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 Dueling Grounds

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+30
Kenoo Noki
Seles
Mael
Blix
Vladimir Alucard
Tenzo
Nasin
Kuroi_Homura
Selina
Aloster
Shungo Zanzekkai
Kairai
Suzumi
Kanda Katsura
Sakura Itachi
Roamoak
Riza
jolebe
Kou Hikaru
Daisuke Cross
Abel Dawnlan
Gin Hatsuka
Denny
Chimitsu
Soul
Itasuku
Diva Kiss
Honey
Tomomi
Kuro Tadashi
34 posters
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AuthorMessage
Kuroi_Homura
Freshmen
Kuroi_Homura


Posts : 488
Points : 494
Join date : 2009-09-14

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 23, 2009 6:27 pm

Name: aquakenisis
Technique: chillfang
Stamina Required: -5 Strength, -13 Intelligence
HP Deduction: -0
Description: the user breaths out deeply realesing a gas from his mouth which freezes anything and everything but the user on contact. This gas quickly covers the battle field totaly imobilizeing the opponent(s) for 3 of the users posts. this gas covers the field for 3 of the users posts freezing anyone who enters the area. This technique dose no damage and cannot be dodged. this attack can be blowen away by wind based techniques easily and dosenot work when fire techniques are in play.
Advantages: immobilizes opponents
Disadvantages: can be stopped by wind or fire users easily, will freeze allys in the area.

*ball sucks in the gas freezing the ball instently*
*jums back*
ha well good try
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Nasin
Junior
Nasin


Chinese Symbol : Pig
Posts : 2007
Points : 2018
Join date : 2009-09-15
Age : 29
Location : Friggin tip of the world

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue31/1000Dueling Grounds - Page 32 Empty_bar_bleue  (31/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue32/1000Dueling Grounds - Page 32 Empty_bar_bleue  (32/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue30/1000Dueling Grounds - Page 32 Empty_bar_bleue  (30/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 23, 2009 6:29 pm

*The ball keeps suking in the gass, making a kind of ice ball, but the ice ball is left behind by the original ball, seing that it is just concentarted energy it cannot be frozen*
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Kuroi_Homura
Freshmen
Kuroi_Homura


Posts : 488
Points : 494
Join date : 2009-09-14

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 23, 2009 6:31 pm

(um our tech says it sucks in everything and in a 3foot radius and your right next to it)
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Nasin
Junior
Nasin


Chinese Symbol : Pig
Posts : 2007
Points : 2018
Join date : 2009-09-15
Age : 29
Location : Friggin tip of the world

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue31/1000Dueling Grounds - Page 32 Empty_bar_bleue  (31/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue32/1000Dueling Grounds - Page 32 Empty_bar_bleue  (32/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue30/1000Dueling Grounds - Page 32 Empty_bar_bleue  (30/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 23, 2009 6:34 pm

(fine, then let me explain something)

Name: {Name of weapon or ability.} Gravity manipulation
Technique: {Technique's name here.} Sepulchrum imperium , 1 aer(Latin for : Gravity control, 1 Atmosphere)
Stamina Required: -11 Strength, -7 Intelligence
HP Deduction: add minus 5 to each physical attack
Description:
{Description of the weapon or ability [This will greatly determine the
amount
of stamina. Be descriptive and unique!]} By manipulating the gravity on
a part of my body, Leg's, arms etc, i can change the speed, and power
of my attacks, for 6 posts(after the post i did this)
Example:
Ikkira: Sepulchrum im perium, 1 aer, Leg's, Lower to 25% of 1 atmosphere, (4 times lighter),
Ikkira
moves 4 times as fast, then in a fast movement, he jumps above the
enemy, and kicks him in the air, Because of the lowered weight, the
kick is move powerful.
However, since Ikkira is a normal human, without his 4 times faster, he would be really really slow,
Note: this can also be made to make the leg, or arm etc, heavier. 8 times lighter than atmosphere is the limit,
8 times heavier than atmosphere is the limit.
Advantages: {Minimum: 1} Increases speed, and power
Disadvantages: {Minimum: 2} has a limit, and with a fairly week body, it only makes weak, stronger.

