| Dueling Grounds | |
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+30Kenoo Noki Seles Mael Blix Vladimir Alucard Tenzo Nasin Kuroi_Homura Selina Aloster Shungo Zanzekkai Kairai Suzumi Kanda Katsura Sakura Itachi Roamoak Riza jolebe Kou Hikaru Daisuke Cross Abel Dawnlan Gin Hatsuka Denny Chimitsu Soul Itasuku Diva Kiss Honey Tomomi Kuro Tadashi 34 posters |
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Kuroi_Homura Freshmen
Posts : 488 Points : 494 Join date : 2009-09-14
Character sheet Strength : (54/1000) Intelligence: (54/1000) HP: (54/1000)
| Subject: Re: Dueling Grounds Wed Sep 23, 2009 6:27 pm | |
| Name: aquakenisis Technique: chillfang Stamina Required: -5 Strength, -13 Intelligence HP Deduction: -0 Description: the user breaths out deeply realesing a gas from his mouth which freezes anything and everything but the user on contact. This gas quickly covers the battle field totaly imobilizeing the opponent(s) for 3 of the users posts. this gas covers the field for 3 of the users posts freezing anyone who enters the area. This technique dose no damage and cannot be dodged. this attack can be blowen away by wind based techniques easily and dosenot work when fire techniques are in play. Advantages: immobilizes opponents Disadvantages: can be stopped by wind or fire users easily, will freeze allys in the area. *ball sucks in the gas freezing the ball instently* *jums back* ha well good try | |
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Nasin Junior
Chinese Symbol : Posts : 2007 Points : 2018 Join date : 2009-09-15 Age : 29 Location : Friggin tip of the world
Character sheet Strength : (31/1000) Intelligence: (32/1000) HP: (30/1000)
| Subject: Re: Dueling Grounds Wed Sep 23, 2009 6:29 pm | |
| *The ball keeps suking in the gass, making a kind of ice ball, but the ice ball is left behind by the original ball, seing that it is just concentarted energy it cannot be frozen* | |
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Kuroi_Homura Freshmen
Posts : 488 Points : 494 Join date : 2009-09-14
Character sheet Strength : (54/1000) Intelligence: (54/1000) HP: (54/1000)
| Subject: Re: Dueling Grounds Wed Sep 23, 2009 6:31 pm | |
| (um our tech says it sucks in everything and in a 3foot radius and your right next to it) | |
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Nasin Junior
Chinese Symbol : Posts : 2007 Points : 2018 Join date : 2009-09-15 Age : 29 Location : Friggin tip of the world
Character sheet Strength : (31/1000) Intelligence: (32/1000) HP: (30/1000)
| Subject: Re: Dueling Grounds Wed Sep 23, 2009 6:34 pm | |
| (fine, then let me explain something)
Name: {Name of weapon or ability.} Gravity manipulation Technique: {Technique's name here.} Sepulchrum imperium , 1 aer(Latin for : Gravity control, 1 Atmosphere) Stamina Required: -11 Strength, -7 Intelligence HP Deduction: add minus 5 to each physical attack Description: {Description of the weapon or ability [This will greatly determine the amount of stamina. Be descriptive and unique!]} By manipulating the gravity on a part of my body, Leg's, arms etc, i can change the speed, and power of my attacks, for 6 posts(after the post i did this) Example: Ikkira: Sepulchrum im perium, 1 aer, Leg's, Lower to 25% of 1 atmosphere, (4 times lighter), Ikkira moves 4 times as fast, then in a fast movement, he jumps above the enemy, and kicks him in the air, Because of the lowered weight, the kick is move powerful. However, since Ikkira is a normal human, without his 4 times faster, he would be really really slow, Note: this can also be made to make the leg, or arm etc, heavier. 8 times lighter than atmosphere is the limit, 8 times heavier than atmosphere is the limit. Advantages: {Minimum: 1} Increases speed, and power Disadvantages: {Minimum: 2} has a limit, and with a fairly week body, it only makes weak, stronger.
