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| Hikaru, Kou | |
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Kou Hikaru College Freshman
Posts : 4742 Points : 4817 Join date : 2009-07-10
Character sheet Strength : (73/1000) Intelligence: (79/1000) HP: (76/1000)
| Subject: Hikaru, Kou Fri Jul 17, 2009 4:41 pm | |
| Name: Tatsuya (a sword made of other swords) Technique: Minna strike Stamina Required: -8 strength, -2 intelligence HP Deduction: -4 for each sword that stabs the opponent Description: Tatsuya is made out of many different swords, right? This move can make all the sword seperate and face forward to my target from above. If they attack, the swords going through the target in may different places. Advantages: Speed Disadvantages: After it's finish, you have to put the sword back together by hand, so if the oppent escape somehow, then I can't use it again.
Name: Tatsuya Technique: Wind burst Stamina Required: -6 stength, -6 intelligence HP Deduction: -4 if it hits an opponent Description: If Tatsuya is slash through the air, it can create a big enough force to knock down trees or destroy them. Advantages: It invisable at night (it is air) and if it's a windy day......... Disadvantages: If no wind at all.
Name: --------- Technique: Wind..... Stamina Required: -8 intelligence HP Deduction: -0 Description: Kou's Demon family consist to use the wind to their advantage. It depends on Kou's emotion on the strength of the wind summons. If he's really angry and have a somewhat evil emotion, the wind around him turn black. If he's somewhat good and fighting with no evil thing... then the wind is normal. Advantages: A very windly day Disadvantages: It wouldn't happen if he isn't in a bad mood........ And if no wind is happening to blow.
Name: Wind Technique: Flowing through Stamina Required: -9 intelligence, -3 strength HP Deduction: -0 Description: Kou can turn into wind and travel through it. Advantages: Can get to location faster if the wind is strong. Disadvantages: No wind, no travel
Name: Spell book Technique: Light revival Stamina Required: Weak Healing: -6 intelligence Strong Healing: -13 intelligence HP Deduction: -0 Description: Kou got this book from his human side of the family. One of the technique he is working on he Light revival. Light revival is just a simple healing spell. How fast it heals depended on the person itself. Advantages: 'Light' Helps it heal faster, no matter what the person is. Disadvantages: um....If he lost the book >.<(can't use it without it, he's not a mage xD)
Name: Spell book Technique: Defender of Heaven Stamina Required: -8 intelligence, -7 strength (Shield will disappear when an attack that is stronger than the shield hits it.) HP Deduction: -0 Description: Defender of Heaven is basically a shield. It can keep out a person Kou didn't want and keep in a person he does want. Advantages: Only three element can break through it. (earth, lighting, and darkness) Disadvantages: The person may have the elements 0_0 and needs book,
Name: Spell book Technique: Summon Stamina Required: -15 intelligence, -12 strength HP Deduction: -0 Description: Right now, Kou can only summon Mansanori or Shou or both. Advantages: They can become powerful allies, don't need book Disadvantages: Kou need his finger and hands to summon them. And book.
Name: ----------- Technique: Senses Stamina Required: -4 intelligence HP Deduction: -0 Description: Kou is half wolf so it's somewhat natural for him to have this. He senses are more heighten than normal human. His hearing, smelling, feeling, seeing and tasting. Advantages: Can catch a person sneaking up on him Disadvantages: If the person came out of matter, like light, wind, fire, water, earth and such, he can not detected it, nor he can detected the person next move.
Name: Mansanori Technique: Going to another dimention Stamina Required: (How many times can it be used?) (Can only be used after Summoned.) HP Deduction: -0 Description: Can go to other dimensions on his own. If he wants, he can summon himself before Kou. He can take others too if he wants. Advantages: If a powerful attack is made, he can easily disappear. Disadvantages: Taking others with him took most of his energy. Only can be used five time. Three if he have to take someone with him.
Name: Mansanori Technique: Poison fang Stamina Required: -10 intelligence, -7 strength (Can only be used after Summoned.) HP Deduction: Initial: -3 -1 for each post made by user until end of the battle Description: If Mansanori activate this technique, and sank his fang into another person, he could paralyze the opponent and get them to die in five days. Advantages: It can speed the death if Mansanori sank his fang too long on the opponent. Disadvantages: a common cure for the poison is Sakura flowers (a very! common cure)
Name: Mansanori Technique: Earth pound Stamina Required: -10 intelligence (Can only be used after Summoned.) HP Deduction: -5 Description: Mansanori has the element earth. (I hope that is acceptable) Earth pound lets him use the earth to hit the person below where they are standing. Advantages:Rocky places, like mountain Disadvantages: The person can use the technique to their advantages easily.
