Hokkaido Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Hokkaido Academy

Everything a school has. Classes, friends, romance and action!
 
HomeSearchLatest imagesRegisterLog in

 

 Haruna, Suzumi

Go down 
2 posters
AuthorMessage
Suzumi
Admin
Suzumi


Chinese Symbol : Rooster
Posts : 4109
Points : 3418
Join date : 2009-02-08
Age : 31
Location : places...

Character sheet
Strength :
Haruna, Suzumi Left_bar_bleue161/1000Haruna, Suzumi Empty_bar_bleue  (161/1000)
Intelligence:
Haruna, Suzumi Left_bar_bleue167/1000Haruna, Suzumi Empty_bar_bleue  (167/1000)
HP:
Haruna, Suzumi Left_bar_bleue158/1000Haruna, Suzumi Empty_bar_bleue  (158/1000)

Haruna, Suzumi Empty
PostSubject: Haruna, Suzumi   Haruna, Suzumi I_icon_minitimeMon Jun 22, 2009 11:37 am

Name:
Technique: Acid Claws
Stamina Required: -5 Strength
HP Deduction: -2 for each post made by user
Description: Nails/Claws are drenched in acids/poisons so that when cut, the acid seeps into the skin, creating a burning flesh sequence.
Advantages: Burns the flesh and subtracts HP from the opponent.
Disadvantages: Twice Per Battle. Can Not Kill.


Name:
Technique: Antidote
Stamina Required:
Minor: -4 Intelligence [Used for 'minor'/'unfatal' cuts]
3rd Degree: -7 Intelligence [Used for 'average'/'not so deep cuts' injuries/infectants (mainly used to help another)]
2nd Degree: -11 Intelligence Points [Used for 'deep'/'very harmful' injuries/infectants]
1st Degree: -13 Intelligence Points [Used for 'deadly'/'fatal' injuries/infectants]
HP Deduction: -0
Description: All degrees of the Antidote heal cuts from minor ones, to very deep, deadly cuts. 3rd Degree and up are also able to heal wounds that are infected with infectants like poison, acid, spores, ect.
Advantages: Heals wounds and disinfects them of any kind of harm.
Disadvantages: Can only use 1st Degree twice per day. Can't heal things such as 'bringing someone back to life' or thinks that involve dislocation except the base.

Name:
Technique: Speed Step
Stamina: -3 Strength
HP: -0
Description: Dodges an attack from opponent quicker then usual.
Advantages: Can dodge multiple things quicker then usual. Dodges 85% of the time.
Disadvantages: 15% of the time, can get hurt. Slows the user down for a few minutes after the attack. To dodge one technique, then is used once. To dodge 2 techniques, it is needed to be used twice. Can only dodge objects of liquid or solid.

Name:
Technique: Mirrored Effect
Stamina: -8 Strength, -7 Intelligence
HP: [Varies, how ever much the HP Deduction is with the reflecting attack]
Description: Mirrors surround Suzumi whether it be above, below, or beside her. They reflect all attacks except for mental/mind attacks [illusions.]
Advantages: Reflects attacks back at the opponents direction.
Disadvantages: Used thrice per battle. Can't kill.


Last edited by Suzumi on Thu Sep 17, 2009 9:03 pm; edited 4 times in total
Back to top Go down
Suzumi
Admin
Suzumi


Chinese Symbol : Rooster
Posts : 4109
Points : 3418
Join date : 2009-02-08
Age : 31
Location : places...

Character sheet
Strength :
Haruna, Suzumi Left_bar_bleue161/1000Haruna, Suzumi Empty_bar_bleue  (161/1000)
Intelligence:
Haruna, Suzumi Left_bar_bleue167/1000Haruna, Suzumi Empty_bar_bleue  (167/1000)
HP:
Haruna, Suzumi Left_bar_bleue158/1000Haruna, Suzumi Empty_bar_bleue  (158/1000)

Haruna, Suzumi Empty
PostSubject: Re: Haruna, Suzumi   Haruna, Suzumi I_icon_minitimeThu Aug 06, 2009 2:19 pm

Name:
Technique: Hair's Extension
Stamina Required: -12 Strength Points
HP Deduction: -0
Description: Hair from hair extends to lengths, acting as a third arm to Suzu. Can regrow if cut.
Advantages: WHen cut, grows back. Third arm basically.
Disadvantages: Lasts 7 posts. Used twice per battle.
Back to top Go down
Suzumi
Admin
Suzumi


Chinese Symbol : Rooster
Posts : 4109
Points : 3418
Join date : 2009-02-08
Age : 31
Location : places...

