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| Kazehana, Miyuki | |
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Miyuki Kazehana Sophomore
Chinese Symbol : Posts : 1223 Points : 1215 Join date : 2009-04-13 Age : 29 Location : YOu wouldnt know...
Character sheet Strength : (55/1000) Intelligence: (53/1000) HP: (51/1000)
| Subject: Kazehana, Miyuki Sun Jul 26, 2009 9:43 pm | |
| Name: Tsukiha Technique: Energy Slice Stamina Required: -8 intelligence HP Deduction: -5 Description: Basically the swing of a sword as it releases a wave of energy. Will blow back anything in the way of the energy released. The wave of energy however is not enough to slice through the flesh. Advantages: Very effective. Disadvantages: Does not hurt the opponent in any way (as in like cutting, but it does blow you away), Can only be used if Transfer is activated
Name: Tsukiha Technique: Transfer Stamina Required: -9 intelligence, -12 strength HP Deduction: -10 Description: Transfers part of the user's mana into the sword, By doing this, it allows the sword a good 15% chance of kill. But due to mana transfer, the user may not be as active due to fatigue. Advantages: 15% chance of killing, Doesn't respond as expected when not wielded by rightful owner Disadvantages: Causes fatigue very quickly, Very slow due to fatigue
Name: Illusions Technique: Seer Believer Stamina Required: -10 intelligence HP Deduction: -5 Description: Creates an illusion that may be controlled, (options are horrific, confusing and just for friendly use) User is invisible to victim during this technique. Although it is very convincing, Very hard for the victim to get out of the illusion. Advantages: Makes user invisible, Very hard for victim to get out of illusion. Disadvantages: Leaves the user very vulnerable to other people around, Hard to control is the victim is strong willed to get out of illusion.
Name: Telekeniesis Technique: Mover Stamina Required: Light objects: -8 intelligence Fair (Medium) objects: -12 intelligence Heavy objects: -14 intelligence, -5 strength HP Deduction: -5 if opponent is thrown Description: Basically telekeniesis, and the power can be let out also my the mood of the user. User has to know everything there is to be able to move items. When the user is more focused, the more easy the technique. When moving heavy things, strain may sometimes break the control. Advantages: Easy to control if user is focused. Disadvantages: If not thoroughly learned hard to control, Power is most likely to snap if moving heavy things. | |
| | | Miyuki Kazehana Sophomore
Chinese Symbol : Posts : 1223 Points : 1215 Join date : 2009-04-13 Age : 29 Location : YOu wouldnt know...
Character sheet Strength : (55/1000) Intelligence: (53/1000) HP: (51/1000)
| Subject: Re: Kazehana, Miyuki Mon Aug 10, 2009 3:50 am | |
| Name: Illusions Technique: Duplication Stamina Required: -8 Strength, [-5 Strength for another duplicate] HP Deduction: -0 Description:Creates the illusion of a duplicate of the creator. This duplicate can also be transformed into someone else other than the user. This duplicate can also be used as a shield, but one blow to the duplicate will end the technique. Advantages: Very convincing, and can be used as a shield (or sacrifice). Disadvantages: One blow will make the duplicate disappear. Technique is only designed to be a decoy. Only one can be made at a time. Making two is possible but, incredibly hard.
Name:Illusions Technique: Mirror Mirage Stamina Required: -13 Intelligence HP Deduction: -0 Description: Creates an illusion around the opponent and the user. Instead of being in the middle of all the mirrors with the opponent,the user mirages through the mirrors, confusing the opponent. The user will appear to walk out of a mirror then back in another, but that is part of the illusion. Only one of the mirrors is the one that contains the technique. Once the controlling mirror is broken, the technique is cancelled. Advantages:) Very effective, and looks very convincing. The control mirror is also very hard to find and is the only breakable mirror. Disadvantages: Control mirror is distinguishable if all the others are destroyed, and one is left. The user also has to be careful around these mirrors, for they can be unexpected (as in shuffle around at a random moment).
Name: Illusions Technique: Rot Stamina Required: -8 Intelligence HP Deduction: -4 Description: This illusion is made by bad energy generated by hatred, lies and etc. The user lets these emotions out, creating an illusion with it. The illusion will envelope the victim, and slowly the person will be losing their mind. This effect is minor and temporary. This will only work if the victim falls for the trick, and loses their happy intentions, and is driven mad by the illusion. The victim will pass out from the loss of all happy intentions, and the illusion will end. After the victim regains consciousness, they will be fine. Advantages:Very effective, and once created, is impossible for the illusion to be stopped from the outside unless by the creator of the illusion. Disadvantages:Can be easily evaded at the start of the illusion, but only for a split second. If the user is attacked, and loses control over the illusion, it will stop completely. | |
| | | Miyuki Kazehana Sophomore
Chinese Symbol : Posts : 1223 Points : 1215 Join date : 2009-04-13 Age : 29 Location : YOu wouldnt know...