*Ikkira makes himself 8 times heavier than he was before, with so muc weight he can stand firmly much easier*
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Kuroi_Homura
Freshmen
Kuroi_Homura


Posts : 488
Points : 494
Join date : 2009-09-14

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 23, 2009 6:35 pm

(AND MUCH TO SLOW TO DODGE)
Name: aquakenisis
Technique: torrent of compression
Stamina Required: -11 Strength, -9 Intelligence
HP Deduction: -17
Description: without anymovement at all the user mentaly uses the moisture in the air to creat two large amounts of water on either side of the opponent which then quickly launch a high powered blast of water at the opponent from either side. the water has the same amount of force as getting hit bettween two big rigs at 60 mph. after this attack the user cannot use any aquakenisis related attacks for 5 posts.
advantages: causes extreme amounts of damage to opponent
Disadvantages: cannot be fallowed up by aquakenisis attacks for a while, can be dodged easily.
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Nasin
Junior
Nasin


Chinese Symbol : Pig
Posts : 2007
Points : 2018
Join date : 2009-09-15
Age : 29
Location : Friggin tip of the world

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue31/1000Dueling Grounds - Page 32 Empty_bar_bleue  (31/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue32/1000Dueling Grounds - Page 32 Empty_bar_bleue  (32/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue30/1000Dueling Grounds - Page 32 Empty_bar_bleue  (30/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 23, 2009 6:37 pm

*Ikkira is hit by the attack, but seing that kuroi did not dodge my ball, i guess he get's hit right in the stomach, quickly crushing his most important organs, like the lungs, and heart*
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Vladimir Alucard
Sophomore
Vladimir Alucard


Chinese Symbol : Dog
Posts : 1316
Points : 1349
Join date : 2009-09-15
Age : 30
Location : In your ventalation system.

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue66/1000Dueling Grounds - Page 32 Empty_bar_bleue  (66/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue66/1000Dueling Grounds - Page 32 Empty_bar_bleue  (66/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue67/1000Dueling Grounds - Page 32 Empty_bar_bleue  (67/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 23, 2009 7:33 pm

Vlad scratches the back of his head.

-Well then...

(Sorry had to go to my bass lessons... he shouldn't take on two opponents at once... I'm back and ready to fight... but you probably can take him on your own...)

Basker Vile is sucked back into Vlad's body as he heaves his coffin over his shoulder slowly walking to the side lines.

-... I knew fighting two on one would be ridiculous... you can barely handle smiles over here! Tche...
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Nasin
Junior
Nasin


Chinese Symbol : Pig
Posts : 2007
Points : 2018
Join date : 2009-09-15
Age : 29
Location : Friggin tip of the world

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue31/1000Dueling Grounds - Page 32 Empty_bar_bleue  (31/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue32/1000Dueling Grounds - Page 32 Empty_bar_bleue  (32/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue30/1000Dueling Grounds - Page 32 Empty_bar_bleue  (30/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 23, 2009 8:11 pm

(dunno if you saw this kuroi, but moving away from the ball which sucks you in, in 3 times gravity is kind of hard, so i would not think that you jumped away, i would say you got hit, anyway ikkira is down to, soo you won)
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Vladimir Alucard
Sophomore
Vladimir Alucard


Chinese Symbol : Dog
Posts : 1316
Points : 1349
Join date : 2009-09-15
Age : 30
Location : In your ventalation system.

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue66/1000Dueling Grounds - Page 32 Empty_bar_bleue  (66/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue66/1000Dueling Grounds - Page 32 Empty_bar_bleue  (66/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue67/1000Dueling Grounds - Page 32 Empty_bar_bleue  (67/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeThu Sep 24, 2009 8:51 am

(neither of you won >=D The victor is clearly me! Who stands standing tall above you both >=3 BWAHAHHAHAHA xD)
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Nasin
Junior
Nasin


Chinese Symbol : Pig
Posts : 2007
Points : 2018
Join date : 2009-09-15
Age : 29
Location : Friggin tip of the world

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue31/1000Dueling Grounds - Page 32 Empty_bar_bleue  (31/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue32/1000Dueling Grounds - Page 32 Empty_bar_bleue  (32/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue30/1000Dueling Grounds - Page 32 Empty_bar_bleue  (30/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeThu Sep 24, 2009 8:57 am

(clearly Ikkira lost, since kuroi is so much stronger than him, i was just hoping he'd atleast get hit a litlle)
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Vladimir Alucard
Sophomore
Vladimir Alucard


Chinese Symbol : Dog
Posts : 1316
Points : 1349
Join date : 2009-09-15
Age : 30
Location : In your ventalation system.