Name: Shou Technique: Transformation Stamina Required: -7 intelligence HP Deduction: -0 Description: Shou is basically a messenger bird. His transformation lets him interact with humans and others in different races Advantages: nobody will know that he's original a bird >.> Disadvantages: He can't talk..... at all.......
Name: Shou Technique: Speed strike. Stamina Required: -3 Intelligence, -10 Strength HP Deduction: -7 Description: If Shou does have to come face to face with an enemy along the journey, he uses speed strike. Speed stike is a ablitiy he can use to cut object or enemies. Advantages: In bird form Disadvantages: Sadly, not in bird form | |
| | | Kou Hikaru College Freshman
Posts : 4742 Points : 4817 Join date : 2009-07-10
Character sheet Strength : (73/1000) Intelligence: (79/1000) HP: (76/1000)
| Subject: Re: Hikaru, Kou Tue Aug 18, 2009 3:11 pm | |
| Name: Spell book Technique: Frozen Stamina Required: -9 Intelligence, -5 Strength HP Deduction: -0 Description: Can frozen parts of people. Advantages: Can froze up to three people at the same time for only 5 posts. Disadvantages: Only can froze to two parts of the body. Needs spellbook. Name: -------- Technique: Devil's trade Stamina Required: -11 Intelligence HP Deduction: -0 Description: Just in case Kou's spell book is gone for a moment, Kou can trade parts of himself for a spell. Advantages: Only temporary. Disadvantages: He loses parts of himself. Name: Tatsuya Technique: Absorb till bigger Stamina Required: -5 Intelligence, -7 Strength HP Deduction: -9 Description: Tatsuya can absorb an element then release powerful force made of the elements that has been absorb. Advantages: Can continue using. Disadvantages: Only can absorb three times, Need Tatsuya. | |
| | | Kou Hikaru College Freshman
Posts : 4742 Points : 4817 Join date : 2009-07-10
Character sheet Strength : (73/1000) Intelligence: (79/1000) HP: (76/1000)
| Subject: Re: Hikaru, Kou Tue Aug 18, 2009 4:45 pm | |
| Name: ---------- Technique: Transform to wind. Stamina Required: -9 Intelligence, -5 Strength HP Deduction: -0 Description: This move can transform things into air. When Kou activate this move, everything he touch with his hands, turns to air. Advantages: Can also turn part of a body into wind also Disadvantages: It only lasted for 5 post and after he turns a thing into air, It comes back together in 7 post. Name: Spell book Technique: Against you Stamina Required: minus the attack's original Stamina Required plus -2 Intelligence HP Deduction: minus the attack's original HP Deduction Description: If a spell is cast then Kou can used the book to absorb the spell that was meant for him and cast it again against the person Advantages: Can contain as much spells as it can. Disadvantages: Needs spell book. | |
| | | Kou Hikaru College Freshman
Posts : 4742 Points : 4817 Join date : 2009-07-10
Character sheet Strength : (73/1000) Intelligence: (79/1000) HP: (76/1000)
| Subject: Re: Hikaru, Kou Wed Aug 19, 2009 3:01 pm | |
| Name: spell book Technique: physical swich Stamina Required: -14 Strength, -5 Intelligence HP Deduction: 0 Description: Physical swich is just swiching your physical state with another person. For example: If Kou is blood and on the verge of dieing, and his oppant didn't have a wound on him. He can swiched their physical state so that the oppeant is on the verge of dieing and Kou doesn't have on singal wound on him. Advantages: Kou would've at least last longer than is oppant Disadvantages: Have to touch when using this spell. Spell book have to be by his side. | |
| | | Kou Hikaru College Freshman
Posts : 4742 Points : 4817 Join date : 2009-07-10
Character sheet Strength : (73/1000) Intelligence: (79/1000) HP: (76/1000)
| Subject: Re: Hikaru, Kou Wed Aug 19, 2009 11:59 pm | |
| Name: Spell book Technique: Calm the beast. Stamina Required: -13 Intelligence HP Deduction: -0 Description: This move will bring peace to any person out of control. Basicly, it drains the energy of the person a puts them to sleep XD. Advantages: The person sleeps for at least one hour, or in other words, 6 post Disadvantages: have to be touching the person head, spell book needs to be with him | |
| | | Kou Hikaru College Freshman
Posts : 4742 Points : 4817 Join date : 2009-07-10
Character sheet Strength : (73/1000) Intelligence: (79/1000) HP: (76/1000)
| Subject: Re: Hikaru, Kou Fri Aug 28, 2009 6:35 pm | |
| Name: spell book Technique: unparalizing Stamina Required: minus the original paralysis move's stamina HP Deduction: -0 Description: This helps Kou unparalize basicly but it also paralized the person that paralize him. ^^ And it doubles on how long the paralize lasted. Advantages: If the person paralized him or something XD Disadvantages: spell book by his side and can only used this move if Kou is actully paralize. Name: ---------- Technique: Breaking out Stamina Required: minus the original illusion move's stamina HP Deduction: -0 Description: Breaking out is a technique that let's Kou be immune to Illusion and he could also target the illusion back against his opponets. Advantages: Can use it as many times as long as they kept shoting him Illusion ^^ Disadvantages: If mutiples of Illusion are coming at him, then he's doom and have to be calm and know when it's an Illusion. | |