Character sheet
Strength :
Haruna, Suzumi Left_bar_bleue161/1000Haruna, Suzumi Empty_bar_bleue  (161/1000)
Intelligence:
Haruna, Suzumi Left_bar_bleue167/1000Haruna, Suzumi Empty_bar_bleue  (167/1000)
HP:
Haruna, Suzumi Left_bar_bleue158/1000Haruna, Suzumi Empty_bar_bleue  (158/1000)

Haruna, Suzumi Empty
PostSubject: Re: Haruna, Suzumi   Haruna, Suzumi I_icon_minitimeWed Sep 23, 2009 4:16 pm

Name:
Technique: Eraser
Stamina Required: How ever much the technique being erased is.
HP Deduction: -0
Description: Can erase ANY type of technique, meaning, technique can't be used any further in the battle.
Advantages: Can erase any technique from being used any further in the battle. This technique can not be 'dodged'/'defected'/'deflected'/begone/ect.
Disadvantages: Deduction of Stamina varies depending on technique. Can only be used 3 times in battle.

Name:
Technique: Hot Glue Gun
Stamina Required: -14 Strength
HP Deduction: -7 HP
Description: Ripping it off will do no good, only rip off a large chunk of flesh which will need to be healed. Can not unstick from the glue. It's basically shooting a hot glue gun, meaning theres no escape after being stuck. Shoots as fast as bullets.
Advantages: Can not melt away or become unsticky. Sticks to everything and every surface. Once something is glued, there is no way to prevent it.
Disadvantages: Glue and Gun lasts for 5 posts. 3 times per battle.


Last edited by Suzumi on Sat Oct 10, 2009 10:18 pm; edited 1 time in total
Back to top Go down
Suzumi
Admin
Suzumi


Chinese Symbol : Rooster
Posts : 4109
Points : 3418
Join date : 2009-02-08
Age : 31
Location : places...

Character sheet
Strength :
Haruna, Suzumi Left_bar_bleue161/1000Haruna, Suzumi Empty_bar_bleue  (161/1000)
Intelligence:
Haruna, Suzumi Left_bar_bleue167/1000Haruna, Suzumi Empty_bar_bleue  (167/1000)
HP:
Haruna, Suzumi Left_bar_bleue158/1000Haruna, Suzumi Empty_bar_bleue  (158/1000)

Haruna, Suzumi Empty
PostSubject: Re: Haruna, Suzumi   Haruna, Suzumi I_icon_minitimeSat Oct 10, 2009 8:36 pm

Technique: Hole Punch
Name: Hole Puncher
HP Deduction: -11 HP and Damage such as if Lung is ripped out, it would be harder to breath.
Stamina Required: -14 Strength, -16 Intelligence
Description: An unusually large whole punch will be used and moved over the opponent. It will then arrange itself so that the angle is to hole punch an opponents organ/flesh out. This doesn't go all the way through, but flesh does bleed. It can rip out organs.
Advantages: Can rip out organs.
Disadvantages: Doesn't go all the way through a body. Can't rip out the heart or brain. Can't kill but can do damage such as make things harder to breath.

Technique: Highlighter
Name: Highlighter
HP Deduction: -0
Stamina Required: -7 Strength -7 Intelligence
Description: The highlighter would make the opponent[s] glow, making them unable to hide even if they use whatever technique[s].
Advantages: Makes the opponent distinguished and glow.
Disadvantages: Lasts for 4 posts {Not including this one}. Makes everyone in the area's accuracy low for one post {after the fourth post} due to the chemicals in the highlighter which in fact, can get one high.

Technique: Multi Colored Thumb Tacks
Name: Thumb Tacks
HP Deduction: -4 HP if tacks enter flesh. {Extra -2 HP each post made by opponent during the time that opponent does not heal the poison.}
Stamina Required: -7 Strength, -9 Intelligence
Description: Poison-tipped, small thumb tacks will enlargen so that it is as big/long as 1-2 adult heads. They are drenched in poison at the tip. Multiple tacks will surround the opponent and come forcibly down due to letting the gravity pull on it. It will crash down on the opponent, the tacks {possibly} going into their flesh. Tacks are very heavy, usually heavier then opponent. Pins the opponent's shoulders, arms, legs, and both sides of the hips. Is possible that tacks only pin clothes down, although even if clothes are pinned down that the opponent is wearing, the opponent would be pinned down onto the ground, wall, ect. as well. If pins do not pin down opponent, pins are able to say on the battle grounds to be used as a weapon but it would cost more stamina. If not, then pins return to normal.
Advantages: Pins down opponent. Very sharp. COLORFUL.
Disadvantages: Pins opponent down for 2 posts. Poison is healed easily.

