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 Masaru, Daikki

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ksw212
Freshmen
ksw212


Chinese Symbol : Pig
Posts : 735
Points : 737
Join date : 2009-09-20
Age : 29
Location : Sleeping on my Bed

Character sheet
Strength :
Masaru, Daikki Left_bar_bleue43/1000Masaru, Daikki Empty_bar_bleue  (43/1000)
Intelligence:
Masaru, Daikki Left_bar_bleue42/1000Masaru, Daikki Empty_bar_bleue  (42/1000)
HP:
Masaru, Daikki Left_bar_bleue50/1000Masaru, Daikki Empty_bar_bleue  (50/1000)

Masaru, Daikki Empty
PostSubject: Masaru, Daikki   Masaru, Daikki I_icon_minitimeTue Oct 20, 2009 1:12 pm

Daikki's UBER Techniques (Part 1, Beginner)


Name: Fire Manipulation
Technique: Volo of Flamma (Speed of Flames)
Stamina Required: {Sakurai or Suzumi will determine this.}
HP Deduction: -0
Description: Daikki can change any part of his body into pure flames and blast out an amount of flames which allows him to move at Jet Speed, this also allows him to levitates/fly, this Move is most used to dodge attacks or to go near the opponent for close ranged techniques to be used. Last for 15 posts.
Advantages: Allows Daikki to levitate and moves at Jet-Speed.
Disadvantages:


Name: HellFire Manipulation(Special Ability)
Technique: Abyssus Incendia Conicio(Hellfire Thrower)
Stamina Required: {Sakurai or Suzumi will determine this.}
HP Deduction: -20(HP), -5(Strength)
Description: Daikki bites his tongue alittle, making it bleed(HP -4) and uses it to summon Hellfire in his mouth, he then blows its out towards the opponent, the Hellfire "enlarges" after it is blew out of the mouth and towards the opponent, this Hellfire is capable of injuring the Enemy as well as "damaging" their strength.
Advantages: Deduces both HP and Strength of the Opponent
Disadvantages: This Stamina Move also requires HP to summon the hellfire


Name: Fire Manipulation
Technique: Incendia No Terminus (Fire flies end)
Stamina Required: {Sakurai or Suzumi will determine this.}
HP Deduction: -20
Description: Daikki Creates many small fireballs, compressed with lots of flames inside it, that float around an enemy before flying into them all at once, exploding and the compressed fire burning them.
Advantages: Compressed Fireballs are created easily, lots are created at once, hard to block the large number of fireballs, causes Major burning and exploding damage.
Disadvantages: Because these Fireballs, are small and compressed, they are fragile and could be destroyed when its still floating.


Name: Fire Manipulation
Technique: Decursus (Charge)
Stamina Required: {Sakurai or Suzumi will determine this.}
HP Deduction: -0
Description: Daikki charges himself but mostly his hands with Fire, increasing all of his attack's damage by 5 (even if the normal damage of the attack is already at 25). This move is also require for other certain techniques(moves).
Advantages: Enhances the damage done for each attack
Disadvantages: Cannot use any other stamina moves as the same post as when i am activating his Move.

Name: Dragoon (Shotgun Blade), Fire Manipulation
Technique: Incendia Slash (Fire Slash)
Stamina Required: {Sakurai or Suzumi will determine this.}
HP Deduction: -5
Description: Daikki enchants his Shotgun Blade with Fire, englufing each of its attack with Fire, then swing the weapon at his Opponent, causing a cresent-shaped blast of fire launched towards him/her.
Advantages:
Disadvantages:


Last edited by ksw212 on Tue Dec 08, 2009 8:24 am; edited 4 times in total
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Suzumi
Admin
Suzumi


Chinese Symbol : Rooster
Posts : 4109
Points : 3418
Join date : 2009-02-08
Age : 30
Location : places...

Character sheet
Strength :
Masaru, Daikki Left_bar_bleue161/1000Masaru, Daikki Empty_bar_bleue  (161/1000)
Intelligence:
Masaru, Daikki Left_bar_bleue167/1000Masaru, Daikki Empty_bar_bleue  (167/1000)
HP:
Masaru, Daikki Left_bar_bleue158/1000Masaru, Daikki Empty_bar_bleue  (158/1000)

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PostSubject: Re: Masaru, Daikki   Masaru, Daikki I_icon_minitimeFri Nov 27, 2009 12:48 am

Please insert HP Deductions.
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