|
| Kanamichi, Chimitsu | |
| | Author | Message |
---|
Chimitsu College Sophomore
Posts : 5984 Points : 6036 Join date : 2009-08-12 Location : Wherever the hell I want
Character sheet Strength : (80/1000) Intelligence: (81/1000) HP: (90/1000)
| Subject: Kanamichi, Chimitsu Thu Aug 13, 2009 12:25 am | |
| Name: Special Ability Technique: 生活エネルギー{Living Energy} Stamina Required: -7 Intelligence HP Deduction: -0 Description: Using her power with the earth element and her intense “training” with both her abusive family and Shabak, Chimitsu has been able to feel the energy of living things. Closing her eyes, she is still able to feel and “see” the energy of everything outlined in a faint aura. She is always able to know where her enemies/allies are and can distinguish between the two, being able to see whether someone has good or bad intentions by the way their energy flares or not. The ability only works on living things, however, and only if she is touching the ground. If she is in the air, or touching something like a wooden floor {on the second floor, since a ground floor is still close enough to the earthen base}, or something similar {basically anything not earthen}, she cannot “see” that way, and her ability doesn’t work. Closing her eyes and thinking always calms her down as she watches the energy aura’s waver slightly in their hypnotizing way. Advantages: Self Explanatory Disadvantages: Self Explanatory Name: Element—Earth Technique: Magnitude Stamina Required:1-3: -5 Strength, -3 Intelligence 4-6: -7 Strength, -5 Intelligence 7-9: -9 Strenght, -7 IntelligenceHP Deduction:1-3: -3 4-6: -5 7-9: -7Description: By slamming her palms down onto the earth and pulsing some of her energy through the ground, as well as the energy that connects her to her earth element, Chimitsu is able to generate earthquakes of various magnitudes. The magnitudes range from one-nine, nine being the strongest and one being the weakest, and affect a circular area of about 50 feet in diameter Advantages: All opponents within the specified area are affected, usually thrown to the ground. Disadvantages: The magnitude level is chosen at random Allies within the defined area are also affected Only works in an outside area {inside may damage structures internally and cause them to fall on she and all inhabitants}, and has no affect on flying creatures The technique sometimes reacts to her anger and begins without her triggering it Name: Kinzuko Technique: Pressure Point—Earth Stamina Required: -11 Strength, -3 Intelligence HP Deduction: -9 Description: By finding even the tiniest crack in the surface of the ground and jamming Kinzuko into it, Chimitsu can literally tear the earth’s surface apart. As Chimitsu’s elemental power pulses through Kinzuko and the ground, a large crevice is torn through the battlefield, leaving a lasting scar. As the scar is torn through the ground, the earth is pushed up and to the side on the edges of the scar, throwing anyone to the side that stands on the edge of the crevice as its formed. Advantages: The crevice tears through the entire battle field, sometimes branching off, and “swallows” anything in its path It’s a powerful technique Disadvantages: As always, allies may be affected and any flying creature is unaffected Cannot be performed without Kinzuko Can only be performed 3 times per battle before the earth will collapse underneath the whole field Name: Element—Earth Technique: Shelter Stamina Required: -20 Strength, -5 Intelligence HP Deduction: -0 Description: Useable as both a shield and a place to stay sheltered when she has no other place, Chimitsu can call for slabs of stone from the earth protectively around her, either in a cone-like shape for total protection, or from simply three sides for a shelter. The rock is very strong and able to block many attacks, and lasts for about 6 posts Advantages: It gives her a place to stay when she has nowhere else. As a total shield, it blocks from all sides and can stop any attack that deducts 15HP or less, and virtually all lightning attacks are blocked, due to the nullifying effects of the earth element Disadvantages: As a shield, anything that deducts over 15HP can shatter it and bring it down on her head When within the shield, though she can use her attacks, her mobility is limited, leaving her vulnerable for one post while the shield is lowered Can be used only about 4 times per battle | |
| | | Chimitsu College Sophomore