*Ikkira makes himself 8 times heavier than he was before, with so muc weight he can stand firmly much easier* | |
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Kuroi_Homura Freshmen
Posts : 488 Points : 494 Join date : 2009-09-14
Character sheet Strength : (54/1000) Intelligence: (54/1000) HP: (54/1000)
| Subject: Re: Dueling Grounds Wed Sep 23, 2009 6:35 pm | |
| (AND MUCH TO SLOW TO DODGE) Name: aquakenisis Technique: torrent of compression Stamina Required: -11 Strength, -9 Intelligence HP Deduction: -17 Description: without anymovement at all the user mentaly uses the moisture in the air to creat two large amounts of water on either side of the opponent which then quickly launch a high powered blast of water at the opponent from either side. the water has the same amount of force as getting hit bettween two big rigs at 60 mph. after this attack the user cannot use any aquakenisis related attacks for 5 posts. advantages: causes extreme amounts of damage to opponent Disadvantages: cannot be fallowed up by aquakenisis attacks for a while, can be dodged easily. | |
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Nasin Junior
Chinese Symbol : Posts : 2007 Points : 2018 Join date : 2009-09-15 Age : 29 Location : Friggin tip of the world
Character sheet Strength : (31/1000) Intelligence: (32/1000) HP: (30/1000)
| Subject: Re: Dueling Grounds Wed Sep 23, 2009 6:37 pm | |
| *Ikkira is hit by the attack, but seing that kuroi did not dodge my ball, i guess he get's hit right in the stomach, quickly crushing his most important organs, like the lungs, and heart* | |
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Vladimir Alucard Sophomore
Chinese Symbol : Posts : 1316 Points : 1349 Join date : 2009-09-15 Age : 30 Location : In your ventalation system.
Character sheet Strength : (66/1000) Intelligence: (66/1000) HP: (67/1000)
| Subject: Re: Dueling Grounds Wed Sep 23, 2009 7:33 pm | |
| Vlad scratches the back of his head. -Well then... (Sorry had to go to my bass lessons... he shouldn't take on two opponents at once... I'm back and ready to fight... but you probably can take him on your own...) Basker Vile is sucked back into Vlad's body as he heaves his coffin over his shoulder slowly walking to the side lines. -... I knew fighting two on one would be ridiculous... you can barely handle smiles over here! Tche... | |
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Nasin Junior
Chinese Symbol : Posts : 2007 Points : 2018 Join date : 2009-09-15 Age : 29 Location : Friggin tip of the world
Character sheet Strength : (31/1000) Intelligence: (32/1000) HP: (30/1000)
| Subject: Re: Dueling Grounds Wed Sep 23, 2009 8:11 pm | |
| (dunno if you saw this kuroi, but moving away from the ball which sucks you in, in 3 times gravity is kind of hard, so i would not think that you jumped away, i would say you got hit, anyway ikkira is down to, soo you won) | |
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Vladimir Alucard Sophomore
Chinese Symbol : Posts : 1316 Points : 1349 Join date : 2009-09-15 Age : 30 Location : In your ventalation system.
Character sheet Strength : (66/1000) Intelligence: (66/1000) HP: (67/1000)
| Subject: Re: Dueling Grounds Thu Sep 24, 2009 8:51 am | |
| (neither of you won >=D The victor is clearly me! Who stands standing tall above you both >=3 BWAHAHHAHAHA xD) | |
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Nasin Junior
Chinese Symbol : Posts : 2007 Points : 2018 Join date : 2009-09-15 Age : 29 Location : Friggin tip of the world
Character sheet Strength : (31/1000) Intelligence: (32/1000) HP: (30/1000)
| Subject: Re: Dueling Grounds Thu Sep 24, 2009 8:57 am | |
| (clearly Ikkira lost, since kuroi is so much stronger than him, i was just hoping he'd atleast get hit a litlle) | |
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Vladimir Alucard Sophomore
Chinese Symbol : Posts : 1316 Points : 1349 Join date : 2009-09-15 Age : 30 Location : In your ventalation system.
Character sheet Strength : (66/1000) Intelligence: (66/1000) HP: (67/1000)
| Subject: Re: Dueling Grounds Thu Sep 24, 2009 7:40 pm | |
| (Well yeah but still =3... VICTORY IS MINE BWAHAHAHAH) | |
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Blix Sophomore
Chinese Symbol : Posts : 1801 Points : 1799 Join date : 2009-08-15 Age : 30 Location : Doorm Room #8
Character sheet Strength : (40/1000) Intelligence: (40/1000) HP: (40/1000)
| Subject: Re: Dueling Grounds Wed Sep 30, 2009 8:59 pm | |
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Kuroi_Homura Freshmen
Posts : 488 Points : 494 Join date : 2009-09-14
Character sheet Strength : (54/1000) Intelligence: (54/1000) HP: (54/1000)
| Subject: Re: Dueling Grounds Wed Sep 30, 2009 9:01 pm | |
| *walks in calmly* ah... a sparing partner. | |
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Blix Sophomore
Chinese Symbol : Posts : 1801 Points : 1799 Join date : 2009-08-15 Age : 30 Location : Doorm Room #8
Character sheet Strength : (40/1000) Intelligence: (40/1000) HP: (40/1000)
| Subject: Re: Dueling Grounds Wed Sep 30, 2009 9:02 pm | |
| Ready? *starts slowly turning into wolf, claws coming out, and teeth growing longer and sharper* | |
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Kuroi_Homura Freshmen
Posts : 488 Points : 494 Join date : 2009-09-14
Character sheet Strength : (54/1000) Intelligence: (54/1000) HP: (54/1000)
| Subject: Re: Dueling Grounds Wed Sep 30, 2009 9:05 pm | |