Technique: Geometric Compass {The one that makes circles :3}
Name: Compass
HP Deduction:
Protective Barrier: -0
Trap Barrier: -0
To Stab Opponent while they are in Trap Barrier: -6 HP
Stamina Required:
Protective Barrier: -11 Strength {Extra -3 Strength per person that is protected by Protective Barrier}
Trap Barrier: -15 Intelligence, -5 Strength
Description: ~Protective Barrier protects the user and/or others. Protects user/others from any ONE technique/thing that is being used no matter how strong it is. Lasts until the time comes where the technique comes to an end.
~Trap Barrier traps the opponent from exiting the circle the surrounds them. The user is NOT able to enter the barrier. No body can enter/exit barrier once trapped. Inanimate objects are able to pass through the barrier from the outside. Inanimate objects are NOT able to pass through the barrier from inside the barrier. As long as half of the object passing through the barrier from the outside is both inside/outside the barrier, it can still be pulled back into the outside. Can not be 'jumped' over. Elements/techniques do not effect barrier whether used by opponent or user.
Advantages: Traps/Protects specified people. Barrier cant be penetrated.
Disadvantages: Protective Barrier lasts only until the time the technique used upon the barrier is done. Costs extra stamina to add people into the Protective Barrier. User can not enter trap barrier. Trap Barrier lasts for 2 posts {not including the post that this is made in}. While protractor is drawing Trap Barrier, it is able to be disrupted by large vibrations {makes the protractor unsteady to draw a perfect circle.}

Technique: School Supply Repair
Name:
HP Deduction: -0
Stamina Required: -9 Strength
Description: Repairs a selection of 4 types of school supplies that have been damaged/broken in past techniques even beyond repair.
Advantages: Repairs all techniques.
Disadvantages: Used twice per battle. Can only repair 4 types of school supplies.

Technique: Extendo Ruler
Name: Ruler
HP Deduction: -2 HP per hit
Stamina Required: -10 Strength, -6 Intelligence
Description: Metal Ruler acts as a weapon, both sides of the ruler razor sharp. The ruler looks to be 12 inches long, but when in battle, Suzumi is able to extend the ruler to act as long distant attacks. Ruler can reach as long as 2 yards. Suzumi is able to retract the ruler and make it smaller, or extend the ruler and make it longer. Wind surrounds the ruler, so when swiping the ruler, a gust of wind is sent at the opponent which may still cut opponent.
Advantages: Ruler can extend for long distant attacks. Made of metal. Can be resurrected again after it is gone.
Disadvantages: Fire can melt metal. Lasts for 7 Posts.

Technique: Poisoning Supplies
Name:
HP Deduction: -2 HP added to techniques HP deduction that are used with this technique. {-1 HP each user's post that poison isn't healed after this post}
Stamina Required: -9 Strength, -9 Intelligence
Description: During the use of this technique, all school supplies with be drenched in poison.
Advantages: All school supplies drenched in poison.
Disadvantages: Poison easily healed. Lasts for 7 posts.

Technique: Protractor
Name: Protractor
HP Deduction: -4 HP {If Glass is shattered, it will produce -2 HP}
Stamina Required: -9 Intelligence
Description: Protractor appears around the neck of the opponent and tightens around their neck. Shallowly cuts neck and strangles opponent. Protractor is made out of thick glass. Opponent can faint if protractor chokes opponent long. Squeezing fist can cause protractor to tighten
Advantages: Can cause opponent to faint after the protractor lasts 2 posts on the opponent. If glass breaks, glass will cut opponent.
Disadvantages: Used 2 times per battle. If opponent fainted, they will remain fainted for one post of the user after declaring that opponent has fainted.

Technique: Paper Swipe
Name:
HP Deduction: {How ever much damage projectile causes.} -3 HP if technique is to just send strong gust of air towards enemy.
Stamina Required:
Blow away Gases: -9 Intelligence, -4 Strength
Blow away Porjectiles: -9 Strength, -7 Intelligence
Description: By swiping the paper back and forth, added with a great force of wind from element, it is able to blow projectiles/gases away from the User. Blows projectiles back at the opponent. Wind surrounds User entirely, which is able to blow projectiles coming at any direction. It can also be used to just shoot a gust of air at the opponent to cut/damage them by -3 HP.
Advantages: Blows projectiles/gases away
Disadvantages: Used three times per battle.
Back to top Go down
Suzumi
Admin
Suzumi


Chinese Symbol : Rooster
Posts : 4109
Points : 3418
Join date : 2009-02-08
Age : 31
Location : places...

