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 Hikaru, Kou

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Kou Hikaru
College Freshman
Kou Hikaru


Posts : 4742
Points : 4817
Join date : 2009-07-10

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue73/1000Hikaru, Kou Empty_bar_bleue  (73/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue79/1000Hikaru, Kou Empty_bar_bleue  (79/1000)
HP:
Hikaru, Kou Left_bar_bleue76/1000Hikaru, Kou Empty_bar_bleue  (76/1000)

Hikaru, Kou Empty
PostSubject: Hikaru, Kou   Hikaru, Kou I_icon_minitimeFri Jul 17, 2009 4:41 pm

Name: Tatsuya (a sword made of other swords)
Technique: Minna strike
Stamina Required: -8 strength, -2 intelligence
HP Deduction: -4 for each sword that stabs the opponent
Description: Tatsuya is made out of many different swords, right? This move can make all the sword seperate and face forward to my target from above. If they attack, the swords going through the target in may different places.
Advantages: Speed
Disadvantages: After it's finish, you have to put the sword back together by hand, so if the oppent escape somehow, then I can't use it again.




Name: Tatsuya
Technique: Wind burst
Stamina Required: -6 stength, -6 intelligence
HP Deduction: -4 if it hits an opponent
Description: If Tatsuya is slash through the air, it can create a big enough force to knock down trees or destroy them.
Advantages: It invisable at night (it is air) and if it's a windy day.........
Disadvantages: If no wind at all.



Name: ---------
Technique: Wind.....
Stamina Required: -8 intelligence
HP Deduction: -0
Description: Kou's Demon family consist to use the wind to their advantage. It depends on Kou's emotion on the strength of the wind summons. If he's really angry and have a somewhat evil emotion, the wind around him turn black. If he's somewhat good and fighting with no evil thing... then the wind is normal.
Advantages: A very windly day
Disadvantages: It wouldn't happen if he isn't in a bad mood........ And if no wind is happening to blow.



Name: Wind
Technique: Flowing through
Stamina Required: -9 intelligence, -3 strength
HP Deduction: -0
Description: Kou can turn into wind and travel through it.
Advantages: Can get to location faster if the wind is strong.
Disadvantages: No wind, no travel



Name: Spell book
Technique: Light revival
Stamina Required:
Weak Healing: -6 intelligence
Strong Healing: -13 intelligence
HP Deduction: -0
Description: Kou got this book from his human side of the family. One of the technique he is working on he Light revival. Light revival is just a simple healing spell. How fast it heals depended on the person itself.
Advantages: 'Light' Helps it heal faster, no matter what the person is.
Disadvantages: um....If he lost the book >.<(can't use it without it, he's not a mage xD)



Name: Spell book
Technique: Defender of Heaven
Stamina Required: -8 intelligence, -7 strength
(Shield will disappear when an attack that is stronger than the shield hits it.)
HP Deduction: -0
Description: Defender of Heaven is basically a shield. It can keep out a person Kou didn't want and keep in a person he does want.
Advantages: Only three element can break through it. (earth, lighting, and darkness)
Disadvantages: The person may have the elements 0_0 and needs book,



Name: Spell book
Technique: Summon
Stamina Required: -15 intelligence, -12 strength
HP Deduction: -0
Description: Right now, Kou can only summon Mansanori or Shou or both.
Advantages: They can become powerful allies, don't need book
Disadvantages: Kou need his finger and hands to summon them. And book.



Name: -----------
Technique: Senses
Stamina Required: -4 intelligence
HP Deduction: -0
Description: Kou is half wolf so it's somewhat natural for him to have this. He senses are more heighten than normal human. His hearing, smelling, feeling, seeing and tasting.
Advantages: Can catch a person sneaking up on him
Disadvantages: If the person came out of matter, like light, wind, fire, water, earth and such, he can not detected it, nor he can detected the person next move.




Name: Mansanori
Technique: Going to another dimention
Stamina Required: (How many times can it be used?)
(Can only be used after Summoned.)

HP Deduction: -0
Description: Can go to other dimensions on his own. If he wants, he can summon himself before Kou. He can take others too if he wants.
Advantages: If a powerful attack is made, he can easily disappear.
Disadvantages: Taking others with him took most of his energy. Only can be used five time. Three if he have to take someone with him.