| *smirks* i love fighting werewolfs everything is so much more interesting Name: aquakenisis Technique: chillfang Stamina Required: -5 Strength, -13 Intelligence HP Deduction: -0 Description: the user breaths out deeply realesing a gas from his mouth which freezes anything and everything but the user on contact. This gas quickly covers the battle field totaly imobilizeing the opponent(s) for 3 of the users posts. this gas covers the field for 3 of the users posts freezing anyone who enters the area. This technique dose no damage and cannot be dodged. this attack can be blowen away by wind based techniques easily and dosenot work when fire techniques are in play. Advantages: immobilizes opponents Disadvantages: can be stopped by wind or fire users easily, will freeze allys in the area. *breaths out deeply attempting to freeze blix* | |
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Blix Sophomore
Chinese Symbol : Posts : 1801 Points : 1799 Join date : 2009-08-15 Age : 30 Location : Doorm Room #8
Character sheet Strength : (40/1000) Intelligence: (40/1000) HP: (40/1000)
| Subject: Re: Dueling Grounds Wed Sep 30, 2009 9:09 pm | |
| *sends a huge water blast at him, then leaps at him, taking out his chainded-sword* Name-Triple Strike-(chained-sword)
Technique-(self explanitory)
Stamina Required- -15 Strength
HP deduction- -7 for each hit
Description-Three powerfull strikes in a row, but are less likely
to hit. The first strike, is accross the shoulder, the second
in the gutt, and the third, at the knee. They will all be slow moving though.
Advantages-Does plenty damage
Disadvantages-Less likely to hit, and are | |
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Blix Sophomore
Chinese Symbol : Posts : 1801 Points : 1799 Join date : 2009-08-15 Age : 30 Location : Doorm Room #8
Character sheet Strength : (40/1000) Intelligence: (40/1000) HP: (40/1000)
| Subject: Re: Dueling Grounds Wed Sep 30, 2009 9:12 pm | |
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Kuro Tadashi Senior
Chinese Symbol : Posts : 3845 Points : 3894 Join date : 2009-07-26 Age : 33 Location : Sleeping on the limb of a tree
Character sheet Strength : (157/1000) Intelligence: (163/1000) HP: (159/1000)
| Subject: Re: Dueling Grounds Sun Oct 04, 2009 12:05 am | |
| *jumps into the middle of the grounds* | |
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Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: Dueling Grounds Sun Oct 04, 2009 12:07 am | |
| *walks onto the grounds and looks around* | |
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Kuro Tadashi Senior
Chinese Symbol : Posts : 3845 Points : 3894 Join date : 2009-07-26 Age : 33 Location : Sleeping on the limb of a tree
Character sheet Strength : (157/1000) Intelligence: (163/1000) HP: (159/1000)
| Subject: Re: Dueling Grounds Sun Oct 04, 2009 12:09 am | |
| *points and makes and angry face, moves mouth but no words come out* *subtitles appear* *reads* "WE MUST KUNG-FU FIGHT!" | |
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Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: Dueling Grounds Sun Oct 04, 2009 12:11 am | |
| (XDDDDDDD I just made fun of that earlier today >.<) *drops his coat and shrugs* Sure, let's go. | |
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Kuro Tadashi Senior
Chinese Symbol : Posts : 3845 Points : 3894 Join date : 2009-07-26 Age : 33 Location : Sleeping on the limb of a tree
Character sheet Strength : (157/1000) Intelligence: (163/1000) HP: (159/1000)
| Subject: Re: Dueling Grounds Sun Oct 04, 2009 12:15 am | |
| *attaches Cho-Ko-Nu to arm and fires an invisible bolt at mael* Spirit Bolt Technique: Sapper Bolt Stamina required: -9 Intelligence, -3 Strength HP deduction: see description Description: Shoots an invisible bolt of spirit at the enemy, sapping the enemies spirit and sending it to kuro Advantage: The stamina from the next attack kuro does is not deducted from kuro, but instead from the person shot Can only be dodged if the person has an ability (clearly stated no loopholes) that specifically says that they can see spirits/auras If removed, enemy takes a small amount of damage Disadvantage: Can only be used once a battle Only works for one attack
*a ball of energy charges at the beak of the crosbow*
Spirit Blast
Technique: Spirit Blast
Stamina Required: -18 intelligence, -10 strength per successful shot HP deduction: -13 per successful hit Description: Focus' a large amount of spirit into the "beak" of the crossbow sending up to three large blasts of energy at an enemy or one elemental blast
Fire: wide flamethrower like blast that causes burns Advantage: powerful attacks
damage over time Disadavantage: can only be used every 4 posts by kuro
Can only be use while wearing crossbow *fires three blasts of energy at mael* (I'm not playing around this time XD you WILL feel the wrath of 3/4 power KURO! XDDD) | |
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Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: Dueling Grounds Sun Oct 04, 2009 12:27 am | |
| Name: Lightningkinesis and Pyrokinesis Technique: Stay down Stamina Required: -7 Intellingence, -15 Strength HP Deduction: -9; -2 for each post made by user Description: Only used when an opponent is in mid-strike, the user summons a lightning strike to come down on the opponent paralyzing them temporarily in mid-swing as firey chains come from Mael's hands to go through the opponent causing damage and constant burn damage unless they are able to put out the extremely hot flames(minimum required to douse flames by any means is two posts) Advantages: Keeps the user from taking damage and causes immense damage in return. Works quickly due to the speed of a lightning strike. Disadvantages: Keeps Mael from using any Pyrokinesis not directly connected with Gae Bolg or Kenji for the rest of the fight.