Posts : 5984 Points : 6036 Join date : 2009-08-12 Location : Wherever the hell I want
Character sheet Strength : (80/1000) Intelligence: (81/1000) HP: (90/1000)
| Subject: Re: Kanamichi, Chimitsu Sun Aug 16, 2009 1:20 am | |
| Name: Element—Earth Technique: Quicksand Stamina Required: -5 Intelligence, -10 Strength HP Deduction: -9 Description: By placing any part of herself on the ground and concentrating, Chimitsu can turn the entire surface of the battlefield into a “lake” of quicksand. It slowly swallows and suffocates enemies, slowing their movements and immobilizing them within 2 posts {made by themselves}. Chimitsu, though, is able to walk nimbly and lightly on the field without being affected. Advantages: Self explanatory Disadvantages: Can only be used outside, or in a place where the ground underneath her is earthen or has cracks where the earth can seep through {such as a wooden first-floor} Attacks such as Magnitude, Pressure point, and all others that require solid ground are canceled out Has no affect on creatures in the air unless they touch the ground May be used once per battle as it lasts for the entire battle {or until an opponent forcibly changes the field} and twice per day because it requires a substantial amount of energy Extreme heat my glaze the quicksand and re-solidify the ground. Name: Element—Earth Technique: Armor Stamina Required: -5 Intelligence, -9 Strength HP Deduction: -5 if attacking an opponent Description: Placing her hand on the ground, or even simply calling it through her feet, Chimitsu can summon the earth to cover her entire body. It starts out rough yet quickly smoothes and hardens out to resemble a true suit of close-fitting armor. It is a thin shield, so it is lightweight and only gives her slight protection. Advantages: Raises her defense slightly without lowering her speed Can block any attack that deducts 7HP or less Raises her strength slightly for the duration of the shield {hurts a lot more to get hit with rock…} Disadvantages: Any attack that deducts over 7HP can shatter the shield Only lasts for about 3 posts Name: Element—Earth Technique: Sinkhole Stamina Required: -5 Intelligence, -9 Strength HP Deduction: -7 under the circumstances Description: Much in the same was a magnitude, but on a lesser scale, Chimitsu can place one hand on the ground and send what feel like small tremors above ground, while releasing powerful waves of energy underground. These tremors can create sinkholes under enemies or random places on the field, opening them immediately, or creating a weakened spot that will collapse when weight is touched upon it {though, in this form, is unnoticeable until it is too late}. If used after Pressure Point, the ground is further weakened. Advantages: May trap opponents Further damages the battlefield and makes it a more dangerous “playground” as Chimitsu would put it. Disadvantages: It takes a bit of concentration to control the energy pulses in the right places The maximum number of sinkholes that may be created per battle is 7 Only harms the opponent if they directly fall into a sinkhole | |
| | | Chimitsu College Sophomore
Posts : 5984 Points : 6036 Join date : 2009-08-12 Location : Wherever the hell I want
Character sheet Strength : (80/1000) Intelligence: (81/1000) HP: (90/1000)
| Subject: Re: Kanamichi, Chimitsu Wed Aug 19, 2009 1:55 pm | |
| Name: Element—Earth Technique: Summon—Sandstorm Stamina Required: -11 Strength HP Deduction: -5 Description: Using her powers over the earth, Chimitsu can call forth a storm of loose dirt/sand, creating a type of “sandstorm” that covers the entire field. It affects the air around the field as well, making flying an impossibility, and visibility nearly impossible {visibility is only returned by moves such as Chimitsu’s Living Energy}. Advantages: Removes visibility from the field and causes slight damage to those on the field other than the user Requires an area with large amounts of loose dirt or sand nearby Wind/air based attacks only whip the sandstorm up more, causing more damage Disadvantages: Only lasts about 4 posts Damage caused is minimal and can affect allies as well Chimitsu cannot see either {though with the help of Living Energy she technically can, at least, enough to fight} Name: Element—Earth Technique: Hardcore Stamina Required: -15 Strength, -3 Intelligence HP Deduction: -13 Description: Large, sharp spikes of rock shoot up from the ground