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue66/1000Dueling Grounds - Page 32 Empty_bar_bleue  (66/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue66/1000Dueling Grounds - Page 32 Empty_bar_bleue  (66/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue67/1000Dueling Grounds - Page 32 Empty_bar_bleue  (67/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeThu Sep 24, 2009 7:40 pm

(Well yeah but still =3... VICTORY IS MINE BWAHAHAHAH)
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Blix
Sophomore
Blix


Chinese Symbol : Rooster
Posts : 1801
Points : 1799
Join date : 2009-08-15
Age : 30
Location : Doorm Room #8

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 30, 2009 8:59 pm

*enters dualing grounds*
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http://www.soulsearchers.darkbb.com
Kuroi_Homura
Freshmen
Kuroi_Homura


Posts : 488
Points : 494
Join date : 2009-09-14

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 30, 2009 9:01 pm

*walks in calmly*
ah... a sparing partner.
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Blix
Sophomore
Blix


Chinese Symbol : Rooster
Posts : 1801
Points : 1799
Join date : 2009-08-15
Age : 30
Location : Doorm Room #8

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 30, 2009 9:02 pm

Ready? *starts slowly turning into wolf, claws coming out, and teeth growing longer and sharper*
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http://www.soulsearchers.darkbb.com
Kuroi_Homura
Freshmen
Kuroi_Homura


Posts : 488
Points : 494
Join date : 2009-09-14

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue54/1000Dueling Grounds - Page 32 Empty_bar_bleue  (54/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 30, 2009 9:05 pm

*smirks*
i love fighting werewolfs everything is so much more interesting

Name: aquakenisis
Technique: chillfang
Stamina Required: -5 Strength, -13 Intelligence
HP Deduction: -0
Description: the user breaths out deeply realesing a gas from his mouth which freezes anything and everything but the user on contact. This gas quickly covers the battle field totaly imobilizeing the opponent(s) for 3 of the users posts. this gas covers the field for 3 of the users posts freezing anyone who enters the area. This technique dose no damage and cannot be dodged. this attack can be blowen away by wind based techniques easily and dosenot work when fire techniques are in play.
Advantages: immobilizes opponents
Disadvantages: can be stopped by wind or fire users easily, will freeze allys in the area.

*breaths out deeply attempting to freeze blix*
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Blix
Sophomore
Blix


Chinese Symbol : Rooster
Posts : 1801
Points : 1799
Join date : 2009-08-15
Age : 30
Location : Doorm Room #8

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 30, 2009 9:09 pm

*sends a huge water blast at him, then leaps at him, taking out his chainded-sword* Name-Triple Strike-(chained-sword)

Technique-(self explanitory)

Stamina Required- -15 Strength

HP deduction- -7 for each hit

Description-Three powerfull strikes in a row, but are less likely

to hit. The first strike, is accross the shoulder, the second

in the gutt, and the third, at the knee. They will all be slow moving though.

Advantages-Does plenty damage

Disadvantages-Less likely to hit, and are
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http://www.soulsearchers.darkbb.com
Blix
Sophomore
Blix


Chinese Symbol : Rooster
Posts : 1801
Points : 1799
Join date : 2009-08-15
Age : 30
Location : Doorm Room #8

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue40/1000Dueling Grounds - Page 32 Empty_bar_bleue  (40/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeWed Sep 30, 2009 9:12 pm

(sorry, gotta go bye)
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http://www.soulsearchers.darkbb.com
Kuro Tadashi
Senior
Kuro Tadashi


Chinese Symbol : Horse
Posts : 3845
Points : 3894
Join date : 2009-07-26
Age : 33
Location : Sleeping on the limb of a tree

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue157/1000Dueling Grounds - Page 32 Empty_bar_bleue  (157/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue163/1000Dueling Grounds - Page 32 Empty_bar_bleue  (163/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue159/1000Dueling Grounds - Page 32 Empty_bar_bleue  (159/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeSun Oct 04, 2009 12:05 am

*jumps into the middle of the grounds*
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Mael
College Sophomore
Mael


Posts : 5653
Points : 5649
Join date : 2009-07-29

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue52/1000Dueling Grounds - Page 32 Empty_bar_bleue  (52/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue51/1000Dueling Grounds - Page 32 Empty_bar_bleue  (51/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue51/1000Dueling Grounds - Page 32 Empty_bar_bleue  (51/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeSun Oct 04, 2009 12:07 am

