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 Instructions & Template! {Read!}

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Sakurai
College Junior
Sakurai


Chinese Symbol : Monkey
Posts : 6761
Points : 5878
Join date : 2009-02-09
Age : 32

Character sheet
Strength :
Instructions & Template! {Read!} Left_bar_bleue174/1000Instructions & Template! {Read!} Empty_bar_bleue  (174/1000)
Intelligence:
Instructions & Template! {Read!} Left_bar_bleue180/1000Instructions & Template! {Read!} Empty_bar_bleue  (180/1000)
HP:
Instructions & Template! {Read!} Left_bar_bleue174/1000Instructions & Template! {Read!} Empty_bar_bleue  (174/1000)

Instructions & Template! {Read!} Empty
PostSubject: Instructions & Template! {Read!}   Instructions & Template! {Read!} I_icon_minitimeThu Oct 15, 2009 12:57 pm

Abilities
&
Weapons

In this forum, you will be asked to give details about your special ability and/or weapon. You will not be able to use any abilities or weapons in the RP until a staff member sees it, reads it over and places the Stamina needed and HP Deduction to perform the move. We will be judging the moves by its description basely. The clearer the description, the more likely the stamina and HP deduction will be reasonable. Below, I will show an example of what I am explaining. Keep in mind, the more powerful, unavoidable abilities will obviously have a higher stamina subtraction. Much higher.


Example #1
Name: Invidia (Gun)
Technique: Speed Bullet
Stamina Required: -3 strength points
HP Deduction: -3
Description: The bullet will be able to hit with great accuracy, hits about 90% of the time. The bullet is fast and will most likely hit the opponent before he/she can avoid it. The hit will not cause great impact. It is mainly use to disarm or stun the opponent.
Advantages: Accuracy is great, fast bullet.
Disadvantages: Causes very little impact. Pain is short-term.


Example #2
Name: Invidia (Gun)
Technique: Speed Bullet
Stamina Required: -6 strength points
HP Deduction: -2
Description: The bullet will be able to hit with great accuracy, hits all the time. The bullet is fast and will most likely hit the opponent before he/she can avoid it. The hit will cause a strong impact. It is mainly use to disarm or stun the opponent. but can injure greatly.
Advantages: Accuracy is great; fast bullet.
Disadvantages: Doesn't hurt much.


The second example takes away more stamina only because of a few simple alterations of only the disadvantages and description. Detail is key! Now that that is out of the way, the following is the code that must be used in order for your ability to be even looked over.

Instructions:
Create a topic in Stamina Moves.
Label it with your character's "Last Name, First Name".
Add your moves using the given template.
Wait for Riza or Suzumi to place the stamina subtraction and HP Deduction for the move to be able to be used.
Go kick butt around campus!


Code:
[b]Name:[/b] {Name of weapon or ability.}
[b]Technique:[/b] {Technique's name here.}
[b]Stamina Required:[/b] {Riza or Suzumi will determine this.}
[b]HP Deduction:[/b] {Members will determine this.}
[b]Description:[/b] {Description of the weapon or ability [This will greatly determine the amount of stamina. Be descriptive and unique!]}
[b]Advantages:[/b] {Minimum: 1}
[b]Disadvantages:[/b] {Minimum: 2}
---
This is how it's going to go down. The amount of abilities that you may use depends solely on what rank you are, unless given permission by Administrators after discussing it. Below I have made the table;

Beginners = 5 abilities
Freshman = 10 abilities
Sophomores = 15 abilities
Juniors = 20 abilities
Seniors = 25-30 abilities

More ranks will be made after a certain amount of people have reached Senior rank. Well go, go and make your abilities so you can show everyone who's boss! Be creative, have fun! And one more thing...


PLEASE DO NOT USE THE TECHNIQUE UNTIL THE STAMINA POINTS HAVE BEEN SET

AND

DO NOT ASK THE STAFF TO LOOK AT YOUR “UPDATED” MOVES UNLESS YOU HAVE A MAJOR FIGHT COMING UP


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