Name: Mansanori
Technique: Poison fang
Stamina Required: -10 intelligence, -7 strength
(Can only be used after Summoned.)
HP Deduction:
Initial: -3
-1 for each post made by user until end of the battle

Description: If Mansanori activate this technique, and sank his fang into another person, he could paralyze the opponent and get them to die in five days.
Advantages: It can speed the death if Mansanori sank his fang too long on the opponent.
Disadvantages: a common cure for the poison is Sakura flowers (a very! common cure)




Name: Mansanori
Technique: Earth pound
Stamina Required: -10 intelligence
(Can only be used after Summoned.)
HP Deduction: -5
Description: Mansanori has the element earth. (I hope that is acceptable) Earth pound lets him use the earth to hit the person below where they are standing.
Advantages:Rocky places, like mountain
Disadvantages: The person can use the technique to their advantages easily.



Name: Shou
Technique: Transformation
Stamina Required: -7 intelligence
HP Deduction: -0
Description: Shou is basically a messenger bird. His transformation lets him interact with humans and others in different races
Advantages: nobody will know that he's original a bird >.>
Disadvantages: He can't talk..... at all.......



Name: Shou
Technique: Speed strike.
Stamina Required: -3 Intelligence, -10 Strength
HP Deduction: -7
Description: If Shou does have to come face to face with an enemy along the journey, he uses speed strike. Speed stike is a ablitiy he can use to cut object or enemies.
Advantages: In bird form
Disadvantages: Sadly, not in bird form
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http://www.worldgodknows.darkbb.com
Kou Hikaru
College Freshman
Kou Hikaru


Posts : 4742
Points : 4817
Join date : 2009-07-10

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue73/1000Hikaru, Kou Empty_bar_bleue  (73/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue79/1000Hikaru, Kou Empty_bar_bleue  (79/1000)
HP:
Hikaru, Kou Left_bar_bleue76/1000Hikaru, Kou Empty_bar_bleue  (76/1000)

Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitimeTue Aug 18, 2009 3:11 pm

Name: Spell book
Technique: Frozen
Stamina Required: -9 Intelligence, -5 Strength
HP Deduction: -0
Description: Can frozen parts of people.
Advantages: Can froze up to three people at the same time for only 5 posts.
Disadvantages: Only can froze to two parts of the body. Needs spellbook.


Name: --------
Technique: Devil's trade
Stamina Required: -11 Intelligence
HP Deduction: -0
Description: Just in case Kou's spell book is gone for a moment, Kou can trade parts of himself for a spell.
Advantages: Only temporary.
Disadvantages: He loses parts of himself.


Name: Tatsuya
Technique: Absorb till bigger
Stamina Required: -5 Intelligence, -7 Strength
HP Deduction: -9
Description: Tatsuya can absorb an element then release powerful force made of the elements that has been absorb.
Advantages: Can continue using.
Disadvantages: Only can absorb three times, Need Tatsuya.
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http://www.worldgodknows.darkbb.com
Kou Hikaru
College Freshman
Kou Hikaru


Posts : 4742
Points : 4817
Join date : 2009-07-10

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue73/1000Hikaru, Kou Empty_bar_bleue  (73/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue79/1000Hikaru, Kou Empty_bar_bleue  (79/1000)
HP:
Hikaru, Kou Left_bar_bleue76/1000Hikaru, Kou Empty_bar_bleue  (76/1000)

Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitimeTue Aug 18, 2009 4:45 pm

Name: ----------
Technique: Transform to wind.
Stamina Required: -9 Intelligence, -5 Strength
HP Deduction: -0
Description: This move can transform things into air. When Kou activate this move, everything he touch with his hands, turns to air.
Advantages: Can also turn part of a body into wind also
Disadvantages: It only lasted for 5 post and after he turns a thing into air, It comes back together in 7 post.


