique takes
Regular punches/kicks/etc: 2 HP
Description: Recreates an replica of the opponent or technique and instead of the user getting hurt, the opponent feels the impact.
Advantages: The user will remain uninjured
Disadvantages: Will only feel half the damage of the attack. Can only use twice per battle
Name: Spectacles
Technique: Blue Lens: Cat's Eyes
Stamina Required: 6 intelligence
HP Deduction: 0 HP
Description: Able to see through foggy/dark/etc. territories
Advantage: Self-explanatory in description
Disadvantages: Can only use once in a battle, last only up to 3-5 posts.
Name: Spectacles
Technique: Red lens: Area illusion
Stamina Required: 7 intelligence, 3 strength
HP Deduction: 0 HP
Description: One red lenses is required for this technique. It will be able to project a different type of area (illusion). It is very realistic and that will be the type of area the fight will remain. Reality will seem to have disappear, a place where there was once trees, the trees will disappear.
Advantages: The ability to change the area into anything she wants, her imagination can soar.
Disadvantages: This projection can only be used once in a battle. Can last only 7 posts made by user
Name: Spectacles
Technique: Red lens: Memory Projector
Stamina Required: weak: 5 intelligence, 3 strength
medium: 15 intelligence, 3 strength
Strong: 25 intelligence, 3 strength
HP Deduction: weak: 5 HP
medium: 15 HP
Strong: 25 HP
Description: one red lens is required for this technique. The user is able to project a memory or past event (can be historical) on to the battle field
Advantages: Self-explanatory
Disadvantages: Direct eye contact is need, the opponent must be in close-range. The user must have a have the particular memory stored inside, the user cannot steal memories from others. It must be in his/her memory.
Name: Spectacles
Technique: Red Lens: Instant Replay
Stamina Required: [half of the original attack]
HP Deduction: [half of the original attack]
Description: After a move from the opponent or user is performed, the lense will replay the scene and will cause the opponent to feel the attack that was just put on the user
Advantages: Can still be used even if the attack that the opponent used was deflected.
Disadvantages: Will only feel half the damage of the attack. Must be a move that has been already used in battle.
Name: Spectacles
Technique: Red Lens: Doppel-gangers
Stamina Required: 7 intelligence, 3 strength to create it
HP Deduction: varies on the used technique
Description: The user will be able to a duplicate of his/herself or the opponent and use either their own techniques or any seen techniques
Advantages: Can create up to 2 doppel-gangers at once
Disadvantages: Last for 3 posts, when a technique is used, only half the damage is done
Name: Spectacles
Technique: Red Lens: Remington
Stamina Required: 20 intelligence, 5 strength
HP Deduction: varies on techniques that are being used.
Description: Remington (a.k.a. Remy), is a doppel-ganger but is the "male" form of Remilia. Because they are a mirror image of each other, they share the same techniques and traits as well. The doppel-ganger does not talk the majority of the time. He is there to only serve his creator.
Advantages: He shares all the same techniques as Remilia.
Disadvantages: The maximum number of post he can stay is 13 posts
Name: Shadows
Technique: Shadow Mold
Stamina Required: 7 intelligence
HP Deduction: 0 HP
Description: The user will be able to mold different shadows into items he/she desires. After the shadow is molded, it will turn into that inanimate object in real life. Example, the shadow of a tree into a brick wall.
Advantages: self-explanatory in description
Disadvantages: Unable to mold people's shadows, can only use 5 times a day
Name: Spectacles
Technique: Shadow Chain
Stamina Required: 6 intelligence 3 strength
HP Deduction: 0 HP
Description: The user will will grab hold of some sort of darkness/shadow and wring it around the enemy's body (preferably limbs)
Advantages: Able to hold down an enemy
Disadvantages: Only last up to two posts,