around an opponent and tilt inward, trapping their limbs between two pillars and rendering them completely immobile as other spikes stab into them. It is very painful and holds the opponent still for a maximum of four posts, the “spines” that stabbed them remaining embedded deep in them until the attack recedes. Advantages: Renders the opponent completely immobile for four posts made by the user while dealing heavy damage Disadvantages: Only 25% of the spines damage the opponent {though damage count is high} while the other 75% simply hold them immobile Stamina drained is somewhat high so the attack can only be used twice per day, but only once per battle. Can only affect one person at a time. Name: Element—Earth Technique: Stone Edge Stamina Required: -15 Strength per boulder HP Deduction: -13 Description: Using her power over earth, Chimitsu can tear up to 5 large boulders and/or rocks from the ground and levitate them in a circle around her to be flung at an opponent whenever she wishes. The rocks are often heavy enough to break bones in opponents bodies and throw them back several feet, being hurled at high speeds. Advantages: The rocks hit 65% of the time and cause high damage. Disadvantages: Requires lots of concentration or the rocks fall and she must restart the technique The rocks may only be levitated for a maximum of 3 posts before falling Misses 35% of the time Once a boulder it used, it can not be lifted again unless technique is re-used. Name: Element—Earth Technique: Channel Stamina Required: -9 Intelligence HP Deduction: -7 Description: With her close connection with the earth, and her ability to channel her own energy into it, if she is hit with a direct electrical attack, such as a lightning strike, jolt of power, Chimitsu is able to channel the electrical power down into the ground, but only if a part of her is touching the ground. Advantages: Takes 1/2 damage from electrical attacks. Doesn’t take much stamina Disadvantages: Doesn’t cancel out any additional affects/damage that are not electrical {i.e. If the opponent hits her with a punch that is electrical, she takes slight damage from the punch itself, but not from the electrical power} Must be touching the ground with some part of her body or Kinzuko Name: Element—Earth Technique: Healing Art I Stamina Required: -5 Strength, -6 Intelligence HP Deduction: -0 Description: When Chimitsu is hurt badly enough for her blood to spill on the ground, the earth will react to that and sacrifice some of its energy to heal her 10 HP, giving Chimitsu more strength, but deadening a circular area 10 feet in diameter around her. Advantages: Heals Chimitsu 10 HP Disadvantages: Only heals Chimitsu and only heals flesh wounds {i.e. no internal things , and no broken bones} Chimitsu’s blood must hit the ground for this to occur | |
| | | Chimitsu College Sophomore
Posts : 5984 Points : 6036 Join date : 2009-08-12 Location : Wherever the hell I want
Character sheet Strength : (80/1000) Intelligence: (81/1000) HP: (90/1000)
| Subject: Re: Kanamichi, Chimitsu Sat Aug 29, 2009 6:30 pm | |
| Name: Element—Earth Technique: Healing Art II Stamina Required: -16 intelligence for one person. -12 intelligence for two/three HP Deduction: -0 Description: Calling on the energy of the earth, Chimi can turn a single patch of ground into temporary healing patch. The single patch of ground is circular and about 15ft in diameter, and can included up to three people, but only if they are completely within the circle {i.e. if only their leg or arm makes it in the circle, only their leg or arm will be healed [and they will not feel the “official” healing effect}. When Chimi activates this technique, the patch of ground lights up with an ethereal green light that pulls up into a dome as the earth’s healing energy flows to heal 15HP total. The total healing power is split between all the people within the dome if more than one person is within the patch. Advantages: Good for healing multiple allies Cannot be attacked during this technique Can heal: One person—15HP; Two people—7HP each; Three people—5HP each Disadvantages: Cannot attack during the one post needed for this technique May only heal a max of 3 people Only works for people completely within the patch of healing Can accidentally heal an opponent if they slide into the healing patch in that split closing second {only happens 8% of the time, however}
