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| de Lioncourt, Mael | |
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Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: de Lioncourt, Mael Wed Jul 29, 2009 3:47 am | |
| Name: Gae Bolg Technique: Swordkinesis Stamina Required: -10 Intelligence, -5 Strength HP Deduction: -7 for each attack by the sword Description: Using advanced telekinesis, fights using enchanted sword that is able to cut through even the most powerful and ancient vampire's skin. Advantages: Can be used by hand, or by thought Disadvantages: Must practice the thought part quite often, at least once a day to retain the skill Requires an extreme amount of energy, usually requiring the using vampire to feed shortly thereafter
Name: Telekinesis Technique: Telekinesis Stamina Required: Small Objects: -5 Intelligence Medium Objects/People: -10 Intelligence Large Objects: -15 Intelligence, -3 Strength HP Deduction: Moving: -0 Throwing: -5 Description: Gives user the ability to move objects, or beings for that matter with his mind. Able to make user fly by moving himself upwards as well. Advantages: Makes life easier Disadvantages: Requires more concentration and skill to move objects or beings depending on their size.. Can be countered if the being conflicting with the user is as skilled in the ablility as the user is..
Name: Telepathy Technique: Telepathy Stamina Required: -10 Intelligence HP Deduction: -0 Description: Can hear the thoughts of others, as well as speak to them inside their own minds. Doesn’t typically work as well if the target is older than the user. Advantages: Lets a more private conversation take place, up close, or over a great distance Disadvantages: Doesn’t work on elders of the user well Doesn't work on anyone bitten by user
Last edited by Mael on Mon Oct 19, 2009 1:19 am; edited 1 time in total | |
| | | Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: de Lioncourt, Mael Wed Aug 12, 2009 2:10 am | |
| Name: Phoenix Technique: Summon Phoenix Stamina Required: -20 Strength, -7 Intelligence HP Deduction: -5 if Phoenix is used offensively Description: Calls upon his pet Phoenix to fly him places, assist him in battle, or help him in other ways such as lifting heavy loads, taking hits in battle, attacking his enemies, or even healing flesh wounds with its tears Advantages: Can be used by thought, or by voice and the phoenix always comes. Disadvantages: Can only be used outdoors in a large form, inside it has to be small. Is weak to Ice and earth.
Name: Gae Bolg Technique: Swordkinesis Stamina Required: -35 Intelligence HP Deduction: -0 Description: Holds sword up and forms a shield of light, blocking all attacks that cause less than 31 damage. Advantages: Can be used anywhere and can extend to cover up to two other people for 2 posts Disadvantages: Fades after 2 posts and requires either a day's time to recharge, or an extreme anger in a desperate situation.
Name: Mind Targeting Technique: Sure strike Stamina Required: -11 Intelligence HP Deduction: -0 Description: Using advanced telepathy, locks on to the mind of the person he is battling or in a conflict with and locks onto them by their unique mind signature, almost guaranteeing a sure strike on the next hit. Advantages: Can be used up to three times a day and elmost ensures that the next strike doesn't miss. Disadvantages: Requires closing of eyes momentarily and once all three times are used up, doesn't work again for a full 24 hours from the final use of it. Also doesn't allow for any other techniques to be in effect while locking on.
Last edited by Mael on Mon Oct 19, 2009 1:20 am; edited 2 times in total | |
| | | Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: de Lioncourt, Mael Wed Aug 19, 2009 1:31 am | |
| Name: Swordkinesis and Phoenix Technique: Lionheart Stamina Required: 35 strength, 9 intelligence HP Deduction: 30 HP Description: Tells his phoenix to attack with him and holds his blade up in front of him. Runs at the target and slashes them with his blade about 20 times regularly and then pulls the trigger causing the blade to light and knocking the opponent in the air, begins to slash them up to 20 more times with the phoenix attacking them in between swings up to ten times before slashing them once more with a powerful downward swing plummeting them to the ground causing massive damage. Advantages: Causes a ton of damage and isn't reliant on the ancient form. Disadvantages: Drains a TON of energy and stamina from Mael causing him to attack at half strength the rest of the battle. Needs the phoenix to perform and can only be used once a day. [Be sure to cut current strength in half after use]
Name: Swordkinesis Technique: Counterstrike I Stamina Required: 25 strength, 5 intelligence HP Deduction: 15 HP Description: Counters a binding technique by sending Gae Bolg into the opponents spinal cord with his mind causing moderate to little damage but temporarily disabling them for three of the user's posts. Advantages: Counters a move that keeps the user from moving with a move that keeps them from moving for hopefully long enough to set Mael free. Disadvantages: May not last the entire time Mael is bound and if the move keeps him from thinking, it will not work.
