Hisoka Kenshin Sophomore
Posts : 1069 Points : 1069 Join date : 2009-08-10
Character sheet Strength : (25/1000) Intelligence: (25/1000) HP: (25/1000)
| Subject: Kenshin, Hisoka Sat Sep 05, 2009 3:13 pm | |
| Name: Gomu Gomu Technique: Pistol Stamina Required: -5 Intelligence, -7 Strength HP Deduction: -9 Description: Hisokas standard straight punch, used with stretching. This attack can be used from short to long range. Advantages: Can be used Long and Short range Disadvantages: At long range it can be easily dodged. Can be blocked.
Name: Gomu Gomu Technique: Rifle Stamina Required: -7 Intelligence, -9 Strength HP Deduction: -13 Description: Hisoka twists his arm around as he stretches it behind him and hits the opponent at close range, putting a spin on them. And stuns them for 2 posts from the user. Advantages: Stuns them for 2 posts from the user. Disadvantages: Shorter range then pistol. Can be dodged. Cant be used twice in a row.
Name: Gomu Gomu Technique: Risky Counter Stamina Required: minus original attack's Stamina Required HP Deduction: minus original attack's HP Deduction Description: Gets attacked by the enemies stamina move. But uses his will power to ingore the attack and counters with a stamina that becomes unblockable, uncounterable and undodgeable because the enemy doesnt expect him to just attack after getting hurt. Advantages: Gets a free hit. Disadvantages: Gets full damage from the enemies stamina move. Can only be used 3 times a battle.
Name: Gomu Gomu Technique: Natural Resistance Stamina Required: -15 Intelligence HP Deduction: -0 Description: Because he is made of rubber all blunt attacks i.e. guitars, bullets, etc. and lightning doesnt damage him, and his limbs cannot be broken because they are made of rubber. But cutting i.e. Swords, Axes, knives and Water/Ice attacks do x2 damage. Advantages: Is unaffected by blunt and lightning attacks and his limbs cant be broken. Disadvantages: Is really weak towards cutting and water/ice attacks. Has to activate it at the start of fights.
Name: Gomu Gomu Technique: Gatling Stamina Required: -9 Intelligence, -11 Strength HP Deduction: -15 Description: Hisoka uses his stretching ability to bring his fists forward repeatedly in a blurry, rapid barrage of punches that creates the illusion of him having multiple arms. Advantages: A fast attack that hits multiple times and causes alot of damage. Disadvantages: Can be blocked. Tires him out so he cant use it for another 3 posts.
Name: Gomu Gomu Technique: Rocket Stamina Required: -7 Intelligence, -11 Strength HP Deduction: -5 if used offensively Description: Hisokas main method of traveling long distances fast. He stretches out one of his arms or both and grabs a handhold, then retracts them, projecting himself high into the air, over great distances, or even into an opponent. This technique is oftentimes reckless especially if not done properly. Advantages: Can be used to escape a fight. Disadvantages: Is often reckless. Can only be used outside.
Name: Second Gear Technique: Activate Stamina Required: -5 Intelligence, -15 Strength per post under Second Gear HP Deduction: -0 Description: Enables Hisoka to use gear 2nd moves. Hisoka pumps his blood rapidly with his legs to kick start the process which in turn increases the speed of his blood flow, thus providing more oxygen and nutrients to various parts of his body which makes him faster and stronger. Because all of his organs are made up of rubber, they can expand and contract, allowing the blood to move at the increased speed without stressing any internal organ, such as the blood vessels and the heart, without causing it to explode. This mode's enhancements Hisoka and gives him the ability to use a new set of attacks which are generally the same as his old ones but are so fast that even a skilled assassin would have a hard time actually seeing them. Advantages: Able to use gear 2 stamina moves. Makes him faster and able to dodge moves easier. Can activate and use a move in the same post. Disadvantages: Takes out stam every turn I have it activated. If/When deactivated cannot be reactivated for the rest of the fight, due to the strain it puts on Hisokas body. Takes up alot of stam to activate and keep up. Can only use Gear Second moves after activating.