Last edited by Chimitsu on Sun Aug 30, 2009 8:37 pm; edited 2 times in total (Reason for editing : Template fixation) | |
| | | Chimitsu College Sophomore
Posts : 5984 Points : 6036 Join date : 2009-08-12 Location : Wherever the hell I want
Character sheet Strength : (80/1000) Intelligence: (81/1000) HP: (90/1000)
| Subject: Re: Kanamichi, Chimitsu Sun Aug 30, 2009 8:37 pm | |
| Name: Element—Earth Technique: Shatter Stamina Required: -9 Strength, -13 Intelligence HP Deduction: -0 Description: Shards of earth and stone erupt around Chimi, slashing every physical binding around her {i.e. chains, stone, wires, etc.}, allowing her mobility. Advantages: Offers freedom from every sort of physical binding, no matter the strength Disadvantages: Only works on physical bindings {meaning that spells, air traps, water traps, etc. [basically anything that CANT be physically “broken”] cannot be broken} Only works if Chimi is touching the ground, or in a place where there is ground near enough to her {10 feet away is the limit to call earth} Name: Berserker Form Technique: Transformation Stamina Required: -7 Strength for each transformation HP Deduction: -7 for physical attacks Description: As a werewolf, Chimi has gained several new forms of appearance through DNA manipulation. The first is her half form {found on profile}, the second her “controlled” wolf form {purple wolf in siggy pic}, and the third her “Berserker,” or, full werewolf form {found in siggy}. With more control and ease gained with use, Chimi can willingly transform to her berserker form. Advantages: Size, strength, agility, endurance, and power output all increase Disadvantages: Hard to control self in this form Remembers nothing done while in this form Name: Element—Earth + Berserker form Technique: Rock Gauntlets Stamina Required: -7 Intelligence, -11 Strength HP Deduction: -5 for each punch Description: Chimitsu slams her fists on the ground and the earth rises up over her fists, adding extra damage for each punch she swings while the gauntlets are on. Advantages: Self explanatory Disadvantages: Must be able to touch ground with her fists Lasts for only 10 punches Must be in Berserker form for this to work Name: Element—Earth Technique: Earthbound Stamina Required: -9 Intelligence, -11 Strength HP Deduction: -0 Description: By stomping one foot to the ground, much in the same way that she creates earthquakes, Chimitsu can turn the ground beneath an opponent’s feet into quicksand, dragging them down up to their knees. As the quicksand reaches their knees, the earth hardens and traps the opponent for two posts. Advantages: Immobilizes up to three opponents for two of their own posts Can be used on self for stability Disadvantages: Only works, of course, when the opponent is touching the ground Can only be used on three people, or, three times total, per battle | |
| | | Chimitsu College Sophomore
Posts : 5984 Points : 6036 Join date : 2009-08-12 Location : Wherever the hell I want
Character sheet Strength : (80/1000) Intelligence: (81/1000) HP: (90/1000)
| Subject: Re: Kanamichi, Chimitsu Mon Nov 02, 2009 9:37 pm | |
| Name: Hell Hound Form Technique: Transformation Stamina Required: -15 strength, -10 intelligence HP Deduction: -14 per ‘regular’ physical attack Description: A step above her Berserker form, Chimitsu has found a new level of transformation power offered her by the Necromancer. Borrowing the raging, chaotic power of Hell itself, her bone structure rapidly and painfully—though the pain is of little relevance to her now—changes into that of a nearly thirty-foot-tall beast with razor fur like pure shadows, ivory fangs as long as a man’s arm, and eight piercing sapphire blue eyes. She is still able to speak and act mainly of her own free will, but at the same time is still fully obedient to the Necromancer; no one else. While her weight nearly triples to around nine hundred pounds, she is still light and agile enough to move with fluid, graceful ease, a blur to the naked eye. Advantages: Her power nearly doubles from her Berserker form, with only the initial drain {i.e. the stamina deduction for this move} being of any consequence {{that is, as her ease with power grows, the stamina doesn’t increase with her size or power output after this attack, leaving the other attacks with the same amount of stamina deduction they’d have were she in any other form}} Only the Necromancer can control her in this form, no matter the mind or nature controlling