Character sheet Strength : (55/1000) Intelligence: (53/1000) HP: (51/1000)
| Subject: Re: Kazehana, Miyuki Mon Aug 10, 2009 3:52 am | |
| Name: Tsukiha Technique: Poison Cutter Stamina Required: -9 Strength, -3 Intelligence HP Deduction: -4 for each post made by user Description: Tsukiha has a very thick handle, and deep inside the handle, is hollow. And inside, when energy is transferred to the sword, it takes a small portion of the energy and slowly forms it into a very fast acting poison. Although it spreads very quickly, it is not deadly lethal. In fact, the poison is meant to hurt not kill, but if a large amount of poison (I would say about 5-7 strikes) has entered the body, it is most likely severely hurt the person. One slice will create a wound and the poison will enter the system. Advantages: Very fast acting, and the person will show signs of weakness after about 3 or 4 posts. Disadvantages: Not lethal, and the poison in the handle is not very much, only enough to hurt one person fatally, then you would have to wait for a long time for the handle to fill up with poison again. | |
| | | Miyuki Kazehana Sophomore
Chinese Symbol : Posts : 1223 Points : 1215 Join date : 2009-04-13 Age : 29 Location : YOu wouldnt know...
Character sheet Strength : (55/1000) Intelligence: (53/1000) HP: (51/1000)
| Subject: Re: Kazehana, Miyuki Wed Aug 12, 2009 12:19 am | |
| Name: Tsukiha Technique: Fatal Strike Stamina Required: -7 Intelligence, -13 Strength HP Deduction: -11 Description: The user swings the sword, but it sends a cutting energy wave to the person, or object. This technique is almost unstoppable. It will cut almost anything all the way through, EXCEPT other beings. It will cut through and iron wall, but not through a human. It will not kill the human, but they will be hurt severely. Advantages:) Can be used in many cases, very effective, causes a lot of damage. Disadvantages: Cannot kill, and cannot be used over twice a day. Twice a week is safe, but if used more, It will drain the wielder’s energy, and the wielder will pass out, and not wake up for about 2 weeks or so, just to regain the energy back. | |
| | | Miyuki Kazehana Sophomore
Chinese Symbol : Posts : 1223 Points : 1215 Join date : 2009-04-13 Age : 29 Location : YOu wouldnt know...
Character sheet Strength : (55/1000) Intelligence: (53/1000) HP: (51/1000)
| Subject: Re: Kazehana, Miyuki Wed Aug 12, 2009 2:21 am | |
| Name:Spirit Element Technique:Light Fall Stamina Required: -9 Intelligence, -3 Strength HP Deduction: -7 Description: The user lets out a certain amount of energy, and they form into the shape of tiny pellets. By the signal of the user, the pellets will fall as if as heavy as iron. The pellets will make burns on the skin. Not fatal but very effective. Advantages: A little amount makes a lot of tiny pellets. The attack is also very fast. Disadvantages: A very hard technique to master just be the fact that it is taking energy from the inside and pulling it out. The pellets cannot be aimed, they are where they are then they fall straight down.
Name: Spirit Element Technique: Divine Light Stamina Required: Minor Injuries: -9 Intelligence Major Injuries: -15 Intelligence HP Deduction: -0 Description: The user emits energy into the person. It is basically a healing technique. Major wounds will take longer and much more energy than a minor wound. The only thing different about this technique is it is much stronger. So a minor wound could be a stab 1 inch into the person and it would be minor. Anything more severe than that is considered a major wound. Advantages: Very efficient and little energy is used but is healed much faster than usual. Disadvantages: Takes longer than usual healing techniques. Takes about 2 posts after the healing for the person to regain consciousness or feel less pain.
Name: Tsukiha Technique: Seeker Stamina Required: -10 Intelligence, -7 Strength HP Deduction: -5 for each hit at the opponent Description: The user throws Tsukiha, and the person that has been selected will be targeted. Trying to dodge is pointless, Tsukiha will follow you as if it had eyes of its own. If the target manages to escape from Tsukiha more than 4 times, Tsukiha will return to the user. Advantages:) Very hard to dodge, Seeks the target with incredible accuracy. Disadvantages: Only follows the target for 4 turns, if dodged after 4 turns, Tsukiha will return to its wielder.
Name: Telekenesis Technique:Possession Stamina Required: -9 Intelligence, -3 Strength HP Deduction: -0 Description:The user will use a type of telekenesis to possess the victim. The user cannot take full control of the person, but can stop some of the actions by the victim. While concentrating on keeping the technique under control, and trying to maintain the actions of the victim, The user’s original body is very vulnerable. Advantages: Stops some of the attacks made by the victim, and is very effective. Disadvantages:User’s original body is very vulnerable, and one strike to it will break the technique. | |
| | | Itasuku Grave Robber
Posts : 1825 Points : 1821 Join date : 2009-02-28
Character sheet Strength : (108/1000) Intelligence: (90/1000) HP: (108/1000)
| Subject: Re: Kazehana, Miyuki Wed Nov 25, 2009 10:40 pm | |
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