| | | Kou Hikaru College Freshman
Posts : 4742 Points : 4817 Join date : 2009-07-10
Character sheet Strength : (73/1000) Intelligence: (79/1000) HP: (76/1000)
| Subject: Re: Hikaru, Kou Fri Aug 28, 2009 7:37 pm | |
| Name: Blood Technique: Blood wrap Stamina Required: -9 Intelligence, -15 Strength per person HP Deduction: -0 Description: When Kou have blood seeping somewhere around his body, could bring it out and wrap it around his opponet making the blood ten times harder than steel, probably holding their body completly. He can go up to wrapping it around as many person at the same time but it gets weaker at how many person he got wrapped up. Advantages: As many people as he can. Disadvantages: Is possible to lose a lot of blood and probably die of overuse. Blood wrap get weaker depended on how many people he use it on at the same time. Name: -------- Technique: The Demon eye Stamina Required: -9 Intelligence, -5 Strength HP Deduction: -13 Description: If Kou could touched the head, or looked at the person in the eye, he can get their greatest fear or insert an illusion into their minds of their fear. When activated, Kou's eyes turn blank glowing white. Advantages: If happens that they seen their fear, they could be paralaze for atleast.......... 5 post? Disadvantages: Have to see their eyes or touch their head. And there is a slight possiblity that Kou........ might get a little out of control and have dangerous, dark, black wind swirling around him.......... Name: ---------- Technique: Black wind Stamina Required: -15 Intelligence, -15 Strength HP Deduction: -7 for each physical attack to the opponent Description: There will be a time when Kou loses his mind and himself. When he actully do, his body will be consumed and tore by the darkness and under the darkness, his skin will burn. That is stage one. Stage two: Very strong wind will blow out for those who are near. Stage two: He'll want blood. We won't kill, but blood spilling is something he wants. Stage three: More darkness will consume him and make a black tornado somewhere in the area. Advantages: This will less likely happen since Kou has been taught to control his emotion and never cry or feel too bad for a loss. Disadvantages: Um..... if this pass stage three, Kou gonna die into ashes ^^; | |
| | | Kou Hikaru College Freshman
Posts : 4742 Points : 4817 Join date : 2009-07-10
Character sheet Strength : (73/1000) Intelligence: (79/1000) HP: (76/1000)
| Subject: Re: Hikaru, Kou Sat Aug 29, 2009 6:45 pm | |
| Name: ---------- Technique: poof to nothing Stamina Required: -13 Intelligence HP Deduction: -0 Description: Poof to nothing is a technique that if Kou got hit, he can replace himself to a different location of his choice and the one that got hit, poof into nothing. Advantages: He can choose the location. Disadvantages: Only can use it two times per battle. Name: Mansanori Technique: Tainted earth Stamina Required: -13 Intelligence, -3 Strength HP Deduction: -2 for each post made by user after posioning Description: Tainted Earth is a technique that let's Mansanori filled a spot on the earth with poison. If the person is over the spot of the poison, it will shot out like a geyster and consumed the person. If Mansanori didn't give them the antidote, they'll probably die the next day or two. Advantages: Only Mansanori, Kou, and Shishou knows the antidote... ku ku ku........ plus, the spot where the poison is hard to see. Disadvantages: Only if the person step over the spot. Mansanori have to be summon. | |
| | | Kou Hikaru College Freshman
Posts : 4742 Points : 4817 Join date : 2009-07-10
Character sheet Strength : (73/1000) Intelligence: (79/1000) HP: (76/1000)
| Subject: Re: Hikaru, Kou Sun Aug 30, 2009 12:06 pm | |
| Name: Spell book Technique: Back to normal Stamina Required: -15 Intelligence HP Deduction: -0 Description: This technique allows Kou to bring the person to his/her normal self. Whenever they are in their whatever form mental or physical form. Advantages: It might leave them..... powerless..... Disadvantages: He have to be touching the head if it's mental. Anywhere else, it's physical. Needs book by his side. | |
| | | Itasuku Grave Robber
Posts : 1825 Points : 1821 Join date : 2009-02-28
Character sheet Strength : (108/1000) Intelligence: (90/1000) HP: (108/1000)
| Subject: Re: Hikaru, Kou Wed Nov 25, 2009 10:59 pm | |
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