power of the opponent {{i.e. stamina moves that control or bind the user’s body, mind, voice, etc. don’t work against her anymore in this form}}. In this form, such attacks as Magnitude, Quicksand, Earthbound, etc {i.e. any old attacks that did not require Kinzuko (ex. Pressure Point) or standing on two legs (ex. Rock Gauntlets)} may still be used freely and at the same stamina cost as before. Disadvantages: As this form is rather large, the transformation takes more stamina than any move that will follow {meaning that this should take the most stamina out of any of her moves, but no move will ever cost more stamina than this} Being a form of darkness, light and holy attacks are especially painful and effective against her in this form. With her even more amplified senses, though her nose is used to the raw stench of death, her ears are particularly sensitive to sounds of all sort {both a good and a bad thing, really} Name: Hell Hound Form Technique: Banishment Stamina Required: -7 strength, -2 intelligence HP Deduction: -5 to each affected Description: In her Hell Hound form, Chimitsu will give a short, resounding bark or howl, shown even by a “physical” expulsion of a violent, ever expanding wave of eerie, greenish-blue energy. The sound is so loud and hellish a sound that each living creature in the area will experience pain and fear enough to bleed from their ears. The “physical” wave of energy will expand and banish each living creature from the area, or, if there are walls or obstacles behind the opponents, the opponents will be slammed painfully against the obstacles. Advantages: Allies {i.e. the Necromancer, Mael, Jolebe, and anyone who has sworn a blood pact to the Necromancer and ONLY those people} are unaffected by the technique. Since the “physical” wave is of the spiritual type, it is both physical AND spiritual and thus completely unavoidable {i.e. Even stamina moves such as Shadow Skin or a move like the one Kenoo possesses {shadow switch or something, can’t remember the name} cannot avoid it} ALL enemies are expelled from the area, or in other cases, stunned from being slammed against an obstacle for at least two posts by the user, not including this post {i.e. not present or unable to move in the area in which this was performed Takes little energy Disadvantages: Useless against those who have sworn a blood pact with the Necromancer, the other two original of the “Legion” {Mael and Jolebe} as well as the Necromancer himself (thus cannot be used against those people, even in self defense) Must be in Hell Hound form {not useable in normal or Berserker form} to use Used more than six times a day and she will lose her voice and be unable to use this technique the next day Can be silenced with no damage to anyone at the Necromancer’s command Must be able to use voice Name: Master’s Bidding Technique: Submission Stamina Required: -4 intelligence HP Deduction: -3 Description: Chimitsu’s eyes, as with any “Master’s Bidding” technique, glow a violent, deep blue. A low growl rises in her chest and throat, rising to fill the whole room/area, though still a quiet rumble. As if unable to control their movements, all who hear the growl are forced into a painful bow, with only the Necromancer exempt. The bow binds opponents physically for three posts by the user not including this one. NOTE: Different levels of power (judged by the lowest bar of stamina one has) bow in different ways: 0—65~ Bow forces them to the knees for their lack of power. 66—139~ Bow is normal, from waist up, yet still painful 140 and up~ Only the head bows Advantages: A quick, nearly painless way to judge an opponent’s power by their bow {which will ALWAYS occur unless in reference to the Necromancer, who is unaffected; even the rest of the legion and those who swear pacts are affected} Opponents are “bound into submission” for up to three posts separate from this one {may be relinquished early} Useable in any form Disadvantages: Only lasts three posts May be silenced quickly by the Necromancer’s command, losing effect just as soon A stamina move specifically meant to remove a creature from a physical or mental binding {such as Chimitsu’s shatter} may negate this move. Name: Element—Earth Technique: Arena Trap Stamina Required: -4 intelligence, -7 strength HP Deduction: -6 Description: Always resentful of being cheated out of something, especially a fight, Chimitsu’s newly fueled resentment for