Name: Hand-to-Hand Technique: Counterstrike II Stamina Required: 15 strength, HP Deduction: 0 HP Description: Counters a hand to hand combat move, like a punch or a kick by grabbing the leg/arm and crushing the bone of that limb using his vampiric strength before throwing them backwards a little ways away. Advantages: Keeps the physical blow from landing and disables that same thing from happening again until the limb can be healed. Disadvantages: Can only be used as a countermeasure, can't be used as a first strike. Can only be used four times per battle and still causes damage to Mael's hand even though significantly less damage than it would have.
Name: Peace Technique: Serenity's Aura Stamina Required: 7 intelligence HP Deduction: 0 HP Description: Serenity uses her unique ability to spread an unblockable and unnegatable calm, soothing and peaceful aura to everyone in the shop making anyone that planned to harm anyone or anything in the shop forget why they wanted to harm that that thing or that person in the first place. Usually makes the person intending harm want to leave because they no longer have a reason to be there. Advantages: Keeps the shop a peaceful place and does not allow violence to occur from ANYONE, to include the owner or employees. Can effect anyone or anything meaning to cause harm or violence. Disadvantages: Can only be used as a countermeasure if the phoenix or the owner deems it necessary to be used and will also keep the owner peaceful against his will if he loses his temper.
Last edited by Mael on Thu Oct 22, 2009 12:27 am; edited 6 times in total | |
| | | Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: de Lioncourt, Mael Sat Aug 29, 2009 5:39 pm | |
| Name: Lightningkinesis Technique: Shockbind Stamina Required: -17 Intelligence, -9 Strength HP Deduction: -9 Description: Calls down and unblockable lightning strike that first enters the opponent's mouth paralyzing their ability to speak and then wrapping around their body sealing all other abilities and keeping them bound by electricity for four posts by the user after the original. Advantages: Keeps the opponent from moving or using any ability that requires them to speak to use it. Does not fade for any reason other than the four posts being reached or the user's death. Disadvantages: Cannot penetrate any earthen barrier and must be outdoors to use.
Name: Potionmaking Technique: Advanced Healing brew Stamina Required: -19 Intelligence HP Deduction: + 5 HP Description: Takes a decent sized healing brew from a hidden pocket on his coat and either uses it on himself or someone else to restore up to twenty hp Advantages: Restores health and can be used on anyone Disadvantages: Only carries five in pocket. The coat will not allow the pocket to appear unless someone is in a critical condition (Ten HP or less)
Name: Swordplay Technique: Brutal Rush Stamina Required: -15 Intelligence, -19 Strength HP Deduction: -11 Description: Runs at the opponent moving so quickly it seems like a blur of motion and runs them through with Gae Bolg partially severing the spinal cord to cause paralysis in the lower limbs. Advantages: Halts the opponent's ability to use their legs unless healed. Very difficult to dodge because of the extreme speed in the technique Disadvantages: Will not work if the opponent has a damage reducing shield up regardless of the amount of damage it takes away. Requires a mind lock on the opponent before usage.
Name: Telekinesis Technique: Telekinetic shot/blast Stamina Required: -9 Intelligence, -5 Strength HP Deduction: -7 Description: Concentrates his telekinetic energy to his hands and either blasts a wall of it towards up to three opponents per hand to push them back or blasts a concentrated shot of it into up to a single opponent per hand. Advantages: Can do damage and push the targets back into something like a rock wall, tree, etc. Can also be used to disarm an opponent. Disadvantages: Requires a mind lock and for his eyes to be closed. Also makes him vulnerable while performing the technique due to his eyes being closed. | |
| | | Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: de Lioncourt, Mael Thu Sep 03, 2009 4:27 am | |
| Name: Telekinesis Technique: Teleshot Stamina Required: -19 Intellingence, -11 Strength HP Deduction: -0 Description: Holds his hand out and pulls a selected target to him telekinetically very quickly. Could be a weapon, or an object. Once it gets to his hand he can leave it at that, or put what is in his grip in a telekinetic bubble and throw it high in the air making the person/object unavailable and completely frozen for 10 posts. Can target up to two things if one of the objects is relatively small. Advantages: Doesn't give enough time for the opponent to do anything in the time it takes for whatever it was to reach his hand. Can be used multiple times Disadvantages: Only works on medium sized or small objects.
Name: Lightningkinesis Technique: Shockpunch Stamina Required: -7 Intellingence, -7 Strength HP Deduction: -9 Description: Punches the opponent in the stomach quickly with an electrically charged fist causing damage and paralysis for three posts. Advantages: Is quick and efficient. Disadvantages: Starts to make his hand numb after four uses
Name: Swordplay Technique: Parry Stamina Required: -7 Intellingence, -9 Strength HP Deduction: -0 Description: Moves with extreme speed dodging a single attack or in the case of a projectile (i.e. a bullet, fireball, gust of wind, etc) slices upward with his blade cutting the projectile in half causing it to go to either side of him. Advantages: Allows for avoiding a single attack Disadvantages: Does not work as well if there are several projectiles or if the projectile is slowly moving. Does not work if it is something field based i.e. a mist being emitted.