Name: Gear Second Technique: Jet Pistol Stamina Required: -5 Intelligence, -7 Strength HP Deduction: -11 Description: Punches so fast that the fist's movement is invisible, and it truly seems like he shoots his opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. Advantages: Undodgeable, Unblockable Disadvantages: Has to have Gear 2nd activated. Can be countered.
Name: Gear Second Technique: Soru Stamina Required: -9 Intelligence, -13 Strength HP Deduction: -0 Description: Is used to Dodge a Stamina Move. To use Soru, Hisoka has to kick off the ground atleast 10 times in the blink of an eye. Because of that it tires him out. Advantages: Used to Dodge a Stamina move. Can use an attack afterwords. Disadvantages: Can only be used when Gear 2nd is activated. Cannot be used twice in a row, since it tires him out.
Name: Gear Second Technique: Jet Gatling Stamina Required: -11 Intelligence, -17 Strength HP Deduction: -25 Description: Hisoka stands still, and moves his arms so fast that they become invisible, covering the enemy with punches in a mere split second. The hits land so fast that, after a volley, they seemingly connect simultaneously, while a circle of airbursts from the punches surround Hisoka. The circle resembles the many barrels of a real gatling gun. However due to the large amounts of energy it uses, Hisoka can not sustain it for long. Advantages: Does Massive damage. Undodgeable. Cant counter since it is multiple punches. Disadvantages: Can only be used in Gear 2nd. Takes away alot of stamina since it is Hisokas strongest move. Can only be used once a battle.
Name: Gear Second Technique: Jet Rifle Stamina Required: -9 Intelligence, -11 Strength HP Deduction: -17 Description: Hisoka delivers a very fast Gomu Gomu no Rifle. The winding of the original Rifle along with its snapback happening almost at the same time as Hisoka speeds towards the target makes this move hard to evade. Stuns for three posts from the user. Advantages: Stuns for three posts from the user. Hard to evade. Disadvantages: Can only be used with gear second. Cant be used twice in a row.
Name: Gomu Gomu Technique: High Kick Stamina Required: -9 Strength HP Deduction: -7 Description: Kicks the opponent high into the air. Allowing him to use Storm. Advantages: Allows him to use Storm after using this. Disadvantages: Easy to avoid. Pretty useless by itself.
Name: Gomu Gomu Technique: Storm Stamina Required: -17 Strength, -15 Intelligence HP Deduction: -30 Description: An extremely powerful move and is easily one of Hisoka's strongest attacks. With an opponent positioned high above, Hisoka first uses Gomu Gomu no Balloon and twist his body around tightly, then blow the air towards the ground. This propels Hisoka spinning upwards towards an opponent up above, where he delivers a constant barrage of powerful punches, with power greatly enhanced by the momentum of his launch. Advantages: Does massive damage Disadvantages: Uses alot of stamina. Can only be used once per battle. Cant be used without High kick.
Name: Gomu Gomu Technique: Balloon Stamina Required: -11 Strength, -9 Intelligence HP Deduction: -0 Description: A technique wherein Hisoka inflates himself rapidly through his mouth. With his inflated body, Hisoka is capable of deflecting projectile attacks back to their shooters. Advantages: Deflects projectile attacks. Disadvantages: Cant deflect piercing projectiles such as knifes, throwing stars, etc. Cant be used twice in a row.
Name: Gomu Gomu Technique: Axe Stamina Required: -9 Strength, -7 Intelligence HP Deduction: -15 Description: Hisoka stretches one leg high into the air, then brings it crashing down on an opponent, for huge damage. [b.]Advantages:[/b] Does good damage. Disadvantages: Really short range. Easy to dodge.
Last edited by Hisoka Kenshin on Sun Sep 06, 2009 10:45 pm; edited 2 times in total | |
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Riza Junior
Chinese Symbol : Posts : 2810 Points : 2816 Join date : 2009-03-19 Age : 32
Character sheet Strength : (147/1000) Intelligence: (159/1000) HP: (153/1000)
| Subject: Re: Kenshin, Hisoka Thu Nov 26, 2009 11:51 pm | |
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