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 Lionheart, Alexandre

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Alexandre Lionheart
Student Officer
Alexandre Lionheart


Chinese Symbol : Horse
Posts : 1077
Points : 1118
Join date : 2009-11-07
Age : 34

Character sheet
Strength :
Lionheart, Alexandre Left_bar_bleue108/1000Lionheart, Alexandre Empty_bar_bleue  (108/1000)
Intelligence:
Lionheart, Alexandre Left_bar_bleue108/1000Lionheart, Alexandre Empty_bar_bleue  (108/1000)
HP:
Lionheart, Alexandre Left_bar_bleue113/1000Lionheart, Alexandre Empty_bar_bleue  (113/1000)

Lionheart, Alexandre Empty
PostSubject: Lionheart, Alexandre   Lionheart, Alexandre I_icon_minitimeSun Nov 08, 2009 11:46 pm

Name: Spiritual Energy
Technique: Healing
Stamina Required:
Serious Wound {Broken bone, severe cut, ect.}: -10 Strength, -9 Intelligence
Regular Wound: -8 Strength, -7 Intelligence
HP Deduction: +5 per post of playing
Description:
Alex uses his element and calls forth a healing spiritual energy to surround himself, or any other person in range to heal any wounds they may have, be it paralysis, broken bones, cuts, gashes, etc. This aura responds to the needs of the person as they stand emotionally, if the person is sad, or upset, or even angry, the aura become colorful and vibrant, lifting their spirit and making them happy. It also restores a bit of HP. Cuts off after he calls the aura away of his own free will, or has to break his concentration by moving to block a hit, or takes a hit.
Advantages: Heals all physical abnormalities and restores some HP.
Due to it being a simple healing aura, it doesn't use much of his energy.
Can be controlled to only heal specific people in the area if fighting an opponent.
Disadvantages: Costs more stamina for serious wounds such as broken bones or mortal wounds. Has to be within same room. Only up to three other people can be healed at a time. Fades automatically after Alexandre takes a hit or has to break his concentration to block a hit himself.



Name: Telekinesis/Spirit
Technique:
Spiritual telekinetic armor

Stamina Required: -13 Strength, -16 Intelligence
HP Deduction: -0
Description:
An armor is formed from Alex’s ability mixing with his natural spiritual energy. The armor is almost like a forcefield of energy surrounding him on all sides that allows him to manipulate any amount of things inside the area with ease using telekinetic energy. As Alex moves, so will the energy field for up to 3 of the user’s posts, allowing anything inside the field to be manipulated as Alex wills it to. ANYTHING inside the field is at his mercy, and nothing that was outside the field that has a physical shape can get inside the field after it is formed. The spiritual channeling around the field allows Alex to be completely unable to be controlled/manipulated/forced to be in any way, shape, or form, anything that is against his will, to include gravitational meddling, binding, hypnotism, brainwashing, etc.
Advantages:
Offers an effective shield long enough to strategize.
Disadvantages:
Is only at a two foot radius around his body. Cannot cover even allies or offer protection to anyone besides himself. Anything that gets inside the shield before it’s put up has a fair shot at hitting him. Can only be used thrice per battle. Only lasts three of the user’s posts after the initial one per usage. Cannot be used as wolf. Obviously, since Masamune is a FIVE FOOT blade...it can't be used during the armor move.



Name: Transformation
Technique: Wolf Form
Stamina Required: -15 Strength, -17 Intelligence
HP Deduction: -5 for each physical attack
Description:
Transforms into his wolf form which is still able to wield his blade*see spoiler number two* As a wolf, Alex can fly, attack with his claws, teeth, or Masamune, and attacks with a speed and ferocity that his human form does not have, offering extra damage when he hits. Alex is also able to escape by flying, or use his wings to help evade an attack. *This form opens up the moves labeled-Wolf Form* The wolf form was granted a wing that is purely spiritual as a gift that is controlled by Alex, so that even when he loses control when turned into a wolf, he can force himself to fly away so that he does not harm any innocents.*read the application*

Advantages:
Allows Alex to use his wolf in battle. Allows him to still use telekinesis only moves as well.
Disadvantages:
Cannot use any moves or techniques from his human form that aren’t fully telekinesis. Cannot do any more than one hit at a time with his blade as a wolf.



