Name: Sebastian
Technique: Big Bang
Stamina Required: -11 Intelligence
HP Deduction: -9
Description: Sebastian growls at the perpetrator, and the sound waves are so great that they cause everyone nearby great pain.
Advantages: Gatekeeper herself doesn't have to do anything besides ordering Sebastian to do so.
Disadvantages: Sebastian can only do this if Gatekeeper has already ordered him to "Grow".
Name: Sebastian
Technique: Cat Eyes
Stamina Required: -9 Intelligence
HP Deduction: -0
Description: Sebastian will be able to see in the dark, through thick mist/fog, illusions, etc. and alert me of any dangers lurking.
Advantages: Gatekeeper herself doesn't have to do anything besides ordering Sebastian to do so.
Disadvantages: Sebastian can only use this if he has to see through a special move of another.
Name: Sebastian
Technique: Grow
Stamina Required: -9 Intelligence
HP Deduction: -0
Description: Sebastian will grow greatly in size, getting up to twenty feet tall.
Advantages: Gatekeeper herself doesn't have to do anything besides ordering Sebastian to do so.
Disadvantages: Sebastian loses focus when he grows, and controlling him will be harder the bigger he grows. Sebastian can only do this before Gatekeeper does a special move. (If Gatekeeper does a special move before ordering him to grow, he will not grow.)
Name: Sebastian
Technique: Healing
Stamina Required: -5 Strength, -7 Intelligence
HP Deduction: -0
Description: Sebastian will be completely healed or brought back to life, if he is injured or killed during a battle.
Advantages: Self-explanatory
Disadvantages: Gatekeeper can only do this after a battle is finished; Sebastian will not be able to listen to Gatekeeper's orders if she orders him to use a special attack.
Name: Scythe
Technique: Extension
Stamina Required: -5 Strength, -9 Intelligence
HP Deduction: -7 for each swipe
Description: Gatekeeper's scythe will grow to any length whenever she wills it to.
Advantages: She will be able to attack people who are out of her reach.
Disadvantages: The further the scythe extends, the harder it is to aim. If it extends too much (over 20 feet), a bolt of lighting may come down and electrocute Gatekeeper.
Name: Scythe
Technique: Static Shock
Stamina Required: -7 Strength, -9 Intelligence
HP Deduction: -9
Description: When the scythe comes into contact with another object/person besides Gatekeeper, electricity will emit.
Advantages: It can shock the perpetrator.
Disadvantages: The seriousness of the shock is random. The electricity may also escape from the scythe in another direction as well as towards Gatekeeper's opponent.
Name: Scythe
Technique: Electric field
Stamina Required: -7 Strength, -9 Intelligence
HP Deduction: -9
Description: Gatekeeper swipes her scythe toward her opponent, and a bolt of lighting will come down and hit the opponent.
Advantages: Her scythe doesn't have to hit her target, as long as it is swiped toward her opponent's direction.
Disadvantages: Someone with an extremely heightened sense of speed may be able to dodge it. There must be a storm while doing this, or Gatekeeper must have already used Electric Charge.
Name: Scythe
Technique: Electric Magnet
Stamina Required: -7 Strength, -13 Intelligence
HP Deduction: -9
Description: Gatekeeper will swipe her scythe toward her opponent, and multiple bolts of lighting will rain down towards the opponent, and will not stop until they hit one person. If the opponent attempts to dodge a lightning bolt, the next bolt will come down to where the opponent is after he dodges. (Basically, they all follow the opponent.)
Advantages: Will eventually hit a person, as they don't stop striking until they do.
Disadvantages: It must hit A PERSON, but it may accidentally strike an ally if the opponent runs off in their direction. There must be a storm while doing this, or Gatekeeper must have already used Electric Charge.
Name: Scythe
Technique: Electric Charge
Stamina Required: -15 Intelligence
HP Deduction: -0
Description: Gatekeeper can conduct lightning, no matter what the weather. The lightning can then be used throughout the fight.
Advantages: This gives Gatekeeper an upper hand, as she can then use more of her attacks.
Disadvantages: This can only be used two posts after the opponent has used a special attack. Gatekeeper can only do this if Sebastian has "grown".
Name: Scythe
Technique: Thunderstruck
Stamina Required: -11 Intelligence
HP Deduction: -0
Description: If the opponent has physical contact with her scythe, Gatekeeper can make the opponent hear the sound of thunder in their head, immediately rendering them immobile.
Advantages: It cannot be "dodged", as it is not a physical attack.
Disadvantages: The opponent must have physical contact with the scythe, even if it just a bit of skin touching it. It only renders them immobile for seven posts, which can be made by anyone. (Unless they're two or more in a row from the same person.)
Name: Scythe
Technique: Thunderbolt
Stamina Required: -9 Strength, -9 Intelligence
HP Deduction: -15
Description: A more extreme version of Static Shock. Gatekeeper will swing her scythe towards someone, and regardless of whether it hits a person or not, lightning will come out and shock the person, giving them painful burns.
Advantages: Gatekeeper has more control over this technique than she does Static Shock.
Disadvantages: Gatekeeper can only use this to injure someone--she cannot use this to kill someone. Gatekeeper can only use this after she has used Extension.
Name: Scythe
Technique: Electric Cage
Stamina Required: -5 Strength, -11 Intelligence
HP Deduction: -0
Description: Gatekeeper focuses on one or more person(s), and when she hits the ground with her scythe, a cage made of electricity will appear around the person(s).
Advantages: They cannot escape from the cage unless Gatekeeper lets them out. If they do, they will get shocked by the bars.
Disadvantages: Gatekeeper can only make one cage at a time. She can only encage up to five people.
Name: Scythe
Technique: Electric Handcuffs
Stamina Required: -5 Strength, -13 Intelligence
HP Deduction: -5 if opponent is shocked
Description: Gatekeeper focuses on a person's wrists, and when she points or tilts the scythe in their direction, handcuffs made from electricity will appear on the person's wrists.
Advantages: If a person tries to struggle, they will get shocked. The handcuffs are impossible to break, and will not come off until Gatekeeper takes them off herself.
Disadvantages: Gatekeeper can only cuff two people at a time. She can only use it ten posts into a fight.
Name: Scythe
Technique: Beckon
Stamina Required: -9 Intelligence
HP Deduction: -0
Description: If her scythe is in someone else's hands, Gatekeeper can control it to some extent. Gatekeeper can tilt or angle the scythe in another direction or bring it closer to her (dragging the holder along with it).
Advantages: Anything she wills, the holder of the scythe cannot do anything to struggle against to try to stop it from happening.
Disadvantages: Gatekeeper cannot use this technique to hurt someone using her scythe. She can only use this for her scythe, and no other weapon.
Name: Scythe
Technique: Shield
Stamina Required: -11 Intelligence
HP Deduction: -0
Description: If someone tries to attack Gatekeeper using her scythe, she will not be harmed.
Advantages: Gatekeeper can prevent herself from getting hurt from her own weapon.
Disadvantages: If someone tries to attack someone else besides Gatekeeper using her scythe, she can do nothing to help the person. This technique only works on her scythe, not any weapon.
Name:
Technique: Master's Call
Stamina Required: no stamina required
HP Deduction: -0
Description: Gatekeeper made a vow to Cecilia that she will obey only Cecilia or someone from the Manor.
Advantages: Any techniques/special moves that are used to try to control Gatekeeper will be useless.
Disadvantages: Gatekeeper will be forced to do what Cecilia or Zander says, even if it is against her will.