*walks onto the grounds and looks around*
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Kuro Tadashi
Senior
Kuro Tadashi


Chinese Symbol : Horse
Posts : 3845
Points : 3894
Join date : 2009-07-26
Age : 33
Location : Sleeping on the limb of a tree

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue157/1000Dueling Grounds - Page 32 Empty_bar_bleue  (157/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue163/1000Dueling Grounds - Page 32 Empty_bar_bleue  (163/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue159/1000Dueling Grounds - Page 32 Empty_bar_bleue  (159/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeSun Oct 04, 2009 12:09 am

*points and makes and angry face, moves mouth but no words come out*
*subtitles appear*
*reads*
"WE MUST KUNG-FU FIGHT!"
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Mael
College Sophomore
Mael


Posts : 5653
Points : 5649
Join date : 2009-07-29

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue52/1000Dueling Grounds - Page 32 Empty_bar_bleue  (52/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue51/1000Dueling Grounds - Page 32 Empty_bar_bleue  (51/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue51/1000Dueling Grounds - Page 32 Empty_bar_bleue  (51/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeSun Oct 04, 2009 12:11 am

(XDDDDDDD I just made fun of that earlier today >.<)

*drops his coat and shrugs*
Sure, let's go.
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Kuro Tadashi
Senior
Kuro Tadashi


Chinese Symbol : Horse
Posts : 3845
Points : 3894
Join date : 2009-07-26
Age : 33
Location : Sleeping on the limb of a tree

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue157/1000Dueling Grounds - Page 32 Empty_bar_bleue  (157/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue163/1000Dueling Grounds - Page 32 Empty_bar_bleue  (163/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue159/1000Dueling Grounds - Page 32 Empty_bar_bleue  (159/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeSun Oct 04, 2009 12:15 am

*attaches Cho-Ko-Nu to arm and fires an invisible bolt at mael*

Spirit Bolt
Technique:
Sapper Bolt
Stamina required: -9 Intelligence, -3 Strength
HP deduction: see description
Description: Shoots an invisible bolt of spirit at the enemy, sapping the enemies spirit and sending it to kuro
Advantage:
The stamina from the next attack kuro does is not deducted from kuro, but instead from the person shot
Can only be dodged if the person has an ability (clearly stated no loopholes) that specifically says that they can see spirits/auras
If removed, enemy takes a small amount of damage
Disadvantage:
Can only be used once a battle
Only works for one attack

*a ball of energy charges at the beak of the crosbow*


Spirit Blast

Technique: Spirit Blast

Stamina Required: -18 intelligence, -10 strength per successful shot
HP deduction: -13 per successful hit
Description: Focus' a large amount of spirit into the "beak" of the crossbow sending up to three large blasts of energy at an enemy or one elemental blast



Fire: wide flamethrower like blast that causes burns
Advantage:
powerful attacks

damage over time
Disadavantage:
can only be used every 4 posts by kuro

Can only be use while wearing crossbow


*fires three blasts of energy at mael*

(I'm not playing around this time XD you WILL feel the wrath of 3/4 power KURO! XDDD)
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Mael
College Sophomore
Mael


Posts : 5653
Points : 5649
Join date : 2009-07-29

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue52/1000Dueling Grounds - Page 32 Empty_bar_bleue  (52/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue51/1000Dueling Grounds - Page 32 Empty_bar_bleue  (51/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue51/1000Dueling Grounds - Page 32 Empty_bar_bleue  (51/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeSun Oct 04, 2009 12:27 am

Name: Lightningkinesis and Pyrokinesis
Technique: Stay down
Stamina Required: -7 Intellingence, -15 Strength
HP Deduction: -9; -2 for each post made by user
Description: Only used when an opponent is in mid-strike, the user summons a lightning strike to come down on the opponent paralyzing them temporarily in mid-swing as firey chains come from Mael's hands to go through the opponent causing damage and constant burn damage unless they are able to put out the extremely hot flames(minimum required to douse flames by any means is two posts)
Advantages: Keeps the user from taking damage and causes immense damage in return. Works quickly due to the speed of a lightning strike.
Disadvantages: Keeps Mael from using any Pyrokinesis not directly connected with Gae Bolg or Kenji for the rest of the fight.