Name: Swordplay Technique: Spiral Stamina Required: -11 Intellingence HP Deduction: -0 Description: Spins his blade in front of him at extreme speeds blowing away any mist, fog, wind tunnel that causes suffocation and offering him a way out of any tornado like suffocation techique. Advantages: Works well to avoid being poisoned or otherwise breathing handicapped Disadvantages: Requires the mist/fog to not already be in place when he uses the ability and will only work the first half of any "wind tunnel/suffocation chamber" technique (i.e. if the ability lasts ten posts, it can only be used the first five to escape from it, if it is an odd number, round down--3 posts--must be used within the very first to escape.)
Name: Swordplay Technique: Not so fast.. Stamina Required: -7 Intellingence, -17 Strength HP Deduction: minus half the original technique's damage Description: Counters a dodging move by the opponent (i.e. moving quickly out of the way or teleporting) by using extreme speed and appearing in front of them completing the ability, but doing half the damage. Advantages: Allows for the user to keep an opponent from avoiding an attack Disadvantages: Tires Mael out quickly. And doesn't work to continue any technique that requires the combo being followed precisely (i.e. Lionheart)
Name: Antibodies Technique: Immunity to intruders Stamina Required: -15 Intellingence, -3 Strength HP Deduction: -0 Description: Concentrates the telekinesis he has to the center of his body pushing outwards forcing poison, projectiles embedded in him, or other things inside of him or his bloodstream out of the wound and any other opening such as the ears, mouth, and nose. In extreme cases, the eyes as well, sealing the open wounds afterwards with blood clots. Advantages: Allows for the user to rid himself of bodily intruders and keeps him from being hurt constantly from anything Disadvantages: Harms Mael slightly from the blood that gets pushed out with the 'intruders' and requires a whole post to itself. (This is the only ability that can be used for an entire post while he does it)
Name: Advanced Telepathy Technique: Mind and Sense clearing Stamina Required: -17 Intelligence HP Deduction: -0 Description: Closes his eyes and concentrates deeply to see things in his mind instead of his eyes allowing him to sort out an illusion, offer him vision if he is blind, or clear any confusion that has been put upon him Advantages: Allows for the user to be unhindered by visual illusions. Disadvantages: Requires an entire post to itself and is active for only five posts after the original if the opponent's illusion is long lasting.
Name: Lightningkinesis and Pyrokinesis Technique: Stay down Stamina Required: -7 Intellingence, -15 Strength HP Deduction: -7; -2 for each post made by user Description: Only used when an opponent is in mid-strike, the user summons a lightning strike to come down on the opponent paralyzing them temporarily in mid-swing as firey chains come from Mael's hands to go through the opponent causing damage and constant burn damage unless they are able to put out the extremely hot flames(minimum required to douse flames by any means is two posts) Advantages: Keeps the user from taking damage and causes immense damage in return. Works quickly due to the speed of a lightning strike. Disadvantages: Keeps Mael from using any Pyrokinesis not directly connected with Gae Bolg or Kenji for the rest of the fight.
Name: Telekinesis and Hand to Hand Technique: Move Stamina Required: -11 Intelligence, -5 Strength HP Deduction: -0 Description: Stops a physical attack in its tracks by grabbing whatever his hitting him, if it is a sharp object, measures are taken in how he grabs it to make it not hurt him to do so. He then telekinetically shoves the opponent in a direction of his choosing to move them away. Advantages: Counters an attack and keeps his distance. Can be used multiple times Disadvantages: Begins to hurt him if used too many times, and cannot be used twice in a row for any reason.
Name: Telekinesis and Hand to Hand Technique: Shift Hit Stamina Required: -3 Intellingence, -5 Strength HP Deduction: -4 Description: As he delivers a physical hand to hand blow to any opponent, Mael adds a burst of telekinetic energy to increase the impact and damage of the blow. Advantages: Requires very little energy and can be used in succession. Disadvantages: Slows the speed of the hit by a fraction of a second.
Name: Telekinesis Technique: Healing Stamina Required: minus the attack's original Stamina Required HP Deduction: minus half the original attack's HP deduction Description: If Mael is injured, he can set up an unbreakable telekinetic bubble shield around him that reflects hits and gives him time to concentrate on sealing his wounds, telekinetically pulling skin together to seal open wounds, setting bones in proper places, etc. Can also be used to heal others of any wounds or injuries, but requires a post on its own as well, and only the person being healed is covered by the bubble. Advantages: Heals wounds and cures any effect caused by physical harm done to his body while protecting him from additional hits Disadvantages: Requires a post on its own (cannot be combined with anything) And can only stop 35 points of damage at a time (per blow) Also only reflects half damage back and any effect caused by the technique as well.