Name: Wolf Form Only
Technique: Flying Tackle-slash
Stamina Required: -13 Strength, -9 Intelligence
HP Deduction: -10
Description:
Springs at an opponent, disarming them of their weapon, regardless of position and slashing them across their midsection with the full length of the blade as the wolf follows through, landing on the other side of the opponent.

Advantages:
Disarms an opponent while doing damage.
Disadvantages:
Makes the wolf vulnerable to attack the next post as its back ends up facing the opponent. Only works in wolf form.


Name: Swordplay
Technique: Maelstrom(Thanks to Itasuku for the play on words =P)
Stamina Required:
Normal: -15 Strength, -9 Intellingence
Spiritual: -17 Strength, -11 Intelligence
HP Deduction:
Normal: -7 per slash
Spiritual: -9 per slash

Description: A flurry of sword attacks anywhere from one to six slashes OR a flurry of shots through the blade, anywhere from one to six shots.
Normal slashes--Upon reaching the enemy, Alexandre demonstrates his swordsmanship in slashing the enemy across the body at a high rate of speed anywhere from one to six times moving counter-clockwise around the opponent, delivering two slashes the front, one at each side, one at the back, and a final to the head as he backflips over them, finishing the attack.
Spirit slashes--Same technique, just causing his Spiritual energy to coat his sword causing deeper wounds due to increased power.
Advantages: Allows for multiple angles of attack, leaving no room to dodge. Does the attack quickly, enough to leave no room to block unless a shield is already up.
Disadvantages: Can only use four or more blows if health is below half. Can't be used as a counter-attack, and leaves him unable to use any defensive moves in the next post as it ends with his back to the enemy.




Name: Telekinesis and Hand to Hand
Technique: Shift Hit
Stamina Required: -8 Strength
HP Deduction: -4
Description:
As he delivers a physical hand to hand blow to any opponent, Alex adds a burst of telekinetic energy to increase the impact and damage of the blow.
Advantages: Requires very little energy and can be used in succession.
Disadvantages: Slows the speed of MY hit by a fraction of a second.


Last edited by Alexandre Lionheart on Tue Dec 01, 2009 8:12 pm; edited 8 times in total
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Remilia
Admin



Chinese Symbol : Pig
Posts : 3911
Points : 2755
Join date : 2009-02-01
Age : 29
Location : 心臓

Character sheet
Strength :
Lionheart, Alexandre Left_bar_bleue122/1000Lionheart, Alexandre Empty_bar_bleue  (122/1000)
Intelligence:
Lionheart, Alexandre Left_bar_bleue146/1000Lionheart, Alexandre Empty_bar_bleue  (146/1000)
HP:
Lionheart, Alexandre Left_bar_bleue162/1000Lionheart, Alexandre Empty_bar_bleue  (162/1000)

Lionheart, Alexandre Empty
PostSubject: Re: Lionheart, Alexandre   Lionheart, Alexandre I_icon_minitimeFri Nov 27, 2009 7:53 pm

Updated.
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https://hokkaidoacademy.rpg-board.net
Alexandre Lionheart
Student Officer
Alexandre Lionheart


Chinese Symbol : Horse
Posts : 1077
Points : 1118
Join date : 2009-11-07
Age : 34

Character sheet
Strength :
Lionheart, Alexandre Left_bar_bleue108/1000Lionheart, Alexandre Empty_bar_bleue  (108/1000)
Intelligence:
Lionheart, Alexandre Left_bar_bleue108/1000Lionheart, Alexandre Empty_bar_bleue  (108/1000)
HP:
Lionheart, Alexandre Left_bar_bleue113/1000Lionheart, Alexandre Empty_bar_bleue  (113/1000)