Character sheet
Strength :
Haruna, Suzumi Left_bar_bleue161/1000Haruna, Suzumi Empty_bar_bleue  (161/1000)
Intelligence:
Haruna, Suzumi Left_bar_bleue167/1000Haruna, Suzumi Empty_bar_bleue  (167/1000)
HP:
Haruna, Suzumi Left_bar_bleue158/1000Haruna, Suzumi Empty_bar_bleue  (158/1000)

Haruna, Suzumi Empty
PostSubject: Re: Haruna, Suzumi   Haruna, Suzumi I_icon_minitimeSat Oct 10, 2009 10:02 pm

Technique: Wind's Wall
Name:
HP Deduction: -0
Stamina Required: -11 Strength
Description: A wrapping of thick wind surrounds the opponent and blocks out all other wind techniques from being used. Only blocks wind based techniques/attacks. Prevents me from using wind techniques with an exception of this one. All other techniques/attacks that do not involve wind, are able to penetrate the wind as if it were nothing.
Advantages: Blocks wind techniques.
Disadvantages: Blocks out all wind techniques from hitting me including that I may not use any wind techniques either. Lasts for 3 posts.

Technique: Binding Tape
Name:
HP Deduction: -0
Stamina Required: -8 Strength, -9 Intelligence
Description: Tape wraps around the opponent's arms, legs, mouth, and eyes. The opponent is binded together with tape that can not be rip/cut, making the opponent vulnerable.
Advantages: Binds opponent
Disadvantages: Lasts 3 posts. Used twice per battle.
Back to top Go down
Suzumi
Admin
Suzumi


Chinese Symbol : Rooster
Posts : 4109
Points : 3418
Join date : 2009-02-08
Age : 31
Location : places...

Character sheet
Strength :
Haruna, Suzumi Left_bar_bleue161/1000Haruna, Suzumi Empty_bar_bleue  (161/1000)
Intelligence:
Haruna, Suzumi Left_bar_bleue167/1000Haruna, Suzumi Empty_bar_bleue  (167/1000)
HP:
Haruna, Suzumi Left_bar_bleue158/1000Haruna, Suzumi Empty_bar_bleue  (158/1000)

Haruna, Suzumi Empty
PostSubject: Re: Haruna, Suzumi   Haruna, Suzumi I_icon_minitimeSat Oct 17, 2009 11:51 pm

Technique:
Name: Tape Recorder
HP Deduction: Depends.
Stamina Required: Depends.
Description:
Records a stamina move, saving it. Is able to play it back at the
opponent, basically using the opponent's move against him/her. Data
from Stamina Move, once recorded in the tape recorder, can be used as
many times as wanted, although Stamina Moves will reduce Stats.
Advantages: Total of 2 tape recorders, meaning able to record two moves.
Disadvantages: Can not be broken. If there is an 'original' weapon used in the technique then it can't be copied, like a scythe.

Technique:
Name: Live Pencil Sharpener
HP Deduction: -17 Strength, -35 Intelligence
Stamina Required: -25 HP
Description: Pencil Sharpener traps opponent within in, and begins to literally, shave their skin off with twisting blades. Pencil SHarpener takes a 1 post charge. Opponent has one post to make the Pencil SHarpener begone. If sharpener is not destroyed, gone, ect. after the opponent's post, the attack is then unescapable/unbreakable/ect and 100% fool proof. After opponent's attempt to break sharpener, technique is then in full effect, and covers opponent. Then shaves off flesh causing massive damage.
Advantages: Massive damage. Painful.
Disadvantages: Sharpener is easily broken. Can only be used of members with 75 HP or greater. Can not kill.
Back to top Go down
Itasuku
Grave Robber
Itasuku


Posts : 1825
Points : 1821
Join date : 2009-02-28

Character sheet
Strength :
Haruna, Suzumi Left_bar_bleue108/1000Haruna, Suzumi Empty_bar_bleue  (108/1000)
Intelligence:
Haruna, Suzumi Left_bar_bleue90/1000Haruna, Suzumi Empty_bar_bleue  (90/1000)
HP:
Haruna, Suzumi Left_bar_bleue108/1000Haruna, Suzumi Empty_bar_bleue  (108/1000)

Haruna, Suzumi Empty
PostSubject: Re: Haruna, Suzumi   Haruna, Suzumi I_icon_minitimeWed Nov 25, 2009 11:09 pm

Updated by Itasuku

the better admin XD

*jk jk*
Back to top Go down
Sponsored content





Haruna, Suzumi Empty
PostSubject: Re: Haruna, Suzumi   Haruna, Suzumi I_icon_minitime

Back to top Go down
 
Haruna, Suzumi
Back to top 
Page 1 of 1
 Similar topics
-
» Haruna, Suzumi
» Haruna, Tsukikoro

Permissions in this forum:You cannot reply to topics in this forum
Hokkaido Academy :: New Members :: Registration :: Stamina Moves-
Jump to: