Name: Garyuu
Technique: Frost
Stamina Required: -9 Strength
HP Deduction: -0
Description: Klavier uses Garyuu, his sword, to freeze certain nerves inside his opponents nervous system
Advantages:Freezes a Vital Point of the user's choice
Disadvantages:Does not freeze every nerve; User must cause damage to the opponent before using this technique. At most, 2 nerves
Name: Garyuu
Technique: Absolute Zero
Stamina Required: -9 Strength
HP Deduction: -7
Description: Klavier fires an ice beam that looks similar to a Cero from the tip of his sword
Advantages: Accurate if fired at pointblank range
Disadvantages: Causes low damage; Not very accurate
Name: Garyuu
Technique: Blitzkreig
Stamina Required: -10 Intelligence
HP Deduction: -5 for each projectile that hits the opponent
Description: Klavier's sword breaks down into Ice projectiles
Advantages: Can pierce into the opponent deeply
Disadvantages: Causes a low amount of damage; Not Accurate
Name: Garyuu
Technique: Freeze
Stamina Required: -9 Strength, -2 Intelligence
HP Deduction: -0
Description:Klavier uses Garyuu to release an ice attack to freeze the opponent's water-type attack
Advantages:Freezes Water-type attacks
Disadvantages: Can be negated with a fire-type attack; Can only be used Twice in battle.
Name: Garyuu
Technique: Sub-Zero
Stamina Required:
HP Deduction:
Description: Very similar to Klavier's Attack "Absolute Zero". [Please be more descriptive for some of us do not know what 'Klavier's Attack "Absolute Zero"' is.]
Advantages:Accurate if fired at pointblank range
Disadvantages: Has a weak effect; can be dodged if fired from a long range.