Lionheart, Alexandre Empty
PostSubject: Re: Lionheart, Alexandre   Lionheart, Alexandre I_icon_minitimeMon Nov 30, 2009 9:59 pm

Name: Telekinesis
Technique: Telekinesis
Stamina Required:
Small Objects: -5 Intelligence
Medium Objects/People: -10 Intelligence
Large Objects: -15 Intelligence, -3 Strength

HP Deduction:
Moving: -0
Throwing: -5

Description: Gives user the ability to move objects, or beings for that matter with his mind. Able to make user fly/move around by moving himself upwards as well.
Advantages: Makes life easier
Disadvantages: Requires more concentration and skill(I.E. More stamina points, see above examples of numbers for reference) to move objects or beings depending on their size..
Can be countered if the being conflicting with the user is as skilled in the ablility as the user is..

Name: Swordplay
Technique: Brutal Rush
Stamina Required: -9 Strength, -5 Intelligence
HP Deduction: -11
Description: Runs at the opponent moving so quickly it seems like a blur of motion and runs them through with Masamune partially severing the spinal cord to cause paralysis in the lower limbs.
Advantages: Halts the opponent's ability to use their legs unless healed. Very difficult to dodge because of the extreme speed in the technique
Disadvantages: Will not work if the opponent has a damage reducing shield up regardless of the amount of damage it takes away.

Name: Telekinesis
Technique: Teleshot
Stamina Required: -19 Intelligence
HP Deduction: -0
Description: Holds his hand out and pulls a selected target to him telekinetically very quickly. Could be a weapon, or an object, if a person uses them as a weapon in any way, shape, or form. Once it gets to his hand he can leave it at that, or put what is in his grip in a telekinetic bubble and throw it high in the air making the object unavailable and completely frozen for 10 posts. Can target up to two medium objects, three small objects, or one large object. (I.E. Small object: Watch, necklace, stone, stuffed animal. Medium object: Swords, Rifles. Large object: Scythe, Large pet.)
Advantages: Doesn't give enough time for the opponent to do anything in the time it takes for whatever it was to reach his hand. Can be used multiple times.
Disadvantages: Is size limited depending on the object. Can only be used to take away up to three things from one person. Does no damage at all.

Name: Telekinesis and Hand to Hand
Technique: Move
Stamina Required: -9 Strength, -3 Intelligence
HP Deduction: -5
Description: Stops a physical attack in its tracks by grabbing whatever his hitting him, if it is a sharp object, measures are taken in how he grabs it to make it not hurt him to do so. He then telekinetically blasts the opponent in a direction of his choosing to move them away.
Advantages: Counters an attack and keeps his distance. Can be used multiple times
Disadvantages: Begins to hurt him if used too many times(I.E. -3 HP for each usage after three in the same battle), and cannot be used twice in a row for any reason.


Last edited by Alexandre Lionheart on Tue Dec 01, 2009 8:17 pm; edited 1 time in total
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Riza
Junior
Riza


Chinese Symbol : Monkey
Posts : 2810
Points : 2816
Join date : 2009-03-19
Age : 32

Character sheet
Strength :
Lionheart, Alexandre Left_bar_bleue147/1000Lionheart, Alexandre Empty_bar_bleue  (147/1000)
Intelligence:
Lionheart, Alexandre Left_bar_bleue159/1000Lionheart, Alexandre Empty_bar_bleue  (159/1000)
HP:
Lionheart, Alexandre Left_bar_bleue153/1000Lionheart, Alexandre Empty_bar_bleue  (153/1000)

Lionheart, Alexandre Empty
PostSubject: Re: Lionheart, Alexandre   Lionheart, Alexandre I_icon_minitimeWed Dec 02, 2009 7:23 pm

Updated.
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Lionheart, Alexandre Empty
PostSubject: Re: Lionheart, Alexandre   Lionheart, Alexandre I_icon_minitime

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