life drew on the lingering energy of the dead bodies in the ground to make her bitter connection stronger. Eager for more to join its depths, tainted by Chimitsu’s very presence, the earth will quake violently in much the same way as it would in Magnitude level 9. A rapid, decaying color and smell will spread through the ground, as if poisoned, from the tiniest pinprick of a spot beneath Chimitsu. As the ring of decayed ground moves too fast to outrun, the opponent will be immobilized for the turn of this post {to ensure the move’s total effectiveness} by the earth’s sheer feel of death and decay {particularly effective against users of the earth element}. Once the ring has expanded as far as Chimitsu commands/needs, the ground will pulse with a dead blue light, and the edges of the ring of deadened ground will shatter, giving rise to a tall, unbreakable, inescapable dome of stone, a grand arena for battling. These actions occur almost immediately as she summons it. Advantages: Prevents opponents from escaping a battle once this move had been activated {no instant flee or exit moves may follow} Cannot be destroyed or removed by anyone other than Chimitsu or the Necromancer, or in any other circumstance than: 1) Chimitsu faints or dies; 2) Chimitsu deems the battle over with (this includes total defeat of the opponent or a win in a spar); 3) The Necromancer calls her off. Causes slight damage to all opponents in the area while at the same time immobilizing them for this post and trapping them for the remainder of the battle Disadvantages: No healing of any elemental type {i.e. any healing technique that is not in a potion already carried on the character} is performable in this new Arena {this holding to opponents AND Chimitsu} Cannot perform any other attack while summoning this arena Name: Master’s Bidding Technique: Weakness of Mortals Stamina Required: -6 intelligence HP Deduction: -1 per post Description: Knowing the enjoyment her master reaps from the fear and other weak emotions mortals show in his presence, as well as the jolt she gains herself, Chimitsu has practiced drawing and expelling emotions from and through the earth to affect others in the area. In an unnoticeable wave, Chimitsu will sift through the energies in the area and latch onto one of several “weak” mortal emotions, particularly fear. Using and amplifying the feelings as they flow into the earth to and from her, Chimitsu can use this open weakness in mortality to her advantage. She can spread the feelings through the earth and thus influence all beings save for those allied with the Necromancer {i.e. The Necromancer himself, Mael, Jolebe, and any who have blatantly sworn a blood pact to the Necromancer}. Though it causes little pain, this technique fills the opponent’s mind and body with fear, however faint it may seem, making it impossible for them to speak out against the Necromancer or perform techniques that require clear thinking and/or concentration. Advantages: Lasts for up to 7 posts by the user with lasting fear/nervousness Provides fear for Chimitsu and allies to draw on Affects multiple allies simultaneously Disadvantages: Causes VERY little damage, though its cumulative Cannot be used on allies (those previously stated in description) Only works on opponent’s touching the ground (will still be in effect, though, if the opponent is on the ground when this is activated, or if the opponent not previously touching the ground touches while this is activated. | |
| | | Itasuku Grave Robber
Posts : 1825 Points : 1821 Join date : 2009-02-28
Character sheet Strength : (108/1000) Intelligence: (90/1000) HP: (108/1000)
| Subject: Re: Kanamichi, Chimitsu Wed Nov 25, 2009 10:50 pm | |
| | |
| | | Sponsored content
| Subject: Re: Kanamichi, Chimitsu | |
| |
| | | | Kanamichi, Chimitsu | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Season |
Weather: 24° Fahrenheit, bodies of water frozen. Be careful to not step atop the surface as it might crack open! Cloud accumulation throughout the day with abnormal and violent thunderstorms in the night. Students are advised to stay indoors. Moon Phase: Full moon. |
Copyright of Hokkaido Academy | Copyrights © :Information: Hokkaido Academy's Creators {The Staff; Remilia}Character and Images: Their Rightful OwnersCodings: Sakurai and Admins. Hokkaido Academy does not own the name 'Zydrate' and will uphold their rightful owners as "Repo! The genetic opera" |
|