Name: Telekinesis Technique: Teleshot Stamina Required: -19 Intellingence, -11 Strength HP Deduction: -0 Description: Holds his hand out and pulls a selected target to him telekinetically very quickly. Could be a weapon, or an object. Once it gets to his hand he can leave it at that, or put what is in his grip in a telekinetic bubble and throw it high in the air making the person/object unavailable and completely frozen for 10 posts. Can target up to two things if one of the objects is relatively small. Advantages: Doesn't give enough time for the opponent to do anything in the time it takes for whatever it was to reach his hand. Can be used multiple times Disadvantages: Only works on medium sized or small objects.
*catches Kuro mid-shot and slams lightning into his arms and firey chains into his chest still getting hit* *holds his hand up and grabs Falco and the crossbow freezing them both in the air* (Alright, gametime's over ^_^ 54 HP, 49 Int, 57 Str) | |
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Kuro Tadashi Senior
Chinese Symbol : Posts : 3845 Points : 3894 Join date : 2009-07-26 Age : 33 Location : Sleeping on the limb of a tree
Character sheet Strength : (157/1000) Intelligence: (163/1000) HP: (159/1000)
| Subject: Re: Dueling Grounds Sun Oct 04, 2009 12:36 am | |
| *falco and crossbow are pulled from kuro* (even though that goes against your definition since both are medium sized objects >.< and one is attached to a large object) *runs up to mael and punches him* Kenbo Spirit Attack Technique: Disable Stamina Required: -17 Intelligence, -9 Strength HP deduction: -7 Description: Throws a punch fused with his spirit to damage an enemy's spirit and cut off their ties to 1 move of Kuro's choice, preventing that 1 move to be used for the rest of the battle Advantage: Prevents an opponents move from being used Disadavantage: Can only be used in normal form Can only disable 3 moves a person *Disables Shockbind* Name: Wolf Form Technique: Wolf Form Stamina Required: -12 intelligence, -12 strength HP Deduction: -7 for attacks in this form; add -3 for each separate attack Description: Transforms into a wolf-like state, allows claw and bite based attacks, faster then a normal human, but is now lighter and easily hurt Advantages: Slightly faster and allows the use of claws and teeth, more nimble on feet Disadvantages: claws don't allow weapons to be held, clothes falling off, lighter and easily hurt *transforms into a wolf and jumps away with amazing speed* | |
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Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: Dueling Grounds Sun Oct 04, 2009 12:45 am | |
| *punches Kuro with an electrically charged fist and leaps back slightly* Name: Lightningkinesis Technique: Shockpunch Stamina Required: -7 Intellingence, -7 Strength HP Deduction: -11 Description: Punches the opponent in the stomach quickly with an electrically charged fist causing damage and paralysis for three posts. Advantages: Is quick and efficient. Disadvantages: Starts to make his hand numb after four uses
*closes his eyes and centers on the new wolf's mind* Name: Telekinesis Technique: Telekinetic shot/blast Stamina Required: -9 Intelligence, -5 Strength HP Deduction: -7 Description: Concentrates his telekinetic energy to his hands and either blasts a wall of it towards up to three opponents per hand to push them back or blasts a concentrated shot of it into up to a single opponent per hand. Advantages: Can do damage and push the targets back into something like a rock wall, tree, etc. Can also be used to disarm an opponent. Disadvantages: Requires a mind lock and for his eyes to be closed. Also makes him vulnerable while performing the technique due to his eyes being closed.
*jumps up and blasts the wolf further back again* | |
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| Subject: Re: Dueling Grounds | |
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| Dueling Grounds | |
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