Akemi Ryuu Sophomore
Chinese Symbol : Posts : 1684 Points : 1735 Join date : 2009-10-25 Age : 31 Location : Cloud 9
Character sheet Strength : (69/1000) Intelligence: (69/1000) HP: (75/1000)
| Subject: Ryuu, Akemi Kimiko Pandora Shine Mon Nov 02, 2009 8:29 pm | |
| Name: Vampire (Call) Technique: Animal Aid Stamina Required: -9 Intelligence HP Deduction: -4 for each attack from an animal Description: During a battle, any type of Animal can be of aid if one needs it. Say that the HP is low running low, one can call a certain animal to the field and help for an amount period of time. Each animal called within battle has it's own abilities, strong point, and disadvantages. Advantages: Aids it's master/caller if the right consintration is handled correctly. Disadvantages: If called upon and the caller is not in complete consintration the trance of that animal can be broken, It's aid only last for about three to five minutes from the time it is called.
Name: Vampire Technique: Hypnotisim Stamina Required: -13 Intelligence, -5 Strength HP Deduction: -0 unless posted otherwise (cannot kill) Description: This is a technique where the opponent will be in a trance. The user has the ability to make the opponent do whatever the user wants them to do. Advantages: Used as many times as the user wants, but only with the tenchnique that needs this. Disadvantages: This is a temporary techinque and it means that the trance can be broken if not handled right. It is limited to twenty sec. {2 posts} once that limited time is over the opponent is free.
Name: Vampire Technique: Mystical Healing Stamina Required: -9 Intelligence, -11 Strength HP Deduction: - 1 to 5 HP Description: This heals about 1 to 5 HP of the one who uses it. If running low on HP one can use this. The way to use this is the user must feed from it's opponent. When using this, hypnotisim will be used. Advantages: The opponent is in a trance and can not be broken by it. HP will go to the minimum of five. Opponent loses that amount taken from them. Disadvantages: User can only use this in a liminted amount of time. Although the opponent may be in a trance, there is a time limit. The time limit for this is ten seconds. If that time limit ends the user will only get that amount. This is a short limit due to the fact that this will take about thirty sec. to complete to the full limited number which is 5.
Name: Fire Technique: Fireball Stamina Required: -7 Strength, -5 Intelligence HP Deduction: -9 HP Description: A fireball, simple as that. The size varies as to how strong Akemi is during the fight when she uses this attack Advantages: Can burn through your clothes, Very effected since it will burn your skin as well. It can be used numerouse amount of time. Disadvantages: If used fireball will only last ten seconds. After ten seconds it will vanish. Size varies as to how strong she is during battle.
Name: Fire Technique: Tornado Stamina Required: -9 Strength, -3 Intelligence HP Deduction: -5 HP Description: Akemi spins herself and in a sudden move makes herself a firey turnado, shoots self at the opponent and will make the opponent feel burnt and can throw them far across the field. Advantages: Hurt's the opponent. Causes a minor burn to the opponent. Disadvantages: Feel dizziness for 2 posts. Causes her to lose balance.
Name: Kirina (Panda) Technique: Viens Stamina Required: -9 Strength, -3 Intelligence HP Deduction: -5 HP Description: Akemi summons Kirina. Kirina raises her bamboo and summons the viens. The Vines twist around the opponent which gives Akemi time to attack. Advantages: When Yoshiro does Frozen Ice, Akemi has the ability to strike her opponent. It can't be dodged. Disadvantages: Only if Kirina is attacked then it will not do anyting. ice lasts one post
Name: Fire Technique: Body Glow Stamina Required: -17 Strength, -8 Intelligence HP Deduction: -10 to 15 HP Description: This ability makes Akemi glow, with bright redness. The glow is simply from her Fire Element. It is a burst of heat that evolves to a Fire which can burn her opponent or anything she touches. This techneque will be mostly likely used at the end of battle because this is more like a final blow, it can finish the battle if Akemi's HP is higher. Advantages: Will cause third degree burnto the opponent or object. Burn anything, can cause final blow. Disadvantages: When Akemi summons this She will end up hurting her opponent badly and will also hurt herself. At the end of the summoning Akemi is likely to feel a first degree burn to herself. There is a high posibility that Akemi will faint. This attack is a final attack which will only be affected during the end of battle.
Name: Vampire Venom Technique: Venomous Laway(Saliva) Stamina Required: -13 Strength, -5 Intelligence HP Deduction: -9 HP Description: At the begining or close to the begining (First attack or 2nd Post attack ONLY) Akemi can use this technique. It is a simple technique that Akemi uses to damage her opponent throughout the battle. When using this the opponent will lose up to 6 HP (the lowest is 2) when the opponent uses an attack, the lower the attack/technique, the lower the damage and the higher the attack/technique, the higher the damage (6). To determine the amount lost for the opponent is simple, it is determined by the negative(-) Strength used by an attack from the opponent. Damage HP scale done to the opponent, 2-lowest, 4-middle, 6-highest Advantages: Effecteve throughout the battle, can not dodge Disadvantages: Akemi must give up -3 HP to do this attack. Akemi can not call out Yoshiro (meaning whatever technique that asks for Yoshiro, can not be used.) *Note Akemi loses -3 HP also
Name: Vampire & Fire Element Technique: Kawatan Stamina Required: However much stamina the technique that is being copied is plus -2 strength. HP Deduction: (The -HP of the opponents attack plus -5 HP added~Please read Descripiton) Description: Steals an attack/technique made from an opponent during battle. Any attack/technique can be taken and used but only if the attack has been used during battle. By taking an attack/technique Sakura loses -3 Srength(add this to the ORIGINL Stamina recquired for Strenght {Admin's please do not add, I will add this myself when using this}) and -5 Intellegence (add this to the ORIGINL Stamina recquiered for Intellegence{Same, please do not add i will add during battle}). Akemi can use any attack that the opponent has used and used it against them. The higher the HP the stronger this technique will be because Akemi can mix her FIRE element with the attack she took. Advantages: Akemi can add a -5 HP amount damage to the opponents regular -HP attack (EX. Say that Akemi takes one of the opponents attack and the ORIGINSL negative (-) HP deduction is 16 then add 5 to that HP making the - HP Deduction to the original attack -21 HP, this is due to the FIRE ELEMENT) Disadvantages: Akemi must use the taken attack from her opponent on that turn, no exceptions. Cannot be used by Wind or Water/Ice attack (to determine this opponent MUST state their ELEMENT in beginning of play).
*Note: Akemi can add an extra -5 HP to the regular -HP of the regular attack.
Last edited by Akemi Ryuu on Tue Dec 01, 2009 8:05 pm; edited 2 times in total | |
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Riza Junior
Chinese Symbol : Posts : 2810 Points : 2816 Join date : 2009-03-19 Age : 32
Character sheet Strength : (147/1000) Intelligence: (159/1000) HP: (153/1000)
| Subject: Re: Ryuu, Akemi Kimiko Pandora Shine Wed Dec 02, 2009 7:52 pm | |
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