Last edited by Mael on Thu Oct 29, 2009 7:58 pm; edited 1 time in total | |
| | | Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: de Lioncourt, Mael Mon Oct 19, 2009 5:56 pm | |
| Name: Swordplay Technique: Maelstrom(Thanks to Ita for the play on words =P) Stamina Required: -15 strength, - 10 intelligence HP Deduction: -5 per shot/slash for normal attacks, -7 per shot/slash for elemental attacks. -1 per post after a fire shot unless user heals the burns. Description: A flurry of sword attacks anywhere from one to six slashes OR a flurry of shots through the blade, anywhere from one to six shots. Normal slashes--Upon reaching the enemy, Mael demonstrates his swordsmanship in slashing the enemy across the body at a high rate of speed anywhere from one to six times moving counter-clockwise around the opponent, delivering two slashes the front, one at each side, one at the back, and a final to the head as he backflips over them, finishing the attack. Fire slashes--Same technique, just causing his element of flame to coat his sword causing elemental damage Lightning slashes--Once again, same story, just using lightning instead of fire, causing another type of elemental damage Normal shots--Jumps back slightly and fires off six shots in rapid succession towards the enemy while moving around them in a circle, leaving no escape from the shots, the final shot is placed on the enemy when Mael leaps into the air above them, finishing the technique Fire shots--Instead of normal .50 cal bullets, the shots are fire charged, causing light burn damage until the user heals themselves Lightning shots--Same story, just electricity charged. Advantages: Allows for multiple angles of attack, leaving no room to dodge. Does the attack quickly enough to leave no room to block unless a shield is already up. Disadvantages: Doesn't uses all six blows unless he is in a life-threatening situation and doesn't cause burn damage or paralysis as does most of his other elemental techniques. Can't be used as a counter-attack, and leaves him able to use no defensive moves in the next post as it ends with his back to the enemy.
Name: Hand-to-Hand Technique: Backdrop from Hell Stamina Required: Edited HP Deduction: Description: Being in close proximity to the enemy, Mael unleashes a quick combo. He begins with a solid punch to the jaw, as he brings his knee up to their gut, hitting them hard enough to force the opponent to bend over slightly. He then takes advantage of that and drops an elbow to the back of their neck before twisting around and lifting the opponent to lift them high in the air, and delivering a devastating backdrop, using as much power as he can muster. Advantages: Is done quickly enough to avoid interruptions in the combo once it begins, and deals quite a bit of damage being that it hits so many times. Can also be used as a counter-attack if the opponent's last move left them open to the first attack of the combo. Disadvantages: Can only be used if in close proximity to the enemy, thus, it does not have much range. Leaves him able to use only defensive techniques in the next post due to fatigue.
Name: Pyrokinesis/Lightningkinesis and Swordkinesis Technique: Body Purging Stamina Required: -37 Strength, -23 Intelligence HP Deduction: -25, -5 each post for the burns unless healed Description: He begins this attack by sitting down and drawing Gae Bolg in front of him, allowing his telekinesis to begin a quick sword dance around him. As the blade moves more quickly around him, it begins to create elemental clones of itself. After intense concentration for an entire post, 42 additional swords are created around him. He then targets the opponent slamming each individual sword through every single pressure point in the opponent's body. He then opens his eyes, watching as all 42 swords explode inside the opponent in a large burst of elemental power. Fire swords--Cause intense flame and burn damage Lightning swords--Cause massive electrical damage as well as complete paralysis until healed. Advantages: It is the most powerful attack in his arsenal, calling upon every type of attack he can muster. It also blocks any physical attacks while setting up due to the swords swirling around him at a high rate of speed Disadvantages: It requires an entire post to set up, and if the opponent can throw him off using an attack that will disrupt his mind, focus, or thinking in any way, it can be shut down, thus causing the technique to fail, and the battle to continue as it would have before hand. Burns are easily healed.
Last edited by Mael on Thu Oct 29, 2009 7:42 pm; edited 1 time in total | |
| | | Mael College Sophomore
Posts : 5653 Points : 5649 Join date : 2009-07-29
Character sheet Strength : (52/1000) Intelligence: (51/1000) HP: (51/1000)
| Subject: Re: de Lioncourt, Mael Wed Nov 04, 2009 7:10 pm | |
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| | | Itasuku Grave Robber
Posts : 1825 Points : 1821 Join date : 2009-02-28
Character sheet Strength : (108/1000) Intelligence: (90/1000) HP: (108/1000)
| Subject: Re: de Lioncourt, Mael Wed Nov 25, 2009 11:25 pm | |
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