Name: Telekinesis
Technique: Teleshot
Stamina Required: -19 Intellingence, -11 Strength
HP Deduction: -0
Description: Holds his hand out and pulls a selected target to him telekinetically very quickly. Could be a weapon, or an object. Once it gets to his hand he can leave it at that, or put what is in his grip in a telekinetic bubble and throw it high in the air making the person/object unavailable and completely frozen for 10 posts. Can target up to two things if one of the objects is relatively small.
Advantages: Doesn't give enough time for the opponent to do anything in the time it takes for whatever it was to reach his hand. Can be used multiple times
Disadvantages: Only works on medium sized or small objects.


*catches Kuro mid-shot and slams lightning into his arms and firey chains into his chest still getting hit*

*holds his hand up and grabs Falco and the crossbow freezing them both in the air*

(Alright, gametime's over ^_^ 54 HP, 49 Int, 57 Str)
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Kuro Tadashi
Senior
Kuro Tadashi


Chinese Symbol : Horse
Posts : 3845
Points : 3894
Join date : 2009-07-26
Age : 33
Location : Sleeping on the limb of a tree

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue157/1000Dueling Grounds - Page 32 Empty_bar_bleue  (157/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue163/1000Dueling Grounds - Page 32 Empty_bar_bleue  (163/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue159/1000Dueling Grounds - Page 32 Empty_bar_bleue  (159/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeSun Oct 04, 2009 12:36 am

*falco and crossbow are pulled from kuro*

(even though that goes against your definition since both are medium sized objects >.< and one is attached to a large object)

*runs up to mael and punches him*

Kenbo Spirit Attack
Technique:
Disable
Stamina Required: -17 Intelligence, -9 Strength
HP deduction: -7
Description: Throws a punch fused with his spirit to damage an enemy's spirit and cut off their ties to 1 move of Kuro's choice, preventing that 1 move to be used for the rest of the battle
Advantage:
Prevents an opponents move from being used
Disadavantage:
Can only be used in normal form
Can only disable 3 moves a person

*Disables Shockbind*

Name: Wolf Form
Technique: Wolf Form
Stamina Required: -12 intelligence, -12 strength
HP Deduction: -7 for attacks in this form; add -3 for each separate attack
Description: Transforms into a wolf-like state, allows claw and bite based attacks, faster then a normal human, but is now lighter and easily hurt
Advantages: Slightly faster and allows the use of claws and teeth, more nimble on feet
Disadvantages: claws don't allow weapons to be held, clothes falling off, lighter and easily hurt

*transforms into a wolf and jumps away with amazing speed*
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Mael
College Sophomore
Mael


Posts : 5653
Points : 5649
Join date : 2009-07-29

Character sheet
Strength :
Dueling Grounds - Page 32 Left_bar_bleue52/1000Dueling Grounds - Page 32 Empty_bar_bleue  (52/1000)
Intelligence:
Dueling Grounds - Page 32 Left_bar_bleue51/1000Dueling Grounds - Page 32 Empty_bar_bleue  (51/1000)
HP:
Dueling Grounds - Page 32 Left_bar_bleue51/1000Dueling Grounds - Page 32 Empty_bar_bleue  (51/1000)

Dueling Grounds - Page 32 Empty
PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitimeSun Oct 04, 2009 12:45 am

*punches Kuro with an electrically charged fist and leaps back slightly*

Name: Lightningkinesis
Technique: Shockpunch
Stamina Required: -7 Intellingence, -7 Strength
HP Deduction: -11
Description: Punches the opponent in the stomach quickly with an electrically charged fist causing damage and paralysis for three posts.
Advantages: Is quick and efficient.
Disadvantages: Starts to make his hand numb after four uses



*closes his eyes and centers on the new wolf's mind*

Name: Telekinesis
Technique: Telekinetic shot/blast
Stamina Required: -9 Intelligence, -5 Strength
HP Deduction: -7
Description: Concentrates his telekinetic energy to his hands and either blasts a wall of it towards up to three opponents per hand to push them back or blasts a concentrated shot of it into up to a single opponent per hand.
Advantages: Can do damage and push the targets back into something like a rock wall, tree, etc. Can also be used to disarm an opponent.
Disadvantages: Requires a mind lock and for his eyes to be closed. Also makes him vulnerable while performing the technique due to his eyes being closed.

*jumps up and blasts the wolf further back again*
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PostSubject: Re: Dueling Grounds   Dueling Grounds - Page 32 I_icon_minitime

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