Name: Spell book
Technique: Against you
Stamina Required: minus the attack's original Stamina Required plus -2 Intelligence
HP Deduction: minus the attack's original HP Deduction
Description: If a spell is cast then Kou can used the book to absorb the spell that was meant for him and cast it again against the person
Advantages: Can contain as much spells as it can.
Disadvantages: Needs spell book.
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http://www.worldgodknows.darkbb.com
Kou Hikaru
College Freshman
Kou Hikaru


Posts : 4742
Points : 4817
Join date : 2009-07-10

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue73/1000Hikaru, Kou Empty_bar_bleue  (73/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue79/1000Hikaru, Kou Empty_bar_bleue  (79/1000)
HP:
Hikaru, Kou Left_bar_bleue76/1000Hikaru, Kou Empty_bar_bleue  (76/1000)

Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitimeWed Aug 19, 2009 3:01 pm

Name: spell book
Technique: physical swich
Stamina Required: -14 Strength, -5 Intelligence
HP Deduction: 0
Description: Physical swich is just swiching your physical state with another person. For example: If Kou is blood and on the verge of dieing, and his oppant didn't have a wound on him. He can swiched their physical state so that the oppeant is on the verge of dieing and Kou doesn't have on singal wound on him.
Advantages: Kou would've at least last longer than is oppant
Disadvantages: Have to touch when using this spell. Spell book have to be by his side.
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http://www.worldgodknows.darkbb.com
Kou Hikaru
College Freshman
Kou Hikaru


Posts : 4742
Points : 4817
Join date : 2009-07-10

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue73/1000Hikaru, Kou Empty_bar_bleue  (73/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue79/1000Hikaru, Kou Empty_bar_bleue  (79/1000)
HP:
Hikaru, Kou Left_bar_bleue76/1000Hikaru, Kou Empty_bar_bleue  (76/1000)

Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitimeWed Aug 19, 2009 11:59 pm

Name: Spell book
Technique: Calm the beast.
Stamina Required: -13 Intelligence
HP Deduction: -0
Description: This move will bring peace to any person out of control. Basicly, it drains the energy of the person a puts them to sleep XD.
Advantages: The person sleeps for at least one hour, or in other words, 6 post
Disadvantages: have to be touching the person head, spell book needs to be with him
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http://www.worldgodknows.darkbb.com
Kou Hikaru
College Freshman
Kou Hikaru


Posts : 4742
Points : 4817
Join date : 2009-07-10

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue73/1000Hikaru, Kou Empty_bar_bleue  (73/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue79/1000Hikaru, Kou Empty_bar_bleue  (79/1000)
HP:
Hikaru, Kou Left_bar_bleue76/1000Hikaru, Kou Empty_bar_bleue  (76/1000)

Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitimeFri Aug 28, 2009 6:35 pm

Name: spell book
Technique: unparalizing
Stamina Required: minus the original paralysis move's stamina
HP Deduction: -0
Description: This helps Kou unparalize basicly but it also paralized the person that paralize him. ^^ And it doubles on how long the paralize lasted.
Advantages: If the person paralized him or something XD
Disadvantages: spell book by his side and can only used this move if Kou is actully paralize.


Name: ----------
Technique: Breaking out
Stamina Required: minus the original illusion move's stamina
HP Deduction: -0
Description: Breaking out is a technique that let's Kou be immune to Illusion and he could also target the illusion back against his opponets.
Advantages: Can use it as many times as long as they kept shoting him Illusion ^^
Disadvantages: If mutiples of Illusion are coming at him, then he's doom and have to be calm and know when it's an Illusion.
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http://www.worldgodknows.darkbb.com
Kou Hikaru
College Freshman
Kou Hikaru


Posts : 4742
Points : 4817
Join date : 2009-07-10

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue73/1000Hikaru, Kou Empty_bar_bleue  (73/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue79/1000Hikaru, Kou Empty_bar_bleue  (79/1000)
HP:
Hikaru, Kou Left_bar_bleue76/1000Hikaru, Kou Empty_bar_bleue  (76/1000)

Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitimeFri Aug 28, 2009 7:37 pm

Name: Blood
Technique: Blood wrap
Stamina Required: -9 Intelligence, -15 Strength per person
HP Deduction: -0
Description: When Kou have blood seeping somewhere around his body, could bring it out and wrap it around his opponet making the blood ten times harder than steel, probably holding their body completly. He can go up to wrapping it around as many person at the same time but it gets weaker at how many person he got wrapped up.
Advantages: As many people as he can.
Disadvantages: Is possible to lose a lot of blood and probably die of overuse. Blood wrap get weaker depended on how many people he use it on at the same time.



Name: --------
Technique: The Demon eye
Stamina Required: -9 Intelligence, -5 Strength
HP Deduction: -13
Description: If Kou could touched the head, or looked at the person in the eye, he can get their greatest fear or insert an illusion into their minds of their fear. When activated, Kou's eyes turn blank glowing white.
Advantages: If happens that they seen their fear, they could be paralaze for atleast.......... 5 post?
Disadvantages: Have to see their eyes or touch their head. And there is a slight possiblity that Kou........ might get a little out of control and have dangerous, dark, black wind swirling around him..........


Name: ----------
Technique: Black wind
Stamina Required: -15 Intelligence, -15 Strength
HP Deduction: -7 for each physical attack to the opponent
Description: There will be a time when Kou loses his mind and himself. When he actully do, his body will be consumed and tore by the darkness and under the darkness, his skin will burn. That is stage one. Stage two: Very strong wind will blow out for those who are near. Stage two: He'll want blood. We won't kill, but blood spilling is something he wants. Stage three: More darkness will consume him and make a black tornado somewhere in the area.
Advantages: This will less likely happen since Kou has been taught to control his emotion and never cry or feel too bad for a loss.
Disadvantages: Um..... if this pass stage three, Kou gonna die into ashes ^^;
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Kou Hikaru
College Freshman
Kou Hikaru


Posts : 4742
Points : 4817
Join date : 2009-07-10

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue73/1000Hikaru, Kou Empty_bar_bleue  (73/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue79/1000Hikaru, Kou Empty_bar_bleue  (79/1000)
HP:
Hikaru, Kou Left_bar_bleue76/1000Hikaru, Kou Empty_bar_bleue  (76/1000)

Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitimeSat Aug 29, 2009 6:45 pm

Name: ----------
Technique: poof to nothing
Stamina Required: -13 Intelligence
HP Deduction: -0
Description: Poof to nothing is a technique that if Kou got hit, he can replace himself to a different location of his choice and the one that got hit, poof into nothing.
Advantages: He can choose the location.
Disadvantages: Only can use it two times per battle.


Name: Mansanori
Technique: Tainted earth
Stamina Required: -13 Intelligence, -3 Strength
HP Deduction: -2 for each post made by user after posioning
Description: Tainted Earth is a technique that let's Mansanori filled a spot on the earth with poison. If the person is over the spot of the poison, it will shot out like a geyster and consumed the person. If Mansanori didn't give them the antidote, they'll probably die the next day or two.
Advantages: Only Mansanori, Kou, and Shishou knows the antidote... ku ku ku........ plus, the spot where the poison is hard to see.
Disadvantages: Only if the person step over the spot. Mansanori have to be summon.
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http://www.worldgodknows.darkbb.com
Kou Hikaru
College Freshman
Kou Hikaru


Posts : 4742
Points : 4817
Join date : 2009-07-10

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue73/1000Hikaru, Kou Empty_bar_bleue  (73/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue79/1000Hikaru, Kou Empty_bar_bleue  (79/1000)
HP:
Hikaru, Kou Left_bar_bleue76/1000Hikaru, Kou Empty_bar_bleue  (76/1000)

Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitimeSun Aug 30, 2009 12:06 pm

Name: Spell book
Technique: Back to normal
Stamina Required: -15 Intelligence
HP Deduction: -0
Description: This technique allows Kou to bring the person to his/her normal self. Whenever they are in their whatever form mental or physical form.
Advantages: It might leave them..... powerless.....
Disadvantages: He have to be touching the head if it's mental. Anywhere else, it's physical. Needs book by his side.
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Itasuku
Grave Robber
Itasuku


Posts : 1825
Points : 1821
Join date : 2009-02-28

Character sheet
Strength :
Hikaru, Kou Left_bar_bleue108/1000Hikaru, Kou Empty_bar_bleue  (108/1000)
Intelligence:
Hikaru, Kou Left_bar_bleue90/1000Hikaru, Kou Empty_bar_bleue  (90/1000)
HP:
Hikaru, Kou Left_bar_bleue108/1000Hikaru, Kou Empty_bar_bleue  (108/1000)

Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitimeWed Nov 25, 2009 10:59 pm

Updated by Itasuku
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Hikaru, Kou Empty
PostSubject: Re: Hikaru, Kou   Hikaru